Simplify Logo

Full-Time

Senior Lighting Artist

Confirmed live in the last 24 hours

Cloud Chamber

Cloud Chamber

51-200 employees

Develops immersive video game experiences

Gaming

Compensation Overview

$70k - $140kAnnually

+ Bonus + Equity Awards + 401(K) Plan

Senior, Expert

Remote in USA

Category
3D Modeling
Visual Effects (VFX)
Art, Graphics & Animation
Required Skills
Agile
Unreal Engine
Communications
Animation
Marketing
Requirements
  • 5+ years of real-time lighting experience in 3D AAA games, with an ability to generate final lighting and rendering.
  • Experience as a Senior Lighting Artist on one AAA title.
  • Bachelor’s Degree in Art or Digital Media, or equivalent work experience.
  • Demonstrated experience working with modern FPS engines and modern art pipelines.
  • Must be comfortable taking on responsibility for the development of complex lighting solutions and workflows.
  • Working knowledge of Lumen and Blueprint.
  • Experience developing high quality lighting under runtime constraints.
  • Experience working with a team of artists towards a common goal.
  • Excellent communication, interpersonal, organizational, and time management skills.
  • Able to discuss, support, and advocate for your opinions while being receptive to differing viewpoints.
  • Highly detail-oriented, deadline-driven, and able to embrace change for a fast-growing organization.
  • Ability to perform multiple tasks, set priorities, and creatively solve challenging problems.
  • Uncompromising ethics and unwavering integrity.
  • Champion of high standards, pushing for progress, embracing change, and challenging the status quo.
  • A positive force multiplier with a great team-player attitude.
  • Willingness to uphold the values of Cloud Chamber.
Responsibilities
  • Contribute to the construction of the lighting pipeline within the Unreal engine.
  • Collaborate with lighting and technical artists in multiple locations to elevate the composition of game environments.
  • Partner with the animation and cinematics teams to light in-game and pre-rendered cinematics.
  • Create shot composition and rendering of key art and marketing shots when required.
  • Collaborate with the Cinematic and VFX teams to solve challenging technical lighting problems.
  • Troubleshoot issues in Blueprint and find elegant solutions.
  • Support art best practices and standards within the team.
  • Contribute to a positive, proactive, and agile work environment that encourages innovation and collaboration.
  • Collaborate closely with the Lighting Lead to understand and uphold the visual style and direction for lighting.
  • Contribute to and help maintain efficient lighting pipelines and workflows.
  • Research and share new techniques and technologies related to lighting with the goal of continuous development and improvement.
  • Work closely with other groups within the art department to achieve cohesive and visually stunning results.
  • Receive and apply constructive feedback as part of our iterative process effectively while maintaining a positive attitude.
  • Maintain the values of Cloud Chamber.

Cloud Chamber is a studio focused on creating unique and engaging video game experiences, with a current project being the next entry in the BioShock series. The studio consists of veteran BioShock developers and expert game makers, utilizing cutting-edge technologies to craft immersive worlds for players to explore.

Company Stage

N/A

Total Funding

N/A

Headquarters

Montreal, Canada

Founded

2019

Growth & Insights
Headcount

6 month growth

1%

1 year growth

1%

2 year growth

1%
Simplify Jobs

Simplify's Take

What believers are saying

  • The ramp-up in hiring suggests significant progress in development, which could lead to a timely and successful release of BioShock 4.
  • Working on a high-profile project like BioShock 4 offers employees the opportunity to contribute to a beloved and critically acclaimed franchise, enhancing their professional portfolio.

What critics are saying

  • The lack of official details and prolonged development timeline could lead to fan impatience and skepticism, potentially impacting the game's reception.
  • High expectations from fans and the legacy of the BioShock series place immense pressure on Cloud Chamber to deliver a game that meets or exceeds its predecessors, which could be challenging.

What makes Cloud Chamber unique

  • Cloud Chamber is solely focused on developing the next installment of the highly acclaimed BioShock series, unlike other studios that may juggle multiple projects.
  • The studio benefits from the strong legacy and fanbase of the BioShock franchise, providing a built-in audience and heightened anticipation for their upcoming release.