Lead Technical Artist
Remote, USA
Posted on 4/5/2023
INACTIVE
Locations
Remote
Experience Level
Entry
Junior
Mid
Senior
Expert
Desired Skills
Adobe Photoshop
Animation
Unity
Requirements
  • 5+ years' experience and shipped titles as a Technical Art Director or Lead Technical Artist in the game industry
  • Strong artistic eye for multiple disciplines such as 3D art, lighting, VFX
  • Experience mentoring a team of artists, engineers, and/or technical artists. Strong knowledge of rendering pipelines and shaders
  • Comprehensive knowledge of CG fundamentals: modeling, textures/shaders, rigging, animation, lighting, rendering, compositing
  • Comprehensive knowledge of DCC software such as Maya, Houdini, Substance Designer and Substance Painter
  • Excellent aptitude for troubleshooting technical issues associated with lighting, shaders, performance, tools and pipelines. Knowledge of Python and the Qt Framework
  • Competent in designing and developing tools and pipelines for artists
  • Ability to communicate effectively with artists, designers, engineers, and other members of the development team
  • Unity
  • Houdini
  • C, C++, Java
  • Python
  • Maya
  • Adobe Photoshop
  • Substance Painter
  • Substance Designer
Responsibilities
  • Work with the Art Director to enable and execute the project's vision
  • Help develop or acquire the tools required to achieve the Art Direction and maximize the visual quality of our products
  • Define and document the graphic production pipeline (modeling, animation, characters, lighting, shaders, VFX, etc..) while maintaining them through production
  • Coordinate and act as an intermediary between the Tech Art, Art, and the Programming team, including validation of render and tool requests from the Art Team
  • Assure the consistency of performance and art quality throughout our games from a technical perspective
  • Propose and support the right tools to accelerate certain procedural tasks used in production of high volume and high quality 3D art content
Desired Qualifications
  • Experience with pre-rendered pipelines
  • Knowledge and experience using C++
  • Experience in creating and optimizing shaders
  • Experience with Houdini and procedural pipelines
  • A foundation in traditional art
Metatheory

11-50 employees

Multi-platform & interactive Web3 gaming company
Company Overview
Metatheory’s mission is to inspire imagination by connecting people worldwide through immersive worlds built on cross-generational IP. The interactive technology and entertainment company is building Web3 games, interactive content, social experiences, and other community-driven adventures.