Full-Time

Lead Character Artist

Posted on 8/19/2026

Cloud Chamber

Cloud Chamber

51-200 employees

Develops and sells narrative-focused video games

No salary listed

Montreal, QC, Canada

Remote

Candidates in Quebec must work professionally in both French and English.

Category
Art, Graphics & Animation (2)
,
Required Skills
Unreal Engine
Adobe Photoshop
ZBrush

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Requirements
  • At least 10 years of professional experience in the video game industry, including two or more shipped titles as a character artist, preferably on a first-person title.
  • Proven success managing, guiding, and mentoring a team of character artists.
  • Expert proficiency in 3D creation tools including 3ds Max, Maya, ZBrush, Substance Painter, Marvelous Designer, and Unreal Engine.
  • Mastery of the physically based rendering pipeline for texture creation, including baking tools, Substance Painter, and Photoshop.
  • Expert understanding of human anatomy, composition, proportion, volume, light, and color.
  • Professional proficiency in both French and English for candidates located in Quebec, including English communication and specialized technical documentation.
  • Ability to work effectively in cross-disciplinary teams and communicate complex ideas clearly across diverse audiences.
  • Ability to maintain effectiveness and quality under pressure, ambiguity, and changing priorities.
  • Ability to build trust-based relationships, navigate differing perspectives, and handle organizational complexity with tact and emotional intelligence.
  • Ability to produce timely, high-quality revisions based on feedback or new constraints.
  • Ability to own tasks, drive work forward autonomously, and maintain attention to detail, organization, and quality.
Responsibilities
  • Establish the overall visual quality bar and character-development guidelines for the project under the Art Director’s supervision.
  • Lead a team of artists to achieve their full potential and deliver stylized character assets that meet aesthetic, technical, and gameplay needs.
  • Manage, coach, and mentor character artists to support their career growth, development, and artistic output.
  • Set artistic standards in Unreal Engine, build exemplary reference assets, and establish workflows for consistent quality.
  • Collaborate with Directors, Leads, Concept, Environment, Design, Gameplay, and Animation teams to prototype assets and align character specifications with project goals.
  • Collaborate with the Art Director and Outsourcing Manager to assign and schedule character assets for external development partners.
  • Contribute to material pipelines, track team output, supervise bug distribution, and provide input on custom tools and software.
  • Collaborate across design, art, engineering, animation, and audio teams to overcome development obstacles and deliver a AAA game experience.
Desired Qualifications
  • Experience working on a first-person title.

Cloud Chamber Studios makes video games. It develops and sells games for a global audience, across different platforms, and may include in-game purchases and licensing partnerships as part of its revenue model. The company designs, builds, and publishes interactive games that aim to entertain while engaging players and prompting thought. Its monetization comes from game sales, optional in-game purchases, and licensing deals with partners. The studio differentiates itself by prioritizing creativity and meaningful player engagement to carve out a distinct niche in a competitive market. The overall goal is to create thoughtful, entertaining experiences that reach players worldwide and grow a recognizable position in the gaming industry.

Company Size

51-200

Company Stage

N/A

Total Funding

N/A

Headquarters

Montreal, Canada

Founded

2019

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Simplify Jobs

Simplify's Take

What believers are saying

  • 2K said the core gameplay elements are exciting, preserving publisher commitment.
  • Fergusson's August 2025 appointment signals a serious turnaround push, not abandonment.
  • BioShock remains a beloved franchise, supporting sales upside if quality finally lands.

What critics are saying

  • 2K cut over 80 staff in August 2025, nearly one-third of Cloud Chamber.
  • BioShock 4 missed 2026-2027 targets after August 2025 review failures and rework.
  • If BioShock 4 slips again in 2027, Cloud Chamber's entire studio case weakens.

What makes Cloud Chamber unique

  • Cloud Chamber is 2K's dedicated BioShock studio, not a generic contract shop.
  • Rod Fergusson returned in August 2025, bringing BioShock Infinite rescue experience.
  • The studio owns a premium, franchise-level mandate tied to Netflix extensions.

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Benefits

Health Insurance

Dental Insurance

Vision Insurance

Life Insurance

401(k) Retirement Plan

Paid Holidays

Paid Vacation

Paid Sick Leave

Remote Work Options

Company News

This Week in Videogames
Aug 21st, 2025
Bioshock Developer Cloud Chamber Lays Off Over 80 Workers

Bioshock developer Cloud Chamber lays off over 80 workers.

GameRant
Jul 13th, 2024
Rumor: BioShock 4 Image Leaks Online

Cloud Chamber has ramped up its hiring lately, indicating that development on BioShock 4 is heating up, which is an encouraging sign for fans of the franchise.

EarlyGame
May 23rd, 2022
Cloudchamberstudios is developing BioShock 4

Publisher 2k Games and studio Cloud Chamber are already working hard on BioShock 4, but they still haven't revealed any official details.

ClutchPoints
Dec 2nd, 2021
Cloud Chamber is developing Bioshock game on Jan 1st 19'.

2K Games announced way back in 2019 that an internal studio, Cloud Chamber, is working on a new Bioshock game.