Full-Time

Marketing Product Manager

Posted on 9/15/2026

Ubisoft

Ubisoft

10,001+ employees

Global video game developer and publisher

No salary listed

Montreal, QC, Canada

In Person

Bachelor's

Category
Growth & Marketing (1)
Required Skills
Product Management
Branding/Brand Strategy
Marketing

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Requirements
  • A university degree in marketing, business, communications or a related field, or equivalent relevant experience.
  • At least 2–3 years of experience in marketing, brand management, product marketing, partnerships, licensing, entertainment or another relevant field.
  • Strong understanding of brand strategy and the ability to translate a brand vision into concrete initiatives and experiences.
  • Strong project management and organizational skills, with the ability to manage several initiatives and stakeholders simultaneously.
  • Strong communication and collaboration skills and the ability to work effectively across multidisciplinary teams.
  • The ability to provide clear creative and strategic feedback and confidently defend a point of view when needed.
  • A proactive, opportunity-driven mindset with an interest in identifying new ways to grow and strengthen a brand.
  • Strong analytical skills and a results-oriented approach to evaluating the impact and value of initiatives.
  • Adaptability and comfort working in a fast-moving environment with evolving priorities.
  • Knowledge of the video game and entertainment industries and a strong understanding of their audiences and trends.
  • Proficiency in both English and French.
Responsibilities
  • Contribute to and drive the development of the Rainbow Six brand extension strategy across transmedia, licensing, partnerships and other opportunities beyond the core games.
  • Identify and assess new opportunities to expand the franchise into new audiences, platforms and revenue streams.
  • Develop and steer licensing opportunities and strategic partnerships in collaboration with internal expert teams and external partners.
  • Partner with Core Services teams to develop transmedia initiatives aligned with the vision and positioning of each Rainbow Six product.
  • Maintain visibility across brand extension initiatives and ensure alignment with the franchise's overall brand strategy.
  • Provide strategic and creative guidance to internal teams and external partners throughout the development of brand extension initiatives.
  • Review and approve initiatives and marketing deliverables to ensure quality, consistency and on-strategy representation of the Rainbow Six brand.
  • Translate brand positioning and strategic objectives into clear briefs, communication directions and actionable plans for internal and external teams.
  • Coordinate multiple stakeholders and initiatives, balancing strategic priorities, partner needs, production constraints and timelines.
  • Collaborate closely with Marketing teams across the various Rainbow Six games, Brand Creative Services and Core Services to ensure consistency across the broader brand ecosystem.
  • Monitor the market, competitors, gaming communities and the broader entertainment landscape to identify relevant trends and opportunities for the franchise.
  • Track the performance, impact and value of brand extension initiatives and, in collaboration with Core Services, use insights to guide future optimization.
  • Support the preparation of presentations, partner discussions, events and other activities related to brand extension initiatives.
Desired Qualifications
  • Experience with transmedia, licensing, partnerships or intellectual property management is an asset.

Ubisoft is a global developer and publisher of interactive entertainment, creating, marketing, and selling video games for consoles, PCs, and mobile devices. Its products run as traditional paid games, in-game purchases, and subscription services, and are supported by major franchises such as Assassin’s Creed, Far Cry, and Rainbow Six. Games are built to run across platforms with optional in-game purchases and ongoing services, and Ubisoft also develops its own tech, like Ubisoft Scalar, to streamline game development and enhance player experiences. The company differentiates itself through its large portfolio of enduring franchises, its in-house technology investments, and its active support for esports, community building, accessibility, and inclusion. Ubisoft’s goal is to deliver engaging interactive experiences at scale, grow its global gaming ecosystem, and maintain leadership in game development and publishing while expanding services and accessibility for a wide audience.

Company Size

10,001+

Company Stage

IPO

Headquarters

Montreuil, France

Founded

1986

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Simplify Jobs

Simplify's Take

What believers are saying

  • Q1 FY2026-27 net bookings reached €255.8 million, beating guidance on July 23, 2026.
  • Invincible: Guarding the Globe delivered record performance, strengthening Ubisoft's live-service monetization.
  • Ubisoft closed Winnipeg and Belgrade, cut 380 jobs, and lowered fixed costs sharply.

What critics are saying

  • Ubisoft posted a €1.3 billion operating loss for FY2025-26, its worst result.
  • UFC-Que Choisir sued Ubisoft on March 31, 2026, over The Crew shutdown.
  • Further 2026-27 losses and €500 million cash burn threaten financing before 2027-28 recovery.

What makes Ubisoft unique

  • Assassin’s Creed Black Flag Resynced sold 3.5 million copies in 14 days, July 2026.
  • Ubisoft’s five Creative Houses segment franchises around specialized teams and budgets, January 2026.
  • Vantage Studios concentrates Assassin’s Creed leadership with Tencent’s backing and industry veteran Christoph Hartmann.

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Benefits

Flexible Work Hours

Growth & Insights and Company News

Headcount

6 month growth

-2%

1 year growth

-2%

2 year growth

-2%
Yahoo Finance
Jul 23rd, 2026
Ubisoft Q1 net bookings at $289M, new Assassin's Creed sells 3.5M copies in 14 days

Ubisoft reported first-quarter net bookings of €256 million for fiscal year 2026-27, down 9% year-on-year but slightly above guidance. The decline reflects a high comparison base from Assassin's Creed Shadows' March 2025 release. The quarter saw record performance from Invincible: Guarding the Globe, whilst Rainbow Six Siege performed in line with expectations. Assassin's Creed Black Flag Resynced launched in July, achieving an 84 rating on OpenCritic and Metacritic. The game sold 3.5 million copies within its first 14 days, exceeding annual expectations. Ubisoft appointed industry veteran Christoph Hartmann as general manager of Creative House 2. The company closed its Winnipeg and Belgrade studios, made targeted changes to global publishing, and restructured its Barcelona studio. The company confirmed its fiscal year 2026-27 and mid-term outlook.

Yahoo Finance
Jul 2nd, 2026
Ubisoft hires ex-Amazon Games chief Christoph Hartmann to lead Creative House 2, overseeing Tom Clancy franchises

Ubisoft has appointed former Amazon Games chief Christoph Hartmann as general manager of Creative House 2, overseeing franchises including "Tom Clancy's The Division", "Ghost Recon" and "Splinter Cell". The division will also include "March of Giants", which Ubisoft acquired from Amazon in December. Hartmann brings over 20 years of industry experience. He recently served as vice president of Amazon Games before leaving earlier this year. Prior to Amazon, he spent two decades at Take-Two Interactive, co-founding 2K Games and leading development of franchises including "Borderlands", "BioShock" and "NBA 2K". Ubisoft CEO Yves Guillemot said Hartmann's experience across development and publishing makes him well-suited to elevate the company's teams and deepen connections with players.

Yahoo Finance
Jul 1st, 2026
Amazon Games VP Christoph Hartmann joins Ubisoft to lead Tom Clancy franchise division

Ubisoft has appointed Christoph Hartmann, Amazon Games vice president, to lead its Creative House 2 division, which oversees the Tom Clancy franchise including titles such as "Splinter Cell" and "The Division". Hartmann brings significant industry experience, having co-founded and led 2K, owned by Take-Two Interactive. During his tenure there, he oversaw major franchises including Borderlands, BioShock and Civilization. The appointment signals Ubisoft's continued investment in its Tom Clancy properties as the French video games company seeks experienced leadership for one of its key creative divisions.

Yahoo Finance
Jun 11th, 2026
Ubisoft closes Winnipeg and Belgrade studios, cutting 380 jobs in restructuring

Ubisoft is closing two studios, Winnipeg and Belgrade, as part of ongoing restructuring that has cut approximately 380 jobs. Ubisoft Winnipeg, opened in 2018 with around 100 employees, worked on the company's Anvil and Snowdrop engines and contributed to titles including Ghost Recon Wildlands and Skull and Bones. The Belgrade studio, established a decade ago, supported projects from Steep to Skull and Bones. The closures follow extensive cuts across Ubisoft's Global Publishing division. The company's workforce has shrunk from over 20,000 employees in 2023 to approximately 15,000. This year alone, Ubisoft has shuttered studios in Halifax and Stockholm, reduced staff at Red Storm Entertainment, and cancelled six games including the Prince of Persia: Sands of Time remake.

Yahoo Finance
May 22nd, 2026
Ubisoft reports $1.7B net bookings down 17% amid restructuring, cuts 1,200 jobs and $132M in costs

Ubisoft Entertainment reported full-year net bookings of €1.525 billion, down 17% year-on-year, primarily due to a softer new release schedule. Non-IFRS EBIT reached €1.040 billion, meeting guidance, while free cash flow consumption was €443 million, within the target range. The gaming company reduced its fixed cost base by €118 million and headcount by approximately 1,200 employees to 16,590. Net debt improved to €187 million from €885 million a year earlier, with cash holdings of around €1.35 billion. For fiscal 2027, Ubisoft expects single-digit percentage decline in net bookings and high single-digit negative operating margin. The company discontinued seven projects and delayed six others whilst leveraging AI to enhance game development efficiency.