Full-Time

Senior Product Manager

Ecommerce

Posted on 5/16/2026

Deadline 7/4/26
The Walt Disney Company

The Walt Disney Company

10,001+ employees

Diversified entertainment conglomerate: media, parks, streaming

Compensation Overview

$135.2k - $155k/yr

+ Bonus + Long-Term Incentive

Orlando, FL, USA

In Person

Open to relocation; must be in the Orlando area.

Category
Product (2)
,
Required Skills
Agile
Market Research
Product Management
JIRA
SCRUM
Confluence
Data Analysis
Requirements
  • Must have a minimum of 5+ years of product management experience, with a technical focus.
  • A bachelor’s degree in a related field.
  • Demonstrated success in launching and scaling products by recognizing customer needs, creating a vision, building roadmaps, identifying success measurements, and executing excellence with peers.
  • Strong technical knowledge with experience leading initiatives that span several teams and functional areas.
  • Drive delivery excellence, manage risks and dependencies, ensure OKRs and KPIs are met, and unblock cross-functional teams to meet deadlines.
  • Proven ability to translate customer and business needs through requirements and user stories.
  • Must have proven experience leading teams within an agile, collaborative environment.
  • Strong communicator with proven ability to bring clarity and direction through written and verbal communication skills.
  • Data and hypothesis-driven aptitude, with the ability to flex business and technical thinking.
  • Must have familiarity with collaboration tools such as Jira, Smartsheet, and Confluence.
  • Must have experience with these frameworks: Agile/Scrum, OKRs, AI/ML Ops.
  • Must have experience within the eCommerce and merchandising industries.
Responsibilities
  • Shape the strategy: Architect the product vision, strategy, and roadmap throughout the entire product delivery process.
  • Create clarity: Lead requirement gathering, user story creation, prioritization, and execution with cross-functional teams, ensuring consistent communication with peers and leadership.
  • Define success: Define and monitor key performance metrics to track product performance while identifying areas for optimization that drive continuous improvement initiatives.
  • Build relationships: Develop and maintain strong relationships with stakeholders and cross-functional collaborators, including product, engineering, design, commercial, and customer support.
  • Set the priority: Prioritize with our business, product, and engineering partners, managing technical discussions to drive alignment.
  • Deliver excellence: Coordinate and communicate iterative product releases and updates, ensuring timely delivery and smooth deployment.
  • Think proactively: Identify potential risks, dependencies, and mitigation strategies to project timelines or deliverables.
  • Lead communication: Serve as a passionate advocate for your product(s), internally and externally, while educating stakeholders and customers about product features, benefits, and value propositions.
  • Look beyond: Conduct market research to understand industry trends, competitive landscapes, and customer needs.
Desired Qualifications
  • Experience with consumer-facing experiences and services.
  • Microsoft Office applications.
  • Familiarity with design principles and best practices.
  • Familiarity with DevOps and test automation principles.
The Walt Disney Company

The Walt Disney Company

View

Disney runs four main operations: media networks (ABC, ESPN, Disney Channel), parks and resorts (Disneyland, Walt Disney World), studio entertainment (films and TV from Disney, Pixar, Marvel, Lucasfilm), and direct-to-consumer streaming (Disney+, Hulu, ESPN+). It makes money from ads and affiliate fees, ticket sales and in-park spending, box office and licensing, and subscriptions to its streaming services. It stands out because it owns a large library of well-known brands and can pair content with experiences, merchandise, and cross-promotion across parks and media. Its goal is to entertain, inform, and inspire people worldwide by telling stories with technology and forming partnerships to grow its reach.

Company Size

10,001+

Company Stage

IPO

Headquarters

Burbank, California

Founded

1923

Simplify Jobs

Simplify's Take

What believers are saying

  • Disney Celebrates America can boost park attendance and broadcast engagement through national storytelling.
  • Disney Weather Check improves guest experience with real-time, location-specific park alerts.
  • Licensed collaborations like Toy Story 5 expand monetization across travel, retail, and gaming.

What critics are saying

  • ABC license renewal faces FCC scrutiny over alleged DEI-related discrimination.
  • Heavy dependence on tentpole IP creates revenue concentration around a few releases.
  • Crowded new attractions strain operations, reducing guest satisfaction and repeat visitation.

What makes The Walt Disney Company unique

  • Disney combines ABC, ESPN, parks, studios, streaming, and consumer products into one ecosystem.
  • Its brand portfolio includes Disney, Pixar, Marvel, Lucasfilm, and Star Wars franchises.
  • Disney Experiences links stories to physical destinations, cruise vacations, and merchandise.

Help us improve and share your feedback! Did you find this helpful?

Your Connections

People at The Walt Disney Company who can refer or advise you

Benefits

Paid Vacation

Health Insurance

Dental Insurance

Parental Leave

Performance Bonus

Company News

The Chronicle-Journal
May 27th, 2026
Kartoon Studios (NYSE American: TOON) Expands Portfolio With Mattel (NASDAQ: MAT) Licensing Deal as Q1 2026 Results Show Rising Streaming Engagement.

Kartoon Studios (NYSE American: TOON) Expands Portfolio With Mattel (NASDAQ: MAT) Licensing Deal as Q1 2026 Results Show Rising Streaming Engagement. May 26, 2026 at 21:09 PM EDT i This article is third-party content and does not represent the views of this site. We make no guarantees regarding its accuracy or completeness. NASDAQ: MAT) Licensing Deal as Q1 2026 Results Show Rising Streaming Engagement" src="https://www.abnewswire.com/upload/2026/05/1779810756.jpg" alt="Kartoon Studios (NYSE American: TOON) Expands Portfolio With Mattel (NASDAQ: MAT) Licensing Deal as Q1 2026 Results Show Rising Streaming Engagement" width="225" height="225"> Kartoon Studios (NYSE: TOON) continues advancing its transformation into a scalable, intellectual property-driven entertainment platform, announcing a strategic licensing expansion for globally recognized Mattel brands while reporting improving operating performance, rising streaming engagement, and continued progress toward monetizing its flagship franchises. The company disclosed that Kartoon Channel! has secured licensing rights for Mattel (NASDAQ: MAT) properties Masters of the Universe (2002) and American Girl (2016), further strengthening the platform's growing library of premium children's and family entertainment content. The additions are part of Kartoon Studios' broader strategy of combining owned intellectual property with globally recognized third-party brands to increase audience acquisition, engagement, and monetization across streaming, FAST, VOD, and digital platforms. The expansion comes as Kartoon Studios reported that subscriber engagement on Kartoon Channel! increased more than 80% year-over-year during Q1 2026, while engagement on Ameba surged more than 200% year-over-year, reflecting accelerating traction across the company's owned distribution ecosystem. Management noted that YouTube, FAST channels, and VOD platforms are increasingly functioning as a discovery and monetization flywheel, helping drive subscriber conversion and engagement while supporting broader franchise expansion. Financially, the company continued demonstrating improved operating discipline. For the quarter ended March 31, 2026, Kartoon Studios reported total revenue of $7.2 million, while distribution revenue increased 15% year-over-year to $2.3 million. Total operating expenses declined 20%, contributing to a 9% improvement in loss from operations compared to the same period last year. General and administrative expenses declined 10%, reflecting continued cost-control initiatives and a more streamlined operating structure. The company also reported a strengthened balance sheet, including $6.0 million in cash and marketable securities, $30.7 million in total current assets, and $22.6 million in stockholders' equity as of March 31, 2026. Alongside Kartoon Studios, investors are also watching HCW Biologics Inc. (NASDAQ: HCWB), Auddia Inc. (NASDAQ: AUUD), and Super League Enterprise Inc. (NASDAQ: SLE), which are actively trading in similar small-cap ranges. Mainframe Studios continues maintaining an active production pipeline with major partners including Disney (NYSE: DIS), Sony (NYSE: SONY), Netflix (NASDAQ: NFLX), PBS, ABC Australia, and Spin Master, with projects including It's Andrew, Unicorn Academy: Secrets Revealed, and Phoebe & Jay. Management noted recent revenue timing shifts were related to production scheduling rather than demand. Kartoon Studios' long-term strategy remains focused on monetizing flagship franchises including Hundred Acre Wood and the Stan Lee Universe across streaming, licensing, consumer products, publishing, and merchandising. The company continues emphasizing its vertically integrated model spanning production, distribution, marketing, and consumer products, as it moves toward higher-margin IP monetization and broader operating leverage heading into the second half of 2026. Disclaimers: The Private Securities Litigation Reform Act of 1995 provides investors with a safe harbor with regard to forward-looking statements. Any statements that express or involve discussions with respect to predictions, expectations, beliefs, plans, projections, assumptions, objectives, goals, and assumptions about future events or performance are not statements of historical fact and may be forward looking statements. Forward looking statements are based on expectations, estimates, and projections at the time the statements are made that involve a number of risks and uncertainties that could cause actual results or events to differ materially from those presently anticipated. Forward looking statements in this action may be identified through use of words such as projects, foresee, expects, will, anticipates, estimates, believes, understands, or that by statements, indicating certain actions & quotes; may, could or might occur Understand there is no guarantee past performance is indicative of future results. Investing in micro-cap or growth securities is highly speculative and carries an extremely high degree of risk. It is possible that an investor's investment may be lost or due to the speculative nature of the companies profiled. TheStreetReports (TSR) is responsible for the production and distribution of this content."TSR" is not operated by a licensed broker, a dealer, or a registered investment advisor. It should be expressly understood that under no circumstances does any information published herein represent a recommendation to buy or sell a security. "TSR" authors, contributors, or its agents, may be compensated for preparing research, video graphics, podcasts and editorial content. "TSR" has not been compensated to produce content related to "Any Companies" appearing herein. As part of that content, readers, subscribers, and everyone viewing this content are expected to read the full disclaimer in our website. Media Contact Company Name: The Street Reports Contact Person: Editor Email: Send Email Country: United States Website: http://www.thestreetreports.com Report this content If you believe this article contains misleading, harmful, or spam content, please let us know.

Extra Magic Minutes
May 26th, 2026
New Crowned Athletics Pixar Toy Story Andy's Room Collection.

New Crowned Athletics Pixar Toy Story Andy's Room Collection. Disney and Crowned Athletics have a new collaborative collection - the Crowned Athletics Pixar Toy Story Andy's Room Collection! The collection includes activewear themed to Disney and Pixar's Toy Story. Check out all the available items below! For 10% off your Crowned Athletics order, be sure to use its discount code EXTRAMAGICMINUTES at checkout! The code is limited to one use per customer, and a minimum purchase of one item is required. DISCLOSURE: This post contains affiliate links- when you click the links and make a purchase, Extra Magic Media LLC receive a commission. This comes at no additional cost to you!

GameGrin
May 5th, 2026
Valve releases first new hardware since Steam Deck - Steam Controller.

Valve releases first new hardware since Steam Deck - Steam Controller. Announced last year, GameGrin got the chance to learn more about the growing Valve hardware family. Previously comprised of the Steam Controller (RIP), the Steam Box (RIP), and the Valve Index (RIP), GameGrin now have the Steam Deck, Steam Controller, Steam Machine, and Steam Frame, which, if you're keeping track at home, is pretty much the second variations of the previously defunct ones, just that Valve refuses to count to three, and apparently, now two, too. After the RAMpocalypse hit the world due to AI's strong grip on various industries, there was a shockwave felt across the entire videogame industry. With prices rising sky-high, consoles started costing more accordingly (thanks, AI), and seemingly, the hardware was delayed (later confirmed) from its original Q1 2026 launch date. Now, it's been a while since GameGrin learned about the hardware, and it had players questioning: where's the Steam Controller? Harbouring no RAM or memories with sullied prices (thanks, AI, for a second time), it was strange that the controller had received the same treatment as the previous Steam Machine and Steam Frames. GameGrin received a release date announcement in the most Valve way possible; however, just last week, Steam randomly announced that the Steam Controller would be launching, making exactly zero deals out of it. With a quick refresher on Steam Controller features, GameGrin were left with the date - 4th of May, as Valve seemingly competes with Disney's STAR WARS for SEO on launch. The Steam Controller is out now, and GameGrin were also given a release price: £85. While it's certainly outside of the expected £60-£70 range that other, modern-console controllers have, its features seemingly more than make up for the price creep, especially in the high-end side of things. The console is out now, but it's only available in the countries where a Steam Deck is also purchasable. This means that players who want to get their hands on it can only do so if they live in the United States, Canada, the United Kingdom, Europe, and Australia, alongside shipping to Japan, South Korea, Hong Kong, and Taiwan through Komodo Station, the official distributor. Artura dawn. Junior editor. A lean, mean, SEO machine

Luster, LLC
Apr 27th, 2026
Sega says it wants to revive more older games and dormant franchises.

Sega says it wants to revive more older games and dormant franchises. Sega has stated that it wants to revive more older games and dormant franchises, signalling that the company's recent wave of legacy IP announcements is far from over. The comments, highlighted by IGN, reinforce what has quietly become one of the most ambitious comeback strategies in the industry right now. This isn't just talk - Sega has already been putting the work in. The company has announced new entries in Crazy Taxi, Jet Set Radio, and Golden Axe, greenlit a Streets of Rage sequel, and released a new Shinobi in 2024 - a franchise that had been dormant for over a decade. The Ecco the Dolphin revival is also in motion, with original creator Ed Annunziata working on remasters of the first two games and a brand new third entry. That is a genuinely impressive amount of movement on IPs that fans had written off entirely. Underpinning all of it is the Sega Universe initiative, launched in Japan under the tagline "no old, stay gold." The project targets 2026 anniversaries for nine IPs - including Fantasy Zone and Out Run (both turning 40), NiGHTS Into Dreams and Guardian Heroes (both hitting 30) - and extends beyond games into film, music, and fashion. Sega also appointed Justin Scarpone, formerly of Disney, as global head of transmedia to drive this push - with a Shinobi film already in development and Eternal Champions recently announced as part of the transmedia slate. On the speculation front, industry insider Shpeshal Nick has revealed that Sega is exploring revivals of Altered Beast and Gunstar Heroes, though whether those take the form of remasters, remakes, or full new entries remains unconfirmed. Scarpone himself has noted the real challenge lies in connecting lesser-known legacy IPs to new audiences - which, frankly, makes the whole initiative feel more considered than a simple nostalgia cash-in. Fans have drawn comparisons to Capcom's revival run with titles like Okami, and it's hard to argue with the parallel. Sega's ongoing commitment to bringing back older properties through the RGG Studio slate only adds to the sense that this company is genuinely serious about its back catalogue. Which dormant Sega franchise do you most want to see get the revival treatment? Let GameLuster know in the comments below, and keep your eyes on GameLuster for more breaking gaming news and Sega coverage.

CNBC
Apr 13th, 2026
Wall Street loves streaming, but smaller players still struggle to turn a profit

Streaming companies have pivoted from prioritising subscriber growth to profitability, raising prices, cracking down on password sharing and expanding ad-supported tiers. However, it remains unclear whether smaller players can achieve meaningful profits. Netflix leads the industry with a 29.5% operating margin in 2025 and 325 million global subscribers. Disney has guided towards a 10% direct-to-consumer operating margin for fiscal 2026, whilst Paramount and Warner Bros Discovery have posted profitable quarters and Comcast's Peacock is narrowing losses. Analysts question whether streaming can match the profitability of legacy linear TV businesses. Netflix raised prices again recently, with subscription plans now ranging from $7.99 to $26.99 monthly across the industry. The company reported over $1.5 billion in advertising revenue for 2025, expected to double this year.

INACTIVE