Full-Time

Lead Animator

31st Union

31st Union

201-500 employees

Multiplatform AAA game studio; free-to-play

Compensation Overview

$123.2k - $182.4k/yr

+ Bonus + Equity Awards + 401(k) Plan + Employee Stock Purchase Program

San Mateo, CA, USA

Hybrid

Hybrid role; on-site days in San Mateo, California.

Category
Art, Graphics & Animation (1)
Required Skills
Unreal Engine
Animation

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Requirements
  • 6–8+ years of experience in game development, including at least one shipped AAA title in an animation role.
  • 2–4+ years of experience in a leadership role and/or mentoring experience.
  • Familiar with Unreal Engine, including animation systems, asset integration, and runtime considerations, with advanced knowledge of Maya.
  • Nimble and able to prioritize and problem-solve quickly, while responding effectively to creative redirection.
  • Strong collaboration and communication skills within and across fields, with a proactive, solution-oriented mindset.
  • An animation reel that demonstrates high-quality hand-keyed animation.
  • Experience working with Perforce and managing assets in large-scale, multi-team environments.
Responsibilities
  • Create high-quality in-game animations that support responsive, polished gameplay.
  • Implement animations directly in Unreal using the project’s animation system and Blueprints.
  • Set up animation blends, overlays, events, and related systems in Unreal.
  • Iterate on animation and player feel through playtesting and hands-on tuning.
  • Develop quick animation prototypes for new gameplay features, such as combat abilities, character actions, or animatic sequences.
  • Help define, maintain, and elevate the animation style and quality bar by creating clear examples, documenting standards, and sharing best practices with the team.
  • Provide regular feedback in partnership with the Animation Director, mentoring animators, onboarding and developing team members, and serving as a trusted resource for creative guidance and support.
  • Interpret and translate direction from directors and creative leads into clear, actionable animation goals.
  • Help to organize and assign sub-team tasks based on individual strengths and project deadlines, assisting the Director in creating realistic timelines that balance delivery with team growth.
  • Partner with Technical Animation to explore and refine locomotion and overall character motion, ensuring the smoothest and most polished player experience possible.
  • Collaborate closely with Production on roadmap planning, task estimation, and risk assessment, while balancing competing priorities and adjusting workflows to accommodate evolving project requirements.
  • Escalate issues to the Animation Director when artistic decisions or direction are needed.
Desired Qualifications
  • Experience leveraging Google Sheets/Excel to organize asset inventories, monitor production status, and facilitate coordination and visibility across departments.
  • Experience creating cinematic sequences, character performances, and story-driven animation that enhances narrative and emotional impact.

31st Union is a game development studio under the Take-Two Interactive publishing label that creates multiplatform AAA video games. It is developing Project ETHOS, a free-to-play third-person roguelike hero shooter, with monetization through in-game items. The team includes roles like Senior Animation Engineers and Senior Core Engineers to build high-performance animation systems and runtime solutions, and operates globally. The goal is to deliver engaging, globally accessible experiences that attract a large player base and sustain revenue through free-to-play models.

Company Size

201-500

Company Stage

N/A

Total Funding

N/A

Headquarters

San Mateo, California

Founded

2019

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Simplify Jobs

Simplify's Take

What believers are saying

  • Take-Two's July 2026 outlook lists Project ETHOS in active development.
  • 31st Union posted March 2026 jobs for UI, gameplay, rendering, and core engineers.
  • 31st Union's May 2026 concept-art update signaled renewed direction after playtest feedback.

What critics are saying

  • May 2026 layoffs shrank 31st Union, proving Project ETHOS remains structurally overstaffed.
  • 2024 playtests exposed weak identity; another rework can push launch beyond 2027.
  • If Project ETHOS misses differentiation again, 31st Union becomes an existential cost center.

What makes 31st Union unique

  • 31st Union spans San Mateo and Valencia, building one global AAA team.
  • Ben Brinkman, formerly Apex Legends executive producer, leads Project ETHOS reimagining.
  • Project ETHOS combines free-to-play, third-person hero-shooter, roguelike mechanics under 2K.

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Benefits

Health Insurance

Dental Insurance

Vision Insurance

Life Insurance

Disability Insurance

Performance Bonus

Company Equity

401(k) Retirement Plan

Hybrid Work Options