Technical Artist
Confirmed live in the last 24 hours
Branch

11-50 employees

Social gaming platform on web3
Company Overview
Branch is building a massively multiplayer online social gaming platform with a mission to revolutionize gaming in web3. The company describes its game as 'Animal Crossing Meets Minecraft' and allows players to earn NFTs in-game.
B2B

Company Stage

Seed

Total Funding

$14M

Founded

2020

Headquarters

Seattle, Washington

Growth & Insights
Headcount

6 month growth

8%

1 year growth

30%

2 year growth

62%
Locations
Seattle, WA, USA
Experience Level
Entry
Junior
Mid
Senior
Expert
Desired Skills
Communications
Unity
CategoriesNew
Art, Graphics & Animation
Requirements
  • Proven experience as a Technical Artist in the game industry, with a strong emphasis on Maya tooling.
  • Proficiency in Python, particularly in the context of Maya scripting.
  • An understanding of scalable, sustainable, artist-friendly content pipelines and hands-on experience working within them.
  • Experience in rigging is a significant plus.
  • Strong analytical and critical thinking skills and the ability to adapt to shifting project requirements.
  • Strong communication skills, with an emphasis on collaboration in a small team environment.
  • Proven experience working closely with developers.
  • Familiarity with Unity and Git.
  • Quick learner and self-starter with the ability to handle multiple tasks.
Responsibilities
  • Develop and maintain import/export tools in Python, tailored to our game development needs.
  • Design scalable and sustainable content pipelines.
  • Work closely with the art team to understand their requirements and develop tools that enhance their efficiency and creativity.
  • Offer rigging expertise, assisting in creating efficient and dynamic rigs for our characters and assets.
  • Collaborate cross-functionally, ensuring seamless integration of assets between art and engineering.