Full-Time

Senior Mobile Engine Platform Engineer

Level

Level

1-10 employees

Adaptive platform for K-8 academic skills

No salary listed

Austin, TX, USA

In Person

Category
Software Engineering (1)
Required Skills
Graphics Processing Unit (GPU)
Unreal Engine
C#
iOS/Swift
C/C++
Android Development

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Requirements
  • Strong professional C++ experience.
  • Seven or more years of game engine or runtime experience, including comfort working below the gameplay or application layer.
  • iOS and/or Android shipping experience.
  • Experience with constrained hardware and a strong understanding of mobile hardware limitations.
  • Experience profiling and optimizing for CPU, GPU, memory, loading, asset footprint, binary size, and frame rate.
  • Experience modifying underlying engine or runtime technology rather than only building features on top of one.
  • Experience debugging device-specific problems across different hardware generations.
  • Strong architecture and systems design skills.
  • Candidates from Unity or Unreal backgrounds must demonstrate experience going below the engine’s abstractions, such as native C or C++ work, IL2CPP, native plugins, or modified engine source, rather than solely C# or Blueprint-level mobile shipping experience.
Responsibilities
  • Get inside the engine and determine what functionality is needed for the product and what can be removed, rewritten, or optimized.
  • Profile and optimize engine and runtime performance across CPU, GPU, memory, binary size, loading time, and, where relevant, battery or power.
  • Modify underlying engine and runtime technology to meet mobile and constrained-hardware requirements.
  • Work on memory allocators and footprint, asset streaming, lazy or asynchronous loading, texture compression, and rendering optimization.
  • Address draw calls, GPU pipelines, shaders, CPU/GPU synchronization, multithreading, and frame pacing.
  • Work with platform graphics APIs, including iOS Metal, Android Vulkan, and OpenGL ES, and debug device-specific problems.
  • Improve startup and load time, binary or package size, and performance across device generations and capabilities.
  • Make architecture and systems design decisions specific to lower-powered hardware constraints.
  • Experiment with and adopt AI-assisted development tools to improve engineering workflows.
Desired Qualifications
  • Direct experience taking an engine or runtime and stripping down, customizing, or optimizing it for target mobile hardware.
  • Experience with Godot, including core contribution, C++ engine development, or mobile and platform contributions.
  • Background on a proprietary mobile engine team where engine internals such as memory, rendering, asset systems, platform abstraction, and threading had to be understood deeply.
  • Experience modifying Unreal Engine source itself.
  • Experience with battery or power optimization and low-end device optimization.
  • Curiosity about and hands-on experimentation with AI-assisted development tools.

Level is a learning technology platform that helps students build academic and life skills. It blends established curriculum principles with interactive design to create engaging learning experiences. The platform serves students with adaptive, rewards-based activities; educators with classroom-integrated tools to boost engagement and reduce workload; and parents with activities to support study goals and lessen homework friction. It plans pilot testing in 2026 for K-8 subjects, aims to partner with schools and districts to improve educational outcomes, and supports lifelong learning.

Company Size

1-10

Company Stage

N/A

Total Funding

N/A

Headquarters

Austin, Texas

Founded

N/A

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See people who can refer or advise you

Simplify Jobs

Simplify's Take

What believers are saying

  • Its 2026 pilot plan gives a concrete near-term validation window.
  • Recent hiring in math, product, and AI signals active product buildout.
  • Austin-based recruiting and in-house PR investment suggest management is preparing for launch.

What critics are saying

  • Level has no public funding, pilots, or revenue, so runway looks unproven.
  • The company is still in active development, with pilots only scheduled for 2026.
  • Without school-district adoption, Level becomes another K-8 edtech product lost to incumbents.

What makes Level unique

  • Level is building K-8 adaptive learning around learning science and game systems.
  • It targets students, educators, and parents with one integrated workflow.
  • It is partnering with educators before launch, not shipping a generic content library.

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