Full-Time

Associate Art Director

Lighting & VFX

Confirmed live in the last 24 hours

That's No Moon Entertainment

That's No Moon Entertainment

201-500 employees

Develops narrative-driven AAA game experiences


Senior

Remote in USA

Required Skills
Blender
Adobe Photoshop
Zbrush
Requirements
  • 5+ years of professional games or film concept design
  • Shipped a AAA game, film or short film as a supervisor or director
  • Outstanding portfolio demonstrating the ability to create and direct compelling realistic visuals
  • Exceptional grasp of traditional art theory including composition, lighting, color, value, and shape language
  • Strong grasp of practical and cgi lighting, color science, vfx and narrative
  • Professional experience with Photoshop for sketching, paint overs, photo bashing, and color grading
  • Innate understanding of cinematic and environmental lighting from ‘practical’ naturalist lighting to motivated theatrical lighting
  • Strong understanding of how to develop, implement and execute efficient reference, color keys, mood art and workflows
  • Education in art, lighting, film, color science, or related fields (Bonus)
  • Experience with 3D programs such as Maya, ZBrush, Blender, Nuke, Resolve, Fusion etc. (Bonus)
  • Experience working with a game engine to manipulate lighting, LUTS and renders passes (Bonus)
  • Experience with PBR engines, materials, and the related technical terminology (Bonus)
Responsibilities
  • Design concise and insightful visual development docs focused on vfx, lighting and color scripts
  • Develop lighting keys tightly aligned to the story and game design
  • Effectively work with Game Design and the world teams to create exceptional lighting and vfx that balance art and game design pillars
  • Collaborate with production, lighting, vfx and cinematic teams to define sustainable milestones, schedules and staffing while hitting budgets, quality goals, and dates
  • Work at the highest level aesthetically while balancing scope, deadlines, and implementation considerations
  • Create paint-overs, ‘redlines,’ annotations and callouts to facilitate feedback to polish lighting, vfx, production design and mood
  • Collaborate with the Studio Art Director and Art Leads to define, implement, and nurture the lighting, color and vfx pipelines from inception to final in-game vfx, lighting, and rendering

That's No Moon Entertainment

That's No Moon Entertainment

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This company is an excellent workplace due to its strong commitment to narrative-driven game development, assembling a team of industry veterans from prestigious studios like Naughty Dog, Infinity Ward, and Bungie. It fosters a culture of creativity and collaboration, which is essential in crafting cutting-edge AAA gaming experiences. Its emphasis on responsible production practices also ensures a sustainable and supportive environment for its team members.

Company Stage

Series C

Total Funding

$111.2M

Headquarters

Los Angeles, California

Founded

2021

Growth & Insights
Headcount

6 month growth

19%

1 year growth

66%

2 year growth

223%