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Senior Material Artist
Confirmed live in the last 24 hours
Locations
Montreal, QC, Canada
Experience Level
Entry
Junior
Mid
Senior
Expert
Desired Skills
Management
Unreal Engine
Requirements
  • Work side-by-side with Directors and Leads to carry the vision forward. Together we will set the stage for a stunning narrative and system driven experience
  • Your primary responsibility will be the creation of exemplary benchmark materials, shaders and textures. We need you to set the standards and inspire our team!
  • Create visually appealing, PBR stylized materials families and materials generators to be use in multiple biomes, props, weapons, and characters. These materials will set a quality bar for both in-house artists and outsourcing partners
  • Use your strong knowledge of Unreal Engine 5 and the BioShock franchise to make important foundational choices for the establishment of the Material Library creation pipeline, including look development for the next installment of the BioShock franchise
  • Works closely with Art leads to ensure that the quality of the materials, decals and shaders is a match for the quality bar and vision for the game's direction
  • Communicate effectively with team members to ensure consistency and PBR compliance
  • Work side by side with Leads to review effectively in-house and outsourcing material artists, while maintaining a positive and collaborative attitude
  • Love to share knowledge with other artists, mentoring and documenting improvements of pipelines and processes
  • Work very closely with Tech-art to Adapt and streamline a new material creation pipeline and processes, and offer your problem-solving mindset to the team
  • Collaborate closely with other Material artists, Environment artists, Weapon artists and Character material artists to prioritize any material needs
  • Maintain and organize the material library
  • Contribute actively to a positive durable and healthy relationship within the team
  • You may also have to play an important role in the broad communications of the studio for everything related to Bioshock materials development, and the decision-making process (GDC or Conventions)
  • 5+ years of experience as a Texture or Environment Artist
  • At least 2 released title on current console generation, preferably AAA
  • Strong knowledge of Substance Designer and Painter
  • Strong modeling and sculpting skills
  • Mastery and excellence with shader networks and procedural texturing for AAA and PBR games
  • Ability to work independently with a high level of autonomy
  • Familiar with Perforce
  • Strong ability to learn new areas of development
  • Proven ability to work well within a team atmosphere
  • Experience using Unreal Engine 4, Unreal Engine 5 is a big plus
  • Excellent time management skills
  • Creative problem-solving skills
2K

1,001-5,000 employees

Sports-based game development studio
Company Overview
2K’s mission is to enable all gamers to build, connect, escape and dream big with their wide array of interactive entertainment for video game consoles, personal computers, and mobile devices. The company is committed to maintaining and developing some of the most creative, respective and premium games in today’s gaming market.
Benefits
  • Health Care Benefits
  • Health Savings Account (HSA) Including Company Contribution
  • Employee Stock Purchase Plan
  • 401k Retirement Plan
  • Life and Disability Benefits
  • Group Legal Plan
  • Wellbeing Program
  • Childcare Benefits
  • Flexible Spending Account (FSA)
  • Generous Compassionate Leave
  • Companywide End of Year Break
Company Core Values
  • Come As You Are
  • Give A ****
  • Treat Our People and Partners the Way We Want To Be Treated
  • Stay Hungry, Be Humble
  • Be Nimble, Pivot Quickly
  • Give and Act Generously