Full-Time

Technical Materials Artist

Posted on 4/26/2024

Cloud Chamber

Cloud Chamber

51-200 employees

Cloud Chamber is a studio focused on creating unique and engaging video


Mid

Montreal, QC, Canada

Required Skills
Communications
Requirements
  • 3+ years of experience as a Texture or Technical Artist
  • Previous experience with creating Unreal materials and shaders from scratch
  • Strong knowledge of texturing software, preferably Substance Designer and Painter
  • Familiarity with material layer systems
  • Experience with shader networks and procedural texturing
  • Familiar with Perforce
  • Strong organizational and communication skills
  • Highly detail-oriented, deadline-driven, and able to embrace change for a fast-growing organization
  • Ability to learn new areas of development
  • Ability to collaborate with peer-level Artists, Engineers, and Game Designers
  • Excellent time management skills
  • Uncompromising ethics and unwavering integrity
  • Willing to uphold the values of Cloud Chamber
  • Able to respond elegantly to difficult creative changes, often late in the process
Responsibilities
  • Create visually stunning textures and materials for physically-based rendering
  • Work with the Art Director and Lead Materials Artist to develop materials and shaders that fit our stylized look
  • Work with Engineering and other Technical Artists to ensure our materials are performant
  • Act as a liaison between the Materials team and the Core Tech/Tech Art teams
  • Collaborate with 3D artists and designers to understand the content needs of the game
  • Work with dev and tools teams to define tools and improvements necessary to meet content creator expectations
  • Communicate effectively with team members, production and management to ensure that project goals and deadlines are met
  • Receive, give, and apply feedback effectively while maintaining a constructive attitude

Cloud Chamber is a studio focused on creating unique and engaging video game experiences, with a current project being the next entry in the BioShock series. The studio consists of veteran BioShock developers and expert game makers, utilizing cutting-edge technologies to craft immersive worlds for players to explore.

Company Stage

N/A

Total Funding

N/A

Headquarters

Montreal, Canada

Founded

2019

Growth & Insights
Headcount

6 month growth

10%

1 year growth

8%

2 year growth

2%