Full-Time

Lead Technical Level Designer

AAA Project

Ubisoft

Ubisoft

10,001+ employees

Global video game developer and publisher

No salary listed

Albertville, France

In Person

Category
Creative Production

Get referred to Ubisoft

See people who can refer or advise you

Requirements
  • Proven experience in Technical Level Design on AAA productions.
  • Initial management experience or a strong ability to mentor and develop a technical team.
  • Ability to unite a team around common goals.
  • Ability to make decisions, mediate, and prioritize effectively.
  • Excellent communication and collaboration skills.
  • Solid experience in creating and integrating game environments.
  • Excellent understanding of level design, navigation, clarity, pacing, and spatial design.
  • Proficiency with the tools and workflows required for level design content production.
  • Good understanding of the technical constraints associated with AAA game engines and production pipelines.
  • Ability to design simple, robust solutions tailored to the needs of creators.
  • Experience with scripting, environment-related gameplay systems, or design tools.
  • Ability to maintain a high level of quality in a complex production environment.
  • Ability to work daily with design, technical, and production teams.
  • Understanding of gameplay, performance, and pipeline constraints.
  • Ability to translate design requirements into concrete technical solutions.
  • Ability to communicate effectively with technical and creative stakeholders.
  • Strong creativity applied to developing effective technical solutions.
  • A high degree of rigor in organizing, documenting, and monitoring production methods.
  • The ability to adapt and adjust workflows when circumstances require it.
  • Clear, constructive, and problem-solving-oriented communication.
  • Fluency in English
Responsibilities
  • Organize the work of the Technical Level Design team and set production priorities.
  • Support, mentor, and develop the skills of the Technical Level Designers.
  • Provide regular, clear, and constructive feedback.
  • Foster a team culture based on autonomy, accountability, and knowledge sharing.
  • Identify technical risks that could impact production and quickly propose appropriate solutions.
  • Ensure that deadlines, expected quality standards, and production methods are met.
  • Build a day-to-day working relationship with the World Lead to align the technical needs of Level Design with production objectives, priorities, and capabilities.
  • Work closely with the Lead Level Designer to translate gameplay intentions into robust, efficient, and sustainable technical solutions.
  • Collaborate with other World Leads to define common production standards and ensure seamless collaboration across disciplines.
  • Anticipate technical needs related to World updates and support their integration into Level Design workflows.
  • Ensure that tools, pipelines, and methods allow Level Designers to focus on the quality of the player experience.
  • Help define the technical standards applied to Level Design.
  • Communicate Technical Level Design considerations to the Technical Director, World Director, Game Director, and Production.
  • Collaborate with the Programming, Gameplay, Tech Art, QA, and other relevant teams to ensure the seamless integration of Level Design-related systems.
  • Participate in balancing design goals, technical constraints, quality, and scheduling.
  • Identify risks related to tools, pipelines, or production methods early on.
  • Foster smooth communication between teams to facilitate the resolution of technical issues.
  • Define and maintain technical standards for level design in line with project requirements.
  • Ensure the robustness, clarity, and sustainability of the workflows and tools used by level designers.
  • Design and refine tools and methods to improve production efficiency.
  • Reduce repetitive tasks and simplify processes, allowing creators to focus on the quality of the player experience.
  • Actively participate in the continuous improvement of creation and integration pipelines.
  • Document and share best practices to ensure consistent use of tools and methods.
  • Stay abreast of technologies, tools, and practices that can improve Level Design production.

Ubisoft is a global developer and publisher of interactive entertainment, creating, marketing, and selling video games for consoles, PCs, and mobile devices. Its products run as traditional paid games, in-game purchases, and subscription services, and are supported by major franchises such as Assassin’s Creed, Far Cry, and Rainbow Six. Games are built to run across platforms with optional in-game purchases and ongoing services, and Ubisoft also develops its own tech, like Ubisoft Scalar, to streamline game development and enhance player experiences. The company differentiates itself through its large portfolio of enduring franchises, its in-house technology investments, and its active support for esports, community building, accessibility, and inclusion. Ubisoft’s goal is to deliver engaging interactive experiences at scale, grow its global gaming ecosystem, and maintain leadership in game development and publishing while expanding services and accessibility for a wide audience.

Company Size

10,001+

Company Stage

IPO

Headquarters

Montreuil, France

Founded

1986

Get referred to Ubisoft

See people who can refer or advise you

Simplify Jobs

Simplify's Take

What believers are saying

  • Black Flag Resynced hit 84 Metacritic and became Ubisoft’s fastest-selling Assassin’s Creed launch.
  • Creative House 2 hired Christoph Hartmann on July 2, 2026, strengthening management depth.
  • Ubisoft still targets new Assassin’s Creed, Far Cry, and Ghost Recon releases by March 2029.

What critics are saying

  • Ubisoft cut 380 jobs on June 10, 2026, after six restructuring rounds this year.
  • Winnipeg, Belgrade, and Red Storm closures hollowed out support capacity and internal continuity.
  • A weak 2026-27 release slate and €500 million cash burn threaten solvency.

What makes Ubisoft unique

  • Assassin’s Creed Black Flag Resynced sold 3.5 million copies in 14 days.
  • Ubisoft still controls Tom Clancy, Assassin’s Creed, Far Cry, and Rainbow Six franchises.
  • Creative House model and Vantage Studios concentrate specialist teams around durable player experiences.

Help us improve and share your feedback! Did you find this helpful?

Benefits

Flexible Work Hours

Growth & Insights and Company News

Headcount

6 month growth

-1%

1 year growth

-1%

2 year growth

-1%
Yahoo Finance
Jul 23rd, 2026
Ubisoft Q1 net bookings at $289M, new Assassin's Creed sells 3.5M copies in 14 days

Ubisoft reported first-quarter net bookings of €256 million for fiscal year 2026-27, down 9% year-on-year but slightly above guidance. The decline reflects a high comparison base from Assassin's Creed Shadows' March 2025 release. The quarter saw record performance from Invincible: Guarding the Globe, whilst Rainbow Six Siege performed in line with expectations. Assassin's Creed Black Flag Resynced launched in July, achieving an 84 rating on OpenCritic and Metacritic. The game sold 3.5 million copies within its first 14 days, exceeding annual expectations. Ubisoft appointed industry veteran Christoph Hartmann as general manager of Creative House 2. The company closed its Winnipeg and Belgrade studios, made targeted changes to global publishing, and restructured its Barcelona studio. The company confirmed its fiscal year 2026-27 and mid-term outlook.

Yahoo Finance
Jul 2nd, 2026
Ubisoft hires ex-Amazon Games chief Christoph Hartmann to lead Creative House 2, overseeing Tom Clancy franchises

Ubisoft has appointed former Amazon Games chief Christoph Hartmann as general manager of Creative House 2, overseeing franchises including "Tom Clancy's The Division", "Ghost Recon" and "Splinter Cell". The division will also include "March of Giants", which Ubisoft acquired from Amazon in December. Hartmann brings over 20 years of industry experience. He recently served as vice president of Amazon Games before leaving earlier this year. Prior to Amazon, he spent two decades at Take-Two Interactive, co-founding 2K Games and leading development of franchises including "Borderlands", "BioShock" and "NBA 2K". Ubisoft CEO Yves Guillemot said Hartmann's experience across development and publishing makes him well-suited to elevate the company's teams and deepen connections with players.

Yahoo Finance
Jul 1st, 2026
Amazon Games VP Christoph Hartmann joins Ubisoft to lead Tom Clancy franchise division

Ubisoft has appointed Christoph Hartmann, Amazon Games vice president, to lead its Creative House 2 division, which oversees the Tom Clancy franchise including titles such as "Splinter Cell" and "The Division". Hartmann brings significant industry experience, having co-founded and led 2K, owned by Take-Two Interactive. During his tenure there, he oversaw major franchises including Borderlands, BioShock and Civilization. The appointment signals Ubisoft's continued investment in its Tom Clancy properties as the French video games company seeks experienced leadership for one of its key creative divisions.

Yahoo Finance
Jun 11th, 2026
Ubisoft closes Winnipeg and Belgrade studios, cutting 380 jobs in restructuring

Ubisoft is closing two studios, Winnipeg and Belgrade, as part of ongoing restructuring that has cut approximately 380 jobs. Ubisoft Winnipeg, opened in 2018 with around 100 employees, worked on the company's Anvil and Snowdrop engines and contributed to titles including Ghost Recon Wildlands and Skull and Bones. The Belgrade studio, established a decade ago, supported projects from Steep to Skull and Bones. The closures follow extensive cuts across Ubisoft's Global Publishing division. The company's workforce has shrunk from over 20,000 employees in 2023 to approximately 15,000. This year alone, Ubisoft has shuttered studios in Halifax and Stockholm, reduced staff at Red Storm Entertainment, and cancelled six games including the Prince of Persia: Sands of Time remake.

Yahoo Finance
May 22nd, 2026
Ubisoft reports $1.7B net bookings down 17% amid restructuring, cuts 1,200 jobs and $132M in costs

Ubisoft Entertainment reported full-year net bookings of €1.525 billion, down 17% year-on-year, primarily due to a softer new release schedule. Non-IFRS EBIT reached €1.040 billion, meeting guidance, while free cash flow consumption was €443 million, within the target range. The gaming company reduced its fixed cost base by €118 million and headcount by approximately 1,200 employees to 16,590. Net debt improved to €187 million from €885 million a year earlier, with cash holdings of around €1.35 billion. For fiscal 2027, Ubisoft expects single-digit percentage decline in net bookings and high single-digit negative operating margin. The company discontinued seven projects and delayed six others whilst leveraging AI to enhance game development efficiency.