Full-Time

Technical Materials Artist

Posted on 6/18/2024

Cloud Chamber

Cloud Chamber

51-200 employees

Develops immersive video game experiences


Mid

Montreal, QC, Canada

Requirements
  • 3+ years of experience as a Texture or Technical Artist
  • Previous experience with creating Unreal materials and shaders from scratch
  • Strong knowledge of texturing software, preferably Substance Designer and Painter
  • Familiarity with material layer systems
  • Experience with shader networks and procedural texturing
  • Familiar with Perforce
Responsibilities
  • Create visually stunning textures and materials for physically-based rendering
  • Work with the Art Director and Lead Materials Artist to develop materials and shaders
  • Work with Engineering and other Technical Artists to ensure materials are performant
  • Act as a liaison between the Materials team and the Core Tech/Tech Art teams
  • Collaborate with 3D artists and designers to understand game content needs
  • Define tools and improvements necessary to meet content creator expectations
  • Communicate effectively with team members, production, and management
  • Receive, give, and apply feedback effectively

Cloud Chamber is a studio focused on creating unique and engaging video game experiences, with a current project being the next entry in the BioShock series. The studio consists of veteran BioShock developers and expert game makers, utilizing cutting-edge technologies to craft immersive worlds for players to explore.

Company Stage

N/A

Total Funding

N/A

Headquarters

Montreal, Canada

Founded

2019

Growth & Insights
Headcount

6 month growth

14%

1 year growth

15%

2 year growth

8%