Technical Artist
Posted on 3/2/2023
INACTIVE
Jam City

1,001-5,000 employees

Mobile entertainment
Company Overview
Jam City's mission is to combine the best creative talent in the world with our proprietary tech platform to create the deepest, richest, and most engaging mobile experiences for their players.
Data & Analytics

Company Stage

N/A

Total Funding

$652M

Founded

2009

Headquarters

Culver City, California

Growth & Insights
Headcount

6 month growth

0%

1 year growth

-5%

2 year growth

-8%
Locations
Carlsbad, CA, USA
Experience Level
Entry
Junior
Mid
Senior
Expert
Requirements
  • Research/oversee/implementation of map types, material shaders and particle systems if applicable
  • Set up of project directory structures and naming conventions
  • Understanding and experience of mobile device limitations and challenges
  • Expertise in 3D graphics and excellent knowledge of the 3D production "pipeline"
  • Proficiency in Maya, Unity, and Photoshop
  • Proficient with the following: Mel, Python, dotnet/C#, javascript and GLSL/HLSL
  • Strong sense of technical and artistic aspects
Responsibilities
  • Be a bridge between Artists and Programmers
  • Work closely with team leads and Art Manager and Director
  • Work with Producers, advising on technical cost/impact of changes and requests
  • Research, define, and advise on methods and tools prior to and during production
  • Develop and maintain art production workflow/pipeline
  • Monitoring work to be efficient as possible with space/speed
  • Learn game engine capabilities and limitations, enthusiastic to 'find a way' to meet challenging artistic visions
  • Integrate assets in the game without sacrificing artistic vision or exceeding technical limits of platform
  • Mentor Artists in chosen methods, optimizations and tools for and during production
  • Actively advise or inform the teams/leads/Producers/AM of foreseeable issues or problematic techniques
  • Troubleshoot/debug/firefight technical issues
  • Write scripts/tools to aide artists create more efficiently
  • Assist in producing 3D elements and shaders
  • Cover multiple projects when needed