2024 US Summer Internship
Tech Art
Updated on 12/9/2023
Activision-Blizzard

1,001-5,000 employees

Produces interactive gaming and entertainment experiences
Company Overview
Activision Blizzard, Inc. stands as a global leader in interactive entertainment, boasting a diverse portfolio of popular franchises and the largest gaming network worldwide, reaching hundreds of millions of users across 196 countries. The company's culture fosters a sense of purpose and belonging, building communities around immersive gaming experiences and offering a variety of platforms for every type of player. Recognized by FORTUNE as one of the "100 Best Companies To Work For®" for five consecutive years, Activision Blizzard attracts top talent in tech, media, and entertainment, demonstrating its competitive advantage in the industry.

Company Stage

IPO

Total Funding

$975M

Founded

1979

Headquarters

Santa Monica, California

Growth & Insights
Headcount

6 month growth

0%

1 year growth

5%

2 year growth

37%
Locations
Cambridge, MA, USA • Derby, KS, USA • Austin, TX, USA • San Mateo, CA...
Experience Level
Intern
Desired Skills
Adobe Photoshop
Animation
Unity
CategoriesNew
Art, Graphics & Animation
Requirements
  • Pursuing an associates, bachelors, masters, or PhD and graduating April 2024 – July 2025
  • Available to participate in a 12-week internship starting in late-May or mid-June
  • Currently residing in the US or open to relocating oneself to the US
  • Exhibits learning agility; has the ability to think differently, and/or grasp and apply new skills and concepts
  • Approaches problems in a clear, well-organized, and solutions-oriented manner
  • Works well with others and contributes to team tasks
  • Able to effectively communicate problems, solutions, needs, or priorities
  • Is engaged, seeks to learn, and is able to manage time effectively
Responsibilities
  • Provide rigging to our characters and/or create tools for other artists to create epic environments
  • Learn and contribute to writing and handling veracious tools
  • Set up technically complex art assets
  • Implement various content pipelines
  • Gain hands-on experience working on our newest game asset creation pipelines as part of our MoCap R&D team
Desired Qualifications
  • Solid understanding of a game engine (Unity/Unreal) or C++ and object-oriented programming practices
  • Experience with Maya and Photoshop
  • Experience with realistic human character art/animation
  • Experience with Motion Builder, Blade, Z-Brush, Agisoft, Faceware, and other relevant software
  • Knowledge of Motion Capture, FACS, human facial anatomy, facial animation, and related topics are a plus