Senior Technical Artist
Posted on 3/20/2024
PlayStation Global

1,001-5,000 employees

Online multiplayer gaming and digital media delivery service
Company Overview
Playstation's mission is to deliver new joy, excitement and awe to everyone. The company builds software and hardware for gaming consoles and content.
Hardware
Consumer Software

Company Stage

N/A

Total Funding

N/A

Founded

1994

Headquarters

Foster City, California

Growth & Insights
Headcount

6 month growth

-22%

1 year growth

-24%

2 year growth

-20%
Locations
Remote in USA
Experience Level
Entry
Junior
Mid
Senior
Expert
Desired Skills
Communications
Animation
Unity
CategoriesNew
Art, Graphics & Animation
3D Modeling
Animation
Visual Effects (VFX)
Requirements
  • 3+ years professional experience as a technical artist or equivalent role
  • Solid understanding of art and animation pipelines
  • Strong understanding of game systems and the game development process
  • Strong knowledge of scripting languages (Python, MEL, VEX, Perl, etc)
  • Creative mindset and ability to overcome technical challenges
  • Excellent verbal and written communication skills
  • Self-motivated and proactive
  • Experience in the full pipeline of digital art content creation (high and low-poly modeling, unwrapping, baking, texturing, level art, etc)
  • Proficient as a user and tools developer for art content creation tools (Autodesk Maya, 3DS Max, Houdini, etc)
  • Experience developing custom tools for Digital Content Creation tools (Maya, Max, etc)
  • Strong foundational artistic skills (proportion, color, composition)
  • Professional experience with game editors and engines (UE4, Unity, etc.) on shipped titles
  • Passion for videogames and extensive knowledge of different game genres across all platforms
Responsibilities
  • Support and empower artists and engineers in the efficient creation and implementation of high-quality art assets
  • Solve challenging technical issues in the game development pipeline
  • Identify and implement art-pipeline optimizations and tooling
  • Create art assets that require high technical skill or specialist knowledge (VFX, Shaders, Post-processing, etc)
  • Research and develop technical tools for a project
  • Researching the latest advances in graphics technology and implementation of rendering techniques
  • Assisting in asset performance and validation
  • Evaluating software and tools to facilitate game art production
  • Working within the limits of the game engine, curating file sizes, polygon counts and loading speeds
  • Implement optimizations and monitor the performance of the game
  • Improve and maintain graphics features and the graphics pipeline for all projects studio-wide
  • Create and maintain technical documentation