Full-Time

Technical Materials Artist

Confirmed live in the last 24 hours

Cloud Chamber

Cloud Chamber

51-200 employees

Develops engaging and thoughtful video games

Entertainment
Gaming

Mid

Montreal, QC, Canada

Hybrid position; specific in-office days not mentioned.

Category
3D Modeling
Graphic Design
Art, Graphics & Animation

You match the following Cloud Chamber's candidate preferences

Employers are more likely to interview you if you match these preferences:

Degree
Experience
Requirements
  • 3+ years of experience as a Texture or Technical Artist.
  • Previous experience with creating Unreal materials and shaders from scratch.
  • Ability to quickly prototype proof-of-concept ideas and looks based on concept or reference.
  • Strong knowledge of texturing software, preferably Substance Designer and Painter.
  • Familiarity with material layer systems.
  • Ability to work independently with a high level of autonomy.
  • Experience with shader networks and procedural texturing.
  • Familiar with Perforce.
  • Strong organizational and communication skills, with a critical eye for detail.
  • Highly detail-oriented, deadline-driven, and able to embrace change for a fast-growing organization.
  • Ability to learn new areas of development.
  • Ability to collaborate with peer-level Artists, Engineers, and Game Designers.
  • Ability to partner with a diverse group of personalities effectively and constructively.
  • Excellent time management skills.
  • Able to problem-solve and prioritize issues while developing a production pipeline.
  • Self-motivated towards solving creative problems.
  • You have a love for research, reference, and documenting your findings to share with the team.
  • Work ethic focused on dynamism and collaboration.
  • Champion of high standards, pushing for progress, embracing change, and challenging the status quo.
  • Uncompromising ethics and unwavering integrity.
  • Willing to uphold the values of Cloud Chamber.
  • Ability to take direction well.
  • Able to respond elegantly to difficult creative changes, often late in the process.
  • Humble, open to coaching, an iterative process, and group critique.
  • A positive force multiplier with a great team-player attitude.
Responsibilities
  • Create visually stunning textures and materials for physically-based rendering.
  • Work with the Art Director and Lead Materials Artist to develop materials and shaders that fit our stylized look.
  • Work with Engineering and other Technical Artists to ensure our materials are performant.
  • Act as a liaison between the Materials team and the Core Tech/Tech Art teams.
  • Collaborate with 3D artists and designers to understand the content needs of the game.
  • Work with dev and tools teams to define tools and improvements necessary to meet content creator expectations.
  • Communicate effectively with team members, production and management to ensure that project goals and deadlines are met.
  • Receive, give, and apply feedback effectively while maintaining a constructive attitude.
Desired Qualifications
  • A love for research, reference, and documenting your findings to share with the team.
  • Work ethic focused on dynamism and collaboration.
  • Champion of high standards, pushing for progress, embracing change, and challenging the status quo.
  • Uncompromising ethics and unwavering integrity.
  • Willing to uphold the values of Cloud Chamber.
  • A positive force multiplier with a great team-player attitude.

Cloud Chamber Studios creates engaging and thoughtful video game experiences for a global audience. The studio develops games that entertain while also encouraging players to think critically and engage deeply with the content. Their games are available on various platforms, catering to both casual and hardcore gamers. Revenue is generated through game sales, in-game purchases, and potential partnerships or licensing deals. What sets Cloud Chamber apart from its competitors is its focus on creativity and player engagement, aiming to establish a unique position in the gaming market.

Company Stage

N/A

Total Funding

N/A

Headquarters

Montreal, Canada

Founded

2019

Simplify Jobs

Simplify's Take

What believers are saying

  • Increased interest in narrative-driven games supports Cloud Chamber's creative focus.
  • Cloud gaming platforms expand Cloud Chamber's potential audience reach.
  • Cross-platform play can boost user engagement for Cloud Chamber's games.

What critics are saying

  • Game development delays could increase costs and affect BioShock 4's release.
  • Talent competition may hinder Cloud Chamber's ability to attract top developers.
  • Subscription-based gaming services could impact Cloud Chamber's traditional sales model.

What makes Cloud Chamber unique

  • Cloud Chamber focuses on narrative-driven games, aligning with current player interests.
  • The studio is developing BioShock 4, a highly anticipated franchise installment.
  • Cloud Chamber targets both casual and hardcore gamers across multiple platforms.

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Benefits

Health Insurance

Dental Insurance

Vision Insurance

Life Insurance

401(k) Retirement Plan

Paid Holidays

Paid Vacation

Paid Sick Leave

Remote Work Options