Full-Time

Account Manager

Sony

Sony

10,001+ employees

Global electronics and entertainment company

Compensation Overview

$73.4k - $97.9k/yr

+ Sales incentive plan + 401(k) matching contributions

California, USA

Remote

Bachelor's

Category
Sales & Account Management (1)
Required Skills
Microsoft Office
Sales
CRM
Salesforce
Zoho

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Requirements
  • At least 3 years of business-to-business software-as-a-service sales experience, preferably in media, entertainment, sports, or adjacent industries.
  • Proven experience closing both transactional and enterprise deals.
  • Experience owning the full sales cycle, including outbound prospecting.
  • Experience selling to creative, production, post-production, broadcast, or information technology teams is a strong plus.
  • Strong discovery, qualification, and consultative selling skills.
  • The ability to manage multiple deals at different stages and sizes simultaneously.
  • The ability to confidently present to both technical and non-technical audiences.
  • Experience with customer relationship management tools such as Salesforce, Zoho, or similar platforms.
  • The ability to work remotely in a self-motivated manner.
  • Strong organization, attention to detail, and follow-through.
  • Curiosity about customer workflows and technology.
  • A team-oriented, low-ego, high-ownership approach.
Responsibilities
  • Own and close new business opportunities with annual contract values ranging from $15,000 to $500,000 or more.
  • Manage a balanced mix of inbound leads and outbound prospecting.
  • Run efficient sales cycles for smaller deals of approximately 30 days while managing longer enterprise cycles of approximately 6 to 12 months.
  • Accurately forecast pipeline and revenue using customer relationship management tools.
  • Conduct discovery calls to understand customer workflows, technical requirements, and buying criteria.
  • Present and demonstrate solutions to creative, operations, information technology, and executive stakeholders.
  • Build business cases and return-on-investment narratives tailored to media and entertainment use cases.
  • Negotiate pricing and contracts and close deals in collaboration with leadership.
  • Identify and pursue target accounts in media, entertainment, and sports.
  • Develop outbound strategies across email, phone, LinkedIn, and industry events.
  • Build long-term relationships with key decision-makers and influencers.
  • Partner with marketing on lead quality and campaign feedback.
  • Work with customer success and product teams to ensure smooth handoffs and customer satisfaction.
  • Share market and customer insights to influence product roadmap and positioning.
Desired Qualifications
  • A bachelor's degree or equivalent practical experience.
  • Experience selling cloud solutions.
  • A proven track record of driving revenue growth and achieving quota targets.
  • Experience working collaboratively with customer success and marketing.

Sony creates and sells consumer electronics and entertainment products for a global audience. Its roots go from a Tokyo repair shop to a multinational company after adopting transistor technology and launching Japan’s first transistor radio, the TR-55, in 1955, and rebranding to Sony in 1958 to reach a broader market. Sony’s product lineup blends hardware and media experiences for everyday use, with a focus on reliable quality and recognizable brands. The company expanded internationally, becoming the first Japanese company listed on the New York Stock Exchange in 1961, signaling its global ambitions. Compared with many peers, Sony combines a long history of electronics innovation with a broad entertainment footprint and a track record of global growth, giving it a wider scope than firms that focus on a single product category. Its goal is to be a leading worldwide provider of electronics and entertainment experiences that people trust and enjoy.

Company Size

10,001+

Company Stage

IPO

Headquarters

Tokyo, Japan

Founded

1946

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Simplify Jobs

Simplify's Take

What believers are saying

  • Sony raised Q1 2026 operating income 32% to 476 billion yen.
  • Spider-Man: Brand New Day delivered Sony’s biggest opening weekend on record in 2026.
  • Sony launched the FX5 on July 22, 2026, strengthening creator hardware momentum.

What critics are saying

  • On April 8, 2026, Sony Pictures cut hundreds of jobs, signaling structural weakness.
  • Sony Interactive faces lawsuits in five countries over disc removal and PlayStation Store pricing.
  • If regulators force store access or price changes, Sony’s digital gaming margins compress fast.

What makes Sony unique

  • PlayStation, Crunchyroll, and Sony Pictures create a rare cross-media franchise loop.
  • Sony’s imaging and Cinema Line hardware gives creators a premium, trusted professional brand.
  • Spider-Man and PlayStation convert Sony IP into hits across games, film, and merch.

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Benefits

Health Insurance

Dental Insurance

Vision Insurance

Life Insurance

Disability Insurance

401(k) Retirement Plan

401(k) Company Match

Mental Health Support

Fertility Treatment Support

Parental Leave

Unlimited Paid Time Off

Flexible Work Hours

Professional Development Budget

Growth & Insights and Company News

Headcount

6 month growth

0%

1 year growth

0%

2 year growth

0%
Dn.com Limited
Aug 12th, 2026
Sony acquires bravia.com.cn to enhance its domestic brand portfolio. - Dn.com domain name trading platform

Recently, the brand domain name market saw a major development: Sony officially completed the acquisition and takeover of bravia.com.cn.

Bloomberg
Aug 10th, 2026
Sony, TSMC to invest $6.4B in joint chip plant in Japan

Sony Group and Taiwan Semiconductor Manufacturing Co. are in discussions to invest a combined ¥1 trillion ($6.4 billion) in their planned joint chip factory in Japan, according to a person familiar with the matter. The investment represents a significant expansion of the two companies' manufacturing partnership in the country. TSMC, the world's largest contract chipmaker, has been working to diversify its production base beyond Taiwan. The joint facility would strengthen Japan's domestic semiconductor manufacturing capabilities whilst providing Sony with more secure access to advanced chip production. Further details about the plant's timeline and production capacity have not been disclosed.

Yahoo Finance
Aug 7th, 2026
Nintendo reports 38.5% of software sales are physical as Sony plans to end disc production by 2028

Nintendo reported that 38.5% of its software sales between March and June 2026 were physical copies, whilst 61.5% were digital purchases. This comes as Sony plans to end game disc production by January 2028. The Japanese gaming company earned 132.7 billion yen from digital sales in the quarter, marking a 90% year-on-year increase. However, Nintendo's digital sales figures include Switch Online subscriptions, downloadable content, and download-only titles. Software sales for Switch 2 increased 9.2% year-on-year to 9.46 million units, whilst original Switch software rose 38.6% to 33.81 million units. The substantial physical sales ratio suggests Nintendo has no immediate plans to abandon boxed games, contrasting with Sony's approach.

CNBC
Aug 5th, 2026
Spider-Man joins 2026's billion-dollar club as Hollywood welcomes fourth $1B+ film

Hollywood welcomed its fourth billion-dollar film of 2026 this week as Sony and Marvel's "Spider-Man: Brand New Day" crossed the benchmark. It joins Universal's "The Super Mario Galaxy Movie," Lionsgate's "Michael," and Disney and Pixar's "Toy Story 5." This marks the highest number of billion-dollar releases in a single year since the Covid pandemic. In 2019, nine films reached this milestone. The domestic box office is on pace to cross $10 billion for the first time in seven years, though it remains 11% below 2019 levels. Higher ticket prices are contributing to the growth, with premium format tickets averaging $18.22 and standard tickets around $13.50. Generation Z, accounting for nearly 40% of North American audiences in 2025, is driving the resurgence.

Yahoo Finance
Aug 3rd, 2026
Sony CFO defends PlayStation's digital shift as downloads generate $1.2B vs. $128M from physical discs

Sony will stop manufacturing physical PlayStation game discs from January 2028, a decision that has sparked boycott campaigns and widespread criticism from gamers. CFO Lin Tao defended the move during the company's first-quarter earnings call on 31 July, citing content digitalisation as the primary reason. Sony's financial results support the shift. During the quarter ending 30 June, the company generated approximately $1.2 billion in digital game revenue compared with about $128 million from physical game sales — a ninefold difference. Tao acknowledged consumer concerns, stating the company understands gamers' emotional attachment to physical media. However, she said Sony doesn't expect the discontinuation to negatively impact business, given that content sales are already largely digitalised. Her comments quickly spread across gaming media and online forums, illustrating how earnings call discussions now extend beyond investors to broader public audiences.