Full-Time

Senior Software Engineer

Animation

Level

Level

1-10 employees

Adaptive platform for K-8 academic skills

No salary listed

Austin, TX, USA

In Person

Category
Art, Graphics & Animation (1)
Software Engineering (1)
Required Skills
C/C++

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Requirements
  • At least 5 years of real-time animation system development experience.
  • Deep experience with C++.
  • Experience with skeletal animation, inverse kinematics, and blending.
  • Understanding of animation mathematics and interpolation algorithms.
  • Experience optimizing performance for animation-heavy scenes.
  • Experience collaborating with animators and technical artists.
Responsibilities
  • Own animation system architecture and runtime optimization.
  • Develop skeletal animation, blending, and state machines.
  • Develop physics-based animation and procedural systems.
  • Develop animation compression and streaming.
  • Integrate tools into animation workflows.
Desired Qualifications
  • Expertise with the Godot animation system.
  • Experience integrating motion capture.
  • Experience with procedural animation techniques.
  • Experience integrating physics simulation, including ragdoll and cloth systems.

Level is a learning technology platform that helps students build academic and life skills. It blends established curriculum principles with interactive design to create engaging learning experiences. The platform serves students with adaptive, rewards-based activities; educators with classroom-integrated tools to boost engagement and reduce workload; and parents with activities to support study goals and lessen homework friction. It plans pilot testing in 2026 for K-8 subjects, aims to partner with schools and districts to improve educational outcomes, and supports lifelong learning.

Company Size

1-10

Company Stage

N/A

Total Funding

N/A

Headquarters

Austin, Texas

Founded

N/A

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Simplify Jobs

Simplify's Take

What believers are saying

  • The site updated June 8, 2026, confirms active development and pilot readiness.
  • Level is seeking school and district partners focused on measurable outcomes.
  • Teacher-workload reduction and parent homework support align with budgeted school purchasing priorities.

What critics are saying

  • Level has no public customers, revenue, or pilot results as of August 2026.
  • No disclosed funding round limits hiring, product depth, and school-sales execution.
  • If 2026 pilots disappoint, districts will reject Level before commercial launch.

What makes Level unique

  • Level is building with educators, not generic consumer gamification.
  • Its 2026 pilots target K-8 subjects before broader release.
  • The product explicitly serves students, teachers, and parents through one workflow.

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