Full-Time

Senior Materials Artist

Posted on 10/28/2024

Cloud Chamber

Cloud Chamber

51-200 employees

Develops engaging and thoughtful video games

Entertainment
Gaming

Compensation Overview

$70k - $140kAnnually

+ Bonus + Equity Awards + 401(K) eligibility

Senior

Remote in USA

This is a fully remote role that may be based anywhere in the United States.

Category
3D Modeling
Graphic Design
Art, Graphics & Animation
Required Skills
Zbrush
Requirements
  • 5+ years of experience as a Texture or Environment Artist with at least one shipped AAA game in a Senior role.
  • Previous experience with game engines, Unreal a plus.
  • Strong knowledge of texturing software, preferably Substance Designer and Painter.
  • Ability to create materials in a range of styles - from realistic to hand-painted.
  • Familiarity with material layer systems.
  • Ability to work independently with a high level of autonomy.
  • Experience with shader networks and procedural texturing.
  • Familiar with Perforce.
  • Ability to learn new areas of development.
  • Ability to work well within a team atmosphere.
  • Ability to take direction well.
  • Humble, open to coaching, an iterative process, and group critique.
  • Mature outlook on work ethics and responsibilities.
  • Excellent time management skills.
  • Creative problem solving skills.
  • Self-motivated, curious, and collaborative.
  • Flexible and collaborative mindset and attitude.
  • Uncompromising ethics and unwavering integrity.
  • Traditional art skills are a plus.
  • Familiar with texture sculpting techniques in Zbrush a plus.
Responsibilities
  • Create visually stunning textures and materials for physically-based rendering.
  • Work closely with our Lead Artists and Art Directors to create textures that fit with our unique style.
  • Work with Engineering and Technical Artists to ensure our materials are performant.
  • Collaborate with 3D artists and designers to understand the content needs of the game.
  • Work with the Lead Artists and tools teams to define tools and improvements necessary to meet content creator expectations.
  • Create 'Hero' assets that will set a quality bar for both in-house artists and outsourcing.
  • Help maintain and organize the material library.
  • Assist in look development and style exploration.
  • Mentor other materials artists.

Cloud Chamber Studios creates engaging and thoughtful video game experiences for a global audience. The studio develops games that entertain while also encouraging players to think critically and engage deeply with the content. Their games are available on various platforms, catering to both casual and hardcore gamers. Revenue comes from game sales, in-game purchases, and potential partnerships or licensing deals. What sets Cloud Chamber apart from competitors is their focus on creativity and player engagement, aiming to establish a unique position in the gaming market.

Company Stage

N/A

Total Funding

N/A

Headquarters

Montreal, Canada

Founded

2019

Growth & Insights
Headcount

6 month growth

1%

1 year growth

1%

2 year growth

1%
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Simplify's Take

What believers are saying

  • Increased interest in narrative-driven games supports Cloud Chamber's creative focus.
  • Cloud gaming platforms expand Cloud Chamber's potential audience reach.
  • Cross-platform play can boost user engagement for Cloud Chamber's games.

What critics are saying

  • Game development delays could increase costs and affect BioShock 4's release.
  • Talent competition may hinder Cloud Chamber's ability to attract top developers.
  • Subscription-based gaming services could impact Cloud Chamber's traditional sales model.

What makes Cloud Chamber unique

  • Cloud Chamber focuses on narrative-driven games, aligning with current player interests.
  • The studio is developing BioShock 4, a highly anticipated franchise installment.
  • Cloud Chamber targets both casual and hardcore gamers across multiple platforms.

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