Character Art Director
Posted on 9/11/2023
Possibility Space
Locations
Remote
Experience Level
Entry
Junior
Mid
Senior
Expert
Desired Skills
Animation
Unity
Communications
Blender
CategoriesNew
Art, Graphics & Animation
Requirements
  • Prior production experience as an art director or an art lead
  • Prior experience managing an art team
  • Strong communication skills and enthusiasm for interdisciplinary collaboration
  • Ability to give regular art reviews via paint-overs, written or verbal critique sessions or mockups
  • Has experience in creating character art in a game production capacity
  • Thorough understanding of game art production phases, from preproduction through production to post-launch content
  • Cross functional experience
  • Ability to collaborate effectively with design, engineering, and production
  • Strong communicator who is comfortable with video calls, asynchronous slack messages, and iterative collaboration on Miro (collaborative whiteboarding tool)
  • Managerial Competencies
  • Demonstrable experience and desire to plot a coherent vision for their own and others career trajectories
  • Managing the process of recruiting and supervising contract artists
  • Close vision to monitors and screens, consistently working on computer equipment such as keyboards and monitors, long periods of sitting
  • Reasonable accommodation can be made to enable individuals with disabilities to perform the essential functions
Responsibilities
  • Work as part of a cross-functional team to art direct the character customization system
  • Ensure that our characters support the project's design and representation goals with an eye towards accessibility
  • Collaborate with our Technical Art and Animation teams to execute an avatar style that prioritizes player expression within our technical constraints
  • Champion the character customization system by providing clear direction and feedback to both internal and external teams
  • Provide day to day leadership on priority setting and methodologies of the avatar team
  • Is a present people manager who will advocate for the needs of their direct reports
  • Follow the work of the team and ensure they achieve the expected artistic quality
  • Mentor the team and distribute responsibility among them
  • Work with our Visual Director and Art Outsourcing Manager to create a style guide for external partners and participate in art reviews
  • Strong ability to create 2D or 3D art assets to support the team's production
  • Ability to properly delegate tasks and solve potential future pipeline issues
  • Regularly present updates on the character customization feature's progress both internally and with external publishing partners
Desired Qualifications
  • Previous experience working with external partners
  • Experience developing with Unity
  • Prior experience with Blender
  • Prior experience with character customization systems
  • Familiarity with the differences of multiple different platforms, such as mobile, PC and consoles