Full-Time

Look Development Artist

One Of Us

One Of Us

201-500 employees

Film and television visual effects studio

No salary listed

Île-de-France, France

Hybrid

Category
Art, Graphics & Animation (1)

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Requirements
  • Proven experience in look development and shading for high-end visual effects or animation productions.
  • An exceptional eye for detail, realism, and material response across organics, hard-surface assets, and environments.
  • Expert knowledge of Arnold and look development in Houdini.
  • Experience with texturing tools such as Substance Painter, Substance Designer, Mari, or similar tools.
  • A deep understanding of physically based rendering workflows and shader networks.
  • Proficiency in color management and rendering optimization.
  • Experience working with photogrammetry data sets.
Responsibilities
  • Create asset look development that matches onset data.
  • Develop photorealistic materials and shaders using Arnold.
  • Collaborate with surfacing and texturing artists to refine surface qualities.
  • Ensure consistency of asset appearance across lighting environments and shots.
  • Prepare diagnostics and ensure assets perform well in production.
  • Optimize shaders for render performance.
Desired Qualifications
  • Experience working with USD-based pipelines and real-time engines.
  • Familiarity with grooming and procedural modeling tools.

One Of Us is a visual effects studio that contributes design and collaboration-driven visual effects for film and television. The company creates high-quality digital imagery to support storytelling, working on project-based contracts for major studios and networks. Its VFX work is delivered through a collaborative process that emphasizes bold, visually intelligent choices to enhance scenes such as those seen in projects like The Witcher, Pinocchio, and We Are Who We Are. One Of Us differentiates itself by its commitment to producing beautiful images and its ability to adapt to evolving filmmaking challenges, maintaining strong collaboration among its team. Its goal is to provide top-tier VFX that elevate storytelling and meet the needs of high-profile productions.

Company Size

201-500

Company Stage

N/A

Total Funding

N/A

Headquarters

London, United Kingdom

Founded

2006

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See people who can refer or advise you

Simplify Jobs

Simplify's Take

What believers are saying

  • May 2026 Escape Studios placements show hiring momentum and continued project demand.
  • Paris studio expansion supports larger bids and access to European tax-incentivized productions.
  • The Witcher Season 4 and Die My Love nomination keep top-tier pipeline visibility high.

What critics are saying

  • Basilic Fly Studio owns 70% since July 2024, concentrating control outside London leadership.
  • Project-based revenue leaves idle-capacity risk between tentpole deliveries, especially after seasonal TV wrap dates.
  • Paris and Bangalore expansion raises fixed costs; weak utilization turns growth into cash burn.

What makes One Of Us unique

  • Founded in 2004, One of Us pairs design-led VFX with collaborative client-facing execution.
  • June 2026 showreel highlights The Witcher Season 4, Troll 2, and Peaky Blinders: The Immortal Man.
  • BAFTA and Emmy wins from The Crown and The Witcher prove elite prestige credentials.

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Benefits

Health Insurance

Life Insurance

Hybrid Work Options

Growth & Insights

Headcount

6 month growth

4%

1 year growth

4%

2 year growth

4%