Full-Time

Technical Art Lead

Updated on 9/4/2026

teamLFG

teamLFG

Compensation Overview

$143k - $215k/yr

+ Bonus

Remote in USA

Remote

Category
Art, Graphics & Animation (1)
Required Skills
Python
Unreal Engine
Adobe Photoshop
Requirements
  • Experience creating rigging workflows and pipelines.
  • Production experience with standard content creation tools such as Maya, Substance Painter, and Photoshop, as well as professional experience using Python.
  • Ability to independently translate art team goals into creative solutions with a thorough understanding of cost, efficiency, and quality tradeoffs.
  • Excellent communication and interpersonal skills, with the ability to work effectively in a team environment.
  • Experience producing clear, concise, and accurate technical documentation, with the ability to simplify complex topics.
  • Experience managing and resolving stability, performance, and memory issues across different platforms.
  • Experience with Unreal Engine.
  • Experience managing external resources effectively.
  • Experience shipping across multiple platforms, including PC and console.
Responsibilities
  • Lead the Technical Art discipline and define the team’s goals while also contributing directly as an individual contributor in the early stages of the project.
  • Build and manage the Technical Art team, including mentoring and managing internal Technical Artists and overseeing external Technical Art work.
  • Work closely with the Art Director to find innovative methods for bringing the team’s artistic vision to the screen.
  • Ensure the visual aspects of the game are performant across PC and console platforms.
  • Collaborate with project leadership to define and oversee the Technical Art roadmap, working across teams with technical artists, animators, and designers to inform these decisions.
  • Create custom tools to enhance the game’s visual fidelity and performance.
  • Develop and refine workflows and pipelines that boost production efficiency and foster team collaboration.
  • Introduce new features to the art team by showcasing examples, giving presentations, and producing relevant documentation.
  • Engage in proactive communication with all stakeholders to ensure shared objectives and preemptively manage challenges.
Desired Qualifications
  • Ability to creatively solve problems for a wide variety of requests during research and development, as demonstrated by prior success in incubation environments.
  • Ability to create unique custom shaders and effects that are efficient, scalable, and deliver on the team’s vision.
  • Ability to create and connect gameplay visual-effects assets.
  • Experience creating and managing modular environment systems.

Company Size

N/A

Company Stage

N/A

Total Funding

N/A

Headquarters

N/A

Founded

N/A