Full-Time

Lead Gameplay Animator

Bonfire Studios

Bonfire Studios

51-200 employees

Independent game developer creating story-driven IP

Compensation Overview

$196.5k - $247.1k/yr

+ Equity

Irvine, CA, USA

Hybrid

Category
Art, Graphics & Animation (1)
Requirements
  • Have proven experience creating high-quality, in-game animations, ideally across multiple shipped titles.
  • Are energized by competitive multiplayer combat and understand the critical role animation plays in readability, feel, and fairness.
  • Bring a strong understanding of combat systems and how animation drives responsiveness and player satisfaction.
  • Have experience developing animation systems, ideally in new or evolving engines.
  • Are comfortable owning features end-to-end, from early exploration through final implementation.
  • Are highly skilled at conveying character through gameplay animation, not just cinematics.
  • Push for animation excellence while always putting gameplay quality first.
  • Thrive in tight-knit, highly collaborative teams and communicate clearly across disciplines.
  • Are self-directed, adaptable, and able to focus on what matters most for the game right now.
  • Believe great games are built by great teams that put people first.
  • Value trust, openness, humility, curiosity, and enjoy learning alongside others.
  • Have a growth mindset and care deeply about helping teammates develop.
  • Want to make a meaningful impact on a new IP and shape both the role and the studio as we grow.
Responsibilities
  • Inspiring and guiding the animation discipline, setting the creative vision and quality bar for characters and combat in a competitive multiplayer game.
  • Leading and mentoring a lean animation team, fostering autonomy, accountability, and growth through clear expectations, constructive feedback, and thoughtful development.
  • Balancing leadership with hands-on creation, contributing directly to gameplay animation while setting standards and pushing ideas forward independently.
  • Partnering with cross-discipline leads (design, engineering, art, production) to align animation with gameplay systems, technical realities, and the overall player experience.
  • Owning combat feel and moment-to-moment gameplay expression, ensuring characters are readable, responsive, expressive, and impactful.
  • Driving production clarity and execution, prioritizing animation goals, pipelines, and team focus while balancing fidelity, performance, and schedule.
  • Evolving animation systems and workflows, including thoughtful use of motion capture, keyframe techniques, and external partnerships.
  • Guiding and reviewing external animation partners, maintaining a high craft bar across both internal and outsourced work.
  • Contributing to studio-wide hiring, onboarding, and team-building efforts to grow and strengthen the animation discipline.
  • Fostering accountability and self-sufficiency, empowering the team to solve problems proactively while maintaining strong collaboration.

Bonfire Studios develops original video games with a focus on stories and social play. Its games are designed to offer immersive adventures that encourage exploration and teamwork, bringing players together through shared experiences. The company builds its own intellectual property from the ground up, which helps create a recognizable brand and loyal fans. Revenue comes from selling games and in-game purchases, with potential licensing of its IP for merchandise or media. Bonfire Studios also emphasizes a positive work culture and clear mission and values to attract and retain talent. Overall, the company aims to deliver meaningful, social, story-driven gaming experiences and grow a dedicated player community around its IP.

Company Size

51-200

Company Stage

Late Stage VC

Total Funding

$25M

Headquarters

Irvine, California

Founded

2016

Simplify Jobs

Simplify's Take

What believers are saying

  • Private playtesting since 2024 incorporates community feedback for polished launch.
  • Steam Next Fest demo in February 2026 drives wishlists and hype.
  • PS5 availability expands beyond PC to console PvP enthusiasts.

What critics are saying

  • Battle royale saturation by Fortnite and Apex Legends blocks player acquisition.
  • NetEase's Marvel Rivals steals Overwatch veterans with AAA marketing.
  • No post-launch roadmap causes churn like Crucible's 2018 shutdown.

What makes Bonfire Studios unique

  • Arkheron innovates with items-as-heroes mechanic for real-time loot strategies in 3v3 PvP.
  • Founded by Blizzard veterans like Rob Pardo, leveraging Diablo and WoW expertise.
  • Isometric dark fantasy tower climber blends battle royale with adaptive gear sets.

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Benefits

Company Equity

Hybrid Work Options

Flexible Work Hours

Growth & Insights and Company News

Headcount

6 month growth

4%

1 year growth

2%

2 year growth

5%
VentureBeat
Jan 15th, 2025
Bonfire Studios Announces Debut Game Arkheron After 8 Years — Exclusive

Bonfire Studios, an independent video game developer started by Rob Pardo and other game veterans in 2016, is finally coming out of stealth mode, unveiling its debut project Arkheron.Founded by industry veterans responsible for iconic franchises including Blizzard Entertainment’s Diablo, Overwatch, StarCraft and World of Warcraft, the Bonfire team draws on the expertise and design principles honed on those titles to craft an innovative new player-versus-player (PvP) game, said Rob Pardo, CEO of Irvine, California-based Bonfire Studios, in an exclusive interview with GamesBeat.Private playtesting for Arkheron is already underway and will be expanding in the coming months with rolling invites. Players who love fast-paced player-versus-player (PvP) combat are encouraged to sign up now for a chance to be among the first to play Arkheron and help shape its later stages of development.I asked Pardo if the team had spent eight years making the game so far, but he noted that it took about 1.5 years to build the studio and do the prototyping to find the fun. The real work on Arkheron itself began in 2018 and even then it involved a lot of continuous gameplay testing to get it right. And so the game has been in the works roughly six years.“We have been thrown curve balls,” Pardo said. “We didn’t expect to be in mid-development when a global pandemic hit.”As an example of a curve ball, the team had to spend about nine months making a backend architecture for the networking to accommodate the type of combat it wanted to have.The dark fantasy art of Arkheron.We’re not sure what that means yet as Bonfire is slowly revealing the game. The company has been playing and iterating on Arkheron behind-the-scenes for years and began private playtesting sessions with a small community in 2024