Overview
1047 Games began with the simple principle that people should have fun while making great games. Bucking convention and driven by a passion to create the ultimate gaming experience, Ian Proulx and Nicholas Bagamian founded 1047 Games in 2017 in their Stanford dorm room. Their love for arena shooters of the past drove them to create Splitgate, a unique sci-fi first-person shooter that adds portal guns to upend the genre.
What started as two computer science majors putting portals into a first-person shooter for a project demo has evolved into a VC-backed company which has raised more than $120MM in funding.
At 1047 Games, you’ll find a permanently remote, dedicated team of top-tier talent from some of the world’s biggest gaming and tech companies who share our founders’ vision. Grit, ingenuity, a desire to have fun, and a start up mentality define our crew. We are currently working on a brand new shooter in the Splitgate universe.
What We’re Looking For:
- A passionate artist: You love to take on difficult, seemingly impossible problems and dig in to find creative ways to solve them
- A hard worker: You love to put in the extra effort, because you enjoy your work and know the impact of finishing the tasks at hand
- Passion for gaming: You can recognize what separates exceptional games from the average ones. You understand the mindset of gamers which enables you to create and implement features that will further benefit the game
What You Will Be Doing
- Hard Skills / Individual Contribution
- Using UE5 Material Editor, create custom materials that solve our unique gameplay and technical challenges.
- Using Blender, Substance Designer/Painter, and UE5, Create materials and asset kits that set our benchmark for visual and technical quality.
- Soft Skills / Leadership
- Train other artists on best practices when creating this content themselves.
- Work closely with Graphics Engineers and AD to define and manage asset creation pipeline across the game.
What You Will Need to Succeed
- Proficient in UE5, Substance Designer, Zbrush, Blender, Substance Painter.
- 4+ years of experience working in the video game industry and at least one shipped AAA title.
- Highly proficient with Unreal Material Editor.
- Deep understanding of realtime PBR render pipelines and materials.
- Experience in training other artists, and enforcing best practices across disciplines.