Full-Time

Principal Concept Artist

Environments

Cloud Chamber

Cloud Chamber

51-200 employees

Develops and sells narrative-focused video games

Compensation Overview

$123.2k - $182.4k/yr

+ Bonus + Equity Awards

Novato, CA, USA

Hybrid

Hybrid role; on-site in Novato, CA. Quebec candidates must be proficient in French and English.

Category
Art, Graphics & Animation (2)
,
Required Skills
Adobe Photoshop
Adobe Illustrator
Requirements
  • 7+ years of experience in game development.
  • Degree in Fine Art or related experience.
  • Shipped at least one, full cycle, AAA title in the role of concept artist.
  • Superior ability to highlight gameplay possibilities in environment concepts while maintaining a sense of architectural coherence and adherence to traditional rules of city planning and layout.
  • Able to quickly iterate on ideas visually, graciously give and receive constructive feedback, and take direction well.
  • Stylistically versatile, able to faithfully recreate elements of popular and commercial art from multiple eras, and innovate on new ideas.
  • Fluent in 2D editing/illustration packages such as Illustrator, Photoshop.
  • BONUS: Fluent with 3D modeling and animation packages such as Maya, 3ds Max.
Responsibilities
  • Set the visual benchmark and North Star for environment art, ensuring the most challenging spaces meet the project’s high-fidelity goals.
  • Deliver high-fidelity concept art, with sufficient detail and clarity, that will serve as the definitive reference for the Environment team to execute upon, without ambiguity, and build gameplay spaces.
  • Proactively identify and resolve complex visual or pipeline bottlenecks before they impact production.
  • Bridge the gap between Art, Narrative, and Design to ensure environmental concepts support deep systems architecture and gameplay.
  • Act as a Force Multiplier by coaching Senior and Mid-level artists, fostering a culture of furthering education and craftsmanship, giving and receiving constructive feedback in an empathetic way.
  • Ensure all concept workflows are optimized for steady iteration and seamless 3D implementation.
  • Continuously explore and propose visual innovations that evolve the Art Direction while staying within the established project constraints.
  • Brainstorm ideas for gameplay locations with Design and Art teams.
  • Visualize possibilities for environmental storytelling.
  • Storyboard as needed to clarify concepts and pitches.
  • Create key marketing art and assets.
Desired Qualifications
  • Proficiency in French is required for candidates located in Quebec.
  • Proficiency in English is required to effectively collaborate with teams based in the United States.

Cloud Chamber Studios makes video games. It develops and sells games for a global audience, across different platforms, and may include in-game purchases and licensing partnerships as part of its revenue model. The company designs, builds, and publishes interactive games that aim to entertain while engaging players and prompting thought. Its monetization comes from game sales, optional in-game purchases, and licensing deals with partners. The studio differentiates itself by prioritizing creativity and meaningful player engagement to carve out a distinct niche in a competitive market. The overall goal is to create thoughtful, entertaining experiences that reach players worldwide and grow a recognizable position in the gaming industry.

Company Size

51-200

Company Stage

N/A

Total Funding

N/A

Headquarters

Montreal, Canada

Founded

2019

Simplify Jobs

Simplify's Take

What believers are saying

  • Rod Fergusson appointed studio head August 19, 2025, to oversee BioShock 4.
  • 2K excited about foundational gameplay, allowing focused rework time.
  • Dual studios in Novato and Montreal target global AAA audience.

What critics are saying

  • Laid off 80+ workers August 2025, causing senior staff departures.
  • Rejected BioShock 4 narrative early 2026, delaying launch 12+ months.
  • Five-year development without date erodes 2K confidence by 2027.

What makes Cloud Chamber unique

  • Cloud Chamber develops BioShock 4, continuing immersive narrative FPS tradition.
  • Studio founded December 9, 2019, exclusively for BioShock franchise by 2K.
  • Uses Unreal Engine 5 for open-world BioShock experiences.

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Benefits

Health Insurance

Dental Insurance

Vision Insurance

Life Insurance

401(k) Retirement Plan

Paid Holidays

Paid Vacation

Paid Sick Leave

Remote Work Options

Company News

This Week in Videogames
Aug 21st, 2025
Bioshock Developer Cloud Chamber Lays Off Over 80 Workers

Bioshock developer Cloud Chamber lays off over 80 workers.

Game Rant
Jul 13th, 2024
Rumor: BioShock 4 Image Leaks Online

Cloud Chamber has ramped up its hiring lately, indicating that development on BioShock 4 is heating up, which is an encouraging sign for fans of the franchise.

Esports Media GmbH
May 23rd, 2022
Cloudchamberstudios is developing BioShock 4

Publisher 2k Games and studio Cloud Chamber are already working hard on BioShock 4, but they still haven't revealed any official details.

ClutchPoints
Dec 2nd, 2021
Cloud Chamber is developing Bioshock game on Jan 1st 19'.

2K Games announced way back in 2019 that an internal studio, Cloud Chamber, is working on a new Bioshock game.