Full-Time

Game Director

Jam City

Jam City

501-1,000 employees

Free-to-play mobile games publisher and developer

No salary listed

Toronto, ON, Canada

In Person

Category
Product (1)
Required Skills
Product Management
Data Analysis

Get referred to Jam City

See people who can refer or advise you

Requirements
  • 5+ years in mobile free to play gaming
  • 3+ years leading a live mobile game or product team
  • Experience owning or significantly influencing a P&L
  • Strong understanding of LiveOps strategy
  • Experience with free-to-play economies and monetization
  • Proven ability to improve engagement and revenue through product innovation
  • Excellent communication and leadership skills
  • Strong analytical and data-driven mind-set
Responsibilities
  • Product Vision and Strategy: Own the long-term product vision and strategic roadmap including: Defining clear quarterly and annual objectives aligned with the company and studio goals
  • Identifying growth opportunities through feature innovation, content expansion, economy improvements, and player experience enhancements
  • Balancing short-term business performance with long-term franchise health
  • Live Operations Leadership: Lead LiveOps strategy, including events, promotions, content cadence, economy management and feature launches.
  • Ensure liveops delivers engaging player experiences while maximizing retention and monetization
  • Continuously optimize the player lifecycle through experimentation and data-driven decision making
  • Monitor industry trends and the competitor landscape to evolve our thinking and roadmap
  • Business Ownership: Own the games overall business performance, including: Working closely with studio & executive leadership to set annual revenue and budget goals
  • Managing key KPI’s and metrics (revenue, bookings, DAU/MAU, Retention, monetization and overall game profitability
  • Monitoring performance against target and proactively adjust strategy to improve results
  • Team Leadership: Lead and inspire a multidisciplinary development team by: Establishing a high-performance culture centered around accountability, collaboration and continuous improvement
  • Coach functional leaders while removing obstacles and aligning priorities
  • Fostering an environment where creativity and data-driven decision making co-exist
  • Partner closely with central leaders to ensure alignment around game objective and execution priorities
  • Player Experience: Lead and manage with a player first mindset and champion the player experience by: Understanding player motivation and behaviors
  • Improving onboarding and progression
  • Enhancing social features
  • Reducing friction
  • Increasing long term engagement
  • Game Communication: Represent the game to internal and external partners, including: Presenting product strategy, performance, and roadmap to executive leadership
  • Clearly communicating risks, opportunities, investment needs, and strategic recommendations
  • Representing the game during portfolio reviews and business planning cycles
Desired Qualifications
  • Casual casino or social casino experience
  • Experience managing Bingo or card-based games
  • Experience scaling mature live-service games
  • Familiarity with experimentation frameworks and A/B testing
  • Experience collaborating with User Acquisition and CRM teams
  • Experienced a full production from inception to live-ops of a high-profile f2p casual game.
  • Ability to prototype and demonstrate ideas is a huge plus

Jam City creates free-to-play mobile games for a global audience, generating revenue through in-app purchases and ads. Its games are downloaded for free, with optional virtual items or upgrades buyers can purchase inside the apps, and ads shown to players as another revenue stream. The company’s products combine engaging storytelling with data-driven insights to tailor experiences and keep players coming back. With nine studios around the world, Jam City differentiates itself through its blend of creative storytelling and technology, plus a large, diverse talent network that helps produce high-grossing titles. The goal is to connect people worldwide through entertaining games while building a loyal, monetizing audience.

Company Size

501-1,000

Company Stage

Late Stage VC

Total Funding

$652M

Headquarters

Culver City, California

Founded

2009

Get referred to Jam City

See people who can refer or advise you

Simplify Jobs

Simplify's Take

What believers are saying

  • Disney Magic Match 3D launched February 27, 2026, expanding Jam City’s family audience.
  • Cookie Jam received a June 11, 2026 update, showing durable player engagement.
  • WikiGameJam and Flexion partnerships signal cheaper acquisition and new distribution paths.

What critics are saying

  • Josh Yguado exited as CEO in April 2026, forcing a dual-CEO transition.
  • Jam City cut 10% of staff in August 2024 after weak performance.
  • Disney and other licensed titles create existential dependence; one renewal failure breaks revenue pipelines.

What makes Jam City unique

  • Jam City pairs licensed IP with casual gameplay, like Disney Magic Match 3D and Cookie Jam.
  • Its alternative-store distribution with Flexion broadens reach beyond Apple and Google.
  • The company’s live-ops expertise sustains aging franchises across years, not single-hit launches.

Help us improve and share your feedback! Did you find this helpful?

Benefits

Medical

Dental

Vision

Concierge

Paid Leave

Community

Kin Care

Life Insurance

401(k)

Unlimited PTO

Paid Sick Time

ERGs & STaff

Wellbeing Programs

Volunteer & Charity

Casual Dress

Company Events

Dog-Friendly Offices

Growth & Insights and Company News

Headcount

6 month growth

0%

1 year growth

1%

2 year growth

0%
Global Games Forum
May 1st, 2026
The Gaming Dispatch: skill-gaming lawsuit, Epic in Japan, leadership transitions, Subway Surfers Movie & Vietnam's scale.

The Gaming Dispatch: skill-gaming lawsuit, Epic in Japan, leadership transitions, Subway Surfers Movie & Vietnam's scale. By Josh Vowles 1 May 2026 Introducing a new weekly feature, The Gaming Dispatch! Every week I will compile some of my favourite stories from the week as well as the weekly top trending games via AppMagic! This week I looked at Skillz win over Papaya Games with a $420 million settlement, Epic's launch on iPhones in Japan and Chul-min Sim joins Jam City as CEO (alongside his current role, CEO of Kabam). As well as SYBO's plans for the big screen (or small screen at home if picked up by streaming) and in partnership with Gamesforum, GameGeek unveiled the stats and figures behind Vietnam's success. Landmark ruling hands Skillz $420M win over Papaya Gaming. Skillz has secured a $420 million jury verdict against rival Papaya Gaming in a high-profile false advertising case centred on skill-based mobile games. The court found that Papaya misled players by promoting fair, player-versus-player competition while allegedly using bots in certain matches. The ruling is the largest of its kind under US false advertising law and could reshape trust and transparency expectations across the skill-based gaming space. Papaya Gaming can still challenge and appeal the verdict and final damages are still pending so the story is not over yet. Epic expands iPhone ambitions in Japan as alternative app store presence grows globally. Epic Games has launched its Epic Games Store on iPhone in Japan, marking a significant step in further opening Apple's traditionally closed ecosystem. The move follows new regulation aimed at increasing competition on mobile platforms, potentially allowing third-party app stores on iOS. Players in Japan can now play Fortnite and Rocket League on their iPhones marking a needed win for Epic following its recent layoffs of 1,000+ employees. Leadership transition at Jam City marks end of a 16-year founding era. Jam City co-founder Joshua Yguado has stepped down as CEO after 16 years, closing a major chapter for one of mobile gaming's most established companies. During his tenure, the business reached over one billion players and generated more than $4 billion in revenue. Kabam CEO Chul-min Sim will now lead Jam City alongside his existing role, signalling a new phase focused on operational discipline and long-term growth. Yguado will remain on the board, supporting the transition as the company looks ahead to its next slate of titles. Subway Surfers adaptation still under consideration as Sybo explores expansion beyond games. As reported by MobileGamer.biz, the rumoured Subway Surfers movie remains in development limbo, with Sybo continuing to assess the best format for bringing the IP to wider audiences. While no firm production plans have been confirmed, the studio is actively exploring opportunities beyond mobile, following the trend in successful screen adaptations of hit gaming IP. See Angry Birds 1 & 2 (with 3 announced), The Super Mario Bro's Movie & The Super Mario Galaxy Movie, The Sonic the Hedgehog movie's 1, 2 & 3 and A Minecraft Movie. In the meantime, Subway Surfers continues to expand in-game, with the release of Subway Surfers City in February of this year. New report reveals the true scale and future potential of Vietnam's mobile games sector. A newly released report from GameGeek highlights Vietnam's rapid evolution into a serious global force in mobile gaming. The data points to massive scale, with billions of downloads and a growing number of studios shifting toward higher-quality, IAP-driven titles. Hybrid-monetised and puzzle games continue to dominate, while rising investment and M&A activity signal increasing international confidence. With a young ecosystem and global-first mindset, Vietnam is entering a key growth phase similar to other breakout markets. The weekly pulse powered by AppMagic. The green line shows the games performance in the Top Charts over the chosen period, with the left side indicating its starting position in the rankings and the right side indicating its current position. This week's trending chart is heavily driven by casual and simulation-led titles, reinforcing the continued dominance of simple, scalable games in the discovery phase. NTE: Neverness to Everness stands out as the clear frontrunner, maintaining strong upward momentum, while titles like Supermarket Game and Satisfying Coloring underline the ongoing appeal of low-friction, highly repeatable experiences. What's particularly notable is the blend of new entrants and resurging legacy titles such as My Talking Angela and Solar Smash, suggesting that success in today's market is as much about effective user acquisition and reactivation as it is about new releases. Overall, the data points to a market where visibility can be rapidly won, but is equally dependent on sustained momentum to hold position. My 2026 Events Calendar: * Mobile Executive Summit, Ho Chi Minh City, May 12th * Gamesforum Hamburg, June 9 & 10 * Gamesforum & Appsforum London, September 7 & 8 * Gamesforum Vancouver, October 22nd * Gamesforum & Appsforum San Francisco, October 26 & 27 * Gamesforum Vienam, Hanoi, November 25 Got any suggestions, stories or topics worth covering? Drop me a DM!

Tyz Law
Dec 23rd, 2025
Making A List and Checking It Twice: Our End of Year Games Litigation Roundup

Making A list and checking it twice: its end of year games litigation roundup. It's hard to believe that 2025 is ending, yet here Tyzlaw is amidst another round of the Happy Holidays. And what better way to celebrate the season and ring in a new year than with another holly-jolly litigation roundup! What, that doesn't fill you with holiday joy? Well too bad, you clicked the link and gave Tyzlaw the view, so you may as well finish what you started and take something of value from this. Consider it its gift to you! While Tyzlaw cannot cover every case filed or decision handed down over the last six months, and while certain cases covered in its roundup may not be directly games-related, Tyzlaw believe that everything presented here may touch on the industry in some way or another. Indeed, as the universe of games, social media, new technologies, and all the related laws and regulations continue to intersect and overlap, traditional lines will continue to blur and even seemingly unrelated decisions may provide a glimpse into the future for games. In the latter half of this year, the California Attorney General announced two major settlements for alleged violations of the California Consumer Privacy Act (CCPA). First, in October, the AG announced a $530,000 settlement with television and streaming service Sling TV. The AG alleged that Sling TV made it difficult for consumers to opt out of the selling or sharing of their personal information and failed to protect children's privacy on their streaming platforms. Specifically, the AG alleged that Sling TV's complex and misleading opt-out process, its failure to provide an in-app opt-out mechanism, and its improper handling of children's data all resulted in violations of the CCPA. In addition to the monetary fine, Sling TV is required to take several actions to bring their practices in line with the CCPA, such as providing an opt-out mechanism within the Sling TV application, allow parents to designate profiles as "kid's profiles" that do not sell or share personal information or targeted advertising by default, and provide parents with clear disclosures and tools to protect their children's privacy. The following month, the AG announced a $1.4 million settlement with mobile game developer Jam City. The AG alleged that Jam City failed to provide its users with opportunities to opt-out of the sale or sharing of their personal information, and that it additionally failed to implement sufficient privacy protections for minors. While Jam City did implement an age gate on certain games, the AG claimed that this was not consistently applied based on the users' age information.

Steel Media Ltd
Sep 10th, 2025
Jam City launches WikiGameJam to create games inspired by Wikipedia

Mobile games developer Jam City has launched a WikiGameJam to create original games inspired by and powered through the online encyclopedia.

Steel Media Ltd
Feb 27th, 2025
Vote for your favourite game at the Big Indie Zone Audience Choice Award sponsored by Jam City at Pocket Gamer Connects San Francisco 2025

Celebrate indie developers and their games at The Big Indie Zone Audience Choice Award sponsored by Jam City during Pocket Gamer Connects San Francisco 2025

Steel Media Ltd
Feb 27th, 2025
Vote For Your Favourite Game At The Big Indie Zone Audience Choice Award Sponsored By Jam City At Pocket Gamer Connects San Francisco 2025

The Big Indie Zone Award sponsored by Jam City encourages audience participation by choosing the standout game of the conference.Stay InformedGet Industry News In Your Inbox…Sign Up Today. In just three weeks, we'll be heading to San Francisco to kick off Pocket Gamer Connects in the United States, and it will be an unforgettable celebration of the industry!. Indie developers are the lifeblood of the games industry. At Pocket Gamer Connects, we're all about spotlighting the visionary creators pushing the boundaries of this dynamic sector. One of the standout highlights of our conferences is the Big Indie Zone. This beloved section of the event offers incredible opportunities for developers to showcase their groundbreaking work