Full-Time

Senior Scripter

Posted on 9/19/2025

Larian Studios

Larian Studios

501-1,000 employees

Develops premium RPGs for PC/consoles

No salary listed

Sant Cugat del Vallès, Barcelona, Spain

In Person

Category
Software Engineering (1)
Requirements
  • Fluent in English, both spoken and written
  • Professional Technical Design, Gameplay Scripting or Programming experience
  • Creative Game Design skills - keeping the player experience front and center, showing an ability to innovate and iterate consistently with feedback.
  • Organisational, analytical and communicative skills to work on requirements, feedback and pitch ideas, identify risks and opportunities
  • Self-motivated and able to prioritise & manage tasks independently
  • Collaborative skills - enjoys collaboration with a diverse range of teams, and can influence positively
Responsibilities
  • Take internal narrative pitches and create engaging gameplay sequences, with a wide variety of outcomes, to reward player agency and deliver a fun experience
  • Collaborate closely with the Worldbuilding team to create outstanding game content
  • Contribute towards and own gameplay features and scripting mechanics, organising teams around feature creation
  • Prepare designs for content implementations, and execute the implementation using our proprietary game editor and internal scripting languages.
  • Align with the Scripting Leadership on priorities and deadlines
  • Seek to continuously improve our development processes and efficiency of implementation and iteration
  • Grow the skills of your local team, mentor Junior staff and facilitate knowledge sharing
  • Be a gatekeeper of quality, proactively flag issues and risks with Scripting Leadership and Worldbuilding team
Desired Qualifications
  • Knowledge of modern C++ (C++11 and up) and Entity Component Systems
  • Experience with Lua or other scripting languages
  • Experience developing RPG games in a technical designer or programming role
  • Experience with Jira and Confluence
  • Experience with Perforce version control software
  • Experience modding RPG or other types of games
  • DnD or other tabletop experience

Larian Studios develops premium role-playing games (RPGs) for PC and consoles, with Divinity: Original Sin 2 as a flagship title. Its products are complete, story-driven games that blend combat, exploration, puzzles, and dialogue to create immersive experiences. The company monetizes through game sales and may offer DLCs or expansions, while keeping the core games as the main focus. Larian emphasizes high-quality development through strong internal tools for tracking performance and player feedback, and it engages with the community to refine its games. It differentiates itself with deep, tactical RPG gameplay, strong storytelling, cooperative multiplayer options, and a global approach to reach RPG enthusiasts. The goal is to deliver engaging, well-crafted RPGs to players worldwide and continuously improve them by incorporating feedback and expanding content.

Company Size

501-1,000

Company Stage

Pre-seed

Total Funding

$3.2M

Headquarters

Ghent, Belgium

Founded

1996

Simplify Jobs

Simplify's Take

What believers are saying

  • New Divinity game enters 'coming alive' stage per Swen Vincke April 2026.
  • Divinity: Original Sin 2 Definitive Edition boosts sales on PS5, Switch 2.
  • Early access planned 2027 extends revenue like Baldur's Gate 3 model.

What critics are saying

  • New Divinity fails to match Baldur's Gate 3 success, drops revenue 2029.
  • Generative AI backlash damages reputation among RPG fans 2027.
  • Hasbro blocks Baldur's Gate ports, eliminates IP revenue permanently.

What makes Larian Studios unique

  • Larian excels in turn-based RPGs with tactical combat unlike D&D rulesets.
  • Divinity series offers immersive Rivellon world accessible to newcomers.
  • Strong community engagement via memes, mods, and chill animations.

Help us improve and share your feedback! Did you find this helpful?

Benefits

Flexible Work Hours

Company News

Wccftech
Apr 6th, 2026
New Divinity game is coming alive, says Larian CEO Swen Vincke.

New Divinity game is coming alive, says Larian CEO Swen Vincke. - Apr 6, 2026 at 04:40am EDT After a few months of silence, Larian Studios CEO Swen Vincke has shared a brief development update on the new Divinity game, revealing to fans that it is starting to "come alive", even though a lot of it is still "rough and missing". In his X post, he wrote: I had a good day today. I realized I was having a good dev day when Adam, its writing director, started discussing the new Divinity game with me. He just spent a week running through various permutations of one particular situation, tweaking the words, and had plenty of ideas. The things he said made sense, but it wasn't that which struck me. He often has good ideas. Instead, it was the energy level he was at. It made me happy because it felt like I had returned to a good place after being away for a while, seeing that all my favorite people and spots were still there together with a whole bunch of new ones, waiting for me to explore. I'm talking about being in that stage of development where there is a lot that is still rough or missing, but where you sense that a game is coming alive. Something was created out of nothing and you now get to experience what it feels like, knowing that things are still very moldable and that from here onwards, it can only improve. It's a good moment in the life of any game. And it's one I expect many developers recognize. As its discussion flowed in the direction of the arcs of one of its antagonists and Wccftech Inc started discussing micro-details, I was saying to myself - yeah, this is good. Days like this really are why I love doing what I do. Following the incredibly successful release of Baldur's Gate 3 in August 2023, Larian famously decided to return to its own Divinity IP rather than make Baldur's Gate 4. The official announcement of the game took place during The Game Awards 2025, following an elaborate marketing campaign that included a mysterious statue placed in the Mojave Desert. Right away, the developer said the game would be even bigger than Baldur's Gate 3, which was already gargantuan. Later, they clarified that it will indeed be a turn-based RPG like Divinity: Original Sin 2, and Vincke also admitted they're taking extra care to build a more solid universe than in previous franchise installments. The studio also got embroiled in a controversy over the use of generative AI, eventually confirming they wouldn't use it for concept art, but that genAI tools would still help them in other departments. The new Divinity game is expected to debut in early access next year, with a full release possibly in 2028-2029. About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games. Follow Wccftech on Google to get more of its news coverage in your feeds. Products mentioned.

ATTRACT MODE GmbH
Mar 27th, 2026
Baldur's Gate 3 update targets crashes and bugs in new patch.

Baldur's Gate 3 update targets crashes and bugs in new patch. Larian Studios has released Hotfix 36 for Baldur's Gate 3, a targeted update aimed at fixing crashes, bugs, and platform-specific issues on PC, PS5, and Xbox. March 27, 2026 Larian Studios has released a new update for Baldur's Gate 3, delivering a series of targeted fixes to improve game stability and resolve lingering technical issues. The patch, identified as Hotfix 36, is now available across all platforms, including PC, PlayStation 5, and Xbox. This update arrives as the studio continues its post-launch support for the award-winning RPG, focusing primarily on enhancing the player experience by addressing crashes, gameplay bugs, and platform-specific problems. For console players, the patch will appear as update version 1.800.801. Key takeaways. * | Larian Studios has deployed Hotfix 36 for Baldur's Gate 3 on all platforms. * | The update focuses on fixing crashes, scripting errors, and user interface bugs. * | Specific issues addressed include a crash related to loading savegames and problems with the user interface on consoles. * | The patch also contains fixes unique to the PlayStation and Xbox versions of the game. A continued commitment to quality. Even as Larian Studios has publicly shifted its focus toward developing new projects, the company continues to provide robust support for Baldur's Gate 3. This latest hotfix demonstrates an ongoing effort to refine the game, which has received widespread critical acclaim and numerous awards since its full release in 2023. The development team's approach has been to release smaller, focused hotfixes to address immediate problems, interspersed with larger patches that introduce more significant changes or content. Hotfix 36 falls squarely into the former category, acting as a maintenance update to ensure a smoother experience for the game's large player base. This dedication to post-launch support has been a key factor in the game's sustained popularity. Players can continue their adventures in the Forgotten Realms with the confidence that the developers are actively working to resolve technical problems as they arise. Background: Larian's post-launch strategy. Since the launch of Baldur's Gate 3, Larian Studios has adopted a transparent and responsive support model. The studio frequently communicates with its community through social media and official forums, acknowledging reported bugs and providing timelines for upcoming fixes. This strategy has fostered a strong sense of community and trust among players. Key fixes in Hotfix 36. The primary goal of this update is to enhance game stability. Several specific crash scenarios have been identified and resolved. One of the most significant fixes addresses a crash that could occur when players loaded a savegame while a party member was in the process of being recruited. Another critical fix targets an issue where the game could crash if a character died while under the effects of the 'Sights of the Seelie' condition. These types of conditional crashes can be difficult for players to predict, making their resolution a high priority for the development team. Gameplay and user interface adjustments. Beyond critical crashes, Hotfix 36 also smooths out several gameplay and UI-related wrinkles. The development team has resolved a number of smaller but persistent bugs that could detract from the immersive experience. These include: * A fix for characters getting stuck in an animation loop if they were shoved while sleeping. * Resolution of an issue that prevented players from talking to NPCs in the Lower City, which could block quest progression. * An adjustment to the trade window to prevent it from closing unexpectedly when switching to a different party member. These adjustments, while minor on their own, collectively contribute to a more polished and seamless gameplay experience. They show an attention to detail that addresses the day-to-day frustrations some players may have encountered. Update version numbers. While PC players will see this update as Hotfix 36, console players should look for a different version number. On both PlayStation 5 and Xbox, the patch is identified as update 1.800.801. The content of the patch is largely the same, with some additional platform-specific fixes. Platform-Specific improvements for console players. A portion of Hotfix 36 is dedicated to addressing issues unique to the console versions of Baldur's Gate 3. These fixes are designed to improve performance and usability for players using a controller. For PlayStation 5 users, the update resolves a problem that could cause the user interface to disappear, forcing players to save and reload to restore it. This was a particularly disruptive bug that is now corrected. Xbox-Specific fixes. The Xbox version of the game received attention for an issue where the virtual keyboard would not appear when players tried to rename save files. This quality-of-life feature has now been restored, making save management on the console much more straightforward. Additionally, the patch addresses a bug on Xbox where having a large number of savegames could cause the main menu to appear completely black. By resolving this, the update ensures that players with extensive playthroughs can access the game without issue. What this means for players. For the average player, Hotfix 36 is a welcome stability and quality-of-life update. It reduces the chances of encountering frustrating crashes and smooths out interactions with the game's interface and world. While it doesn't add new content, its role in polishing the existing experience is crucial. Players are encouraged to ensure their game is updated to the latest version to benefit from these improvements. The download is automatic for most users with an active internet connection. The continued support reaffirms that despite Larian's future plans, Baldur's Gate 3 remains a priority, with the team committed to maintaining its high standard of quality for all adventurers.

GameCorner Ltd.
Feb 1st, 2026
Baldur's Gate 3: Larian Dropped a Chill Animation Packed With Meme and Mod Nods [VIDEO]

Baldur's Gate 3: Larian dropped a chill animation packed with meme and mod nods [VIDEO]. Larian Studios stepped away from its usual streams and developer chats for a half-hour "chill beats" animation that openly celebrates the Baldur's Gate 3 community. It's equal parts relaxing background video and dense Easter egg hunt, with constant winks at popular memes and mod culture. Larian Studios also put together some laid-back music, effectively giving an official nod to just how strong its community is - and how formidable its modding scene has become. The studio's community-facing Channel From Hell channel typically uploads livestreams and developer interview videos. The newest post is a little different. Borrowing the chill-beat vibe that shows up everywhere from World of Warcraft to Victoria 3, Larian Studios unveiled a half-hour video called Chill Demonic Beats To Long Rest To. It plays a mellow version of Raphael's Final Act while Spud Gun Studios' animated take on the cast hangs around camp. Wyll plays ball with Scratch, Karlach tries to drink from a barrel, Shadowheart meditates, Astarion paints, Gale studies, and Lae'zel kicks a hacky sack around with a severed mind flayer head. Just normal camp behavior. The video is loaded with Easter eggs, like a sign pointing toward Baldursgata - a real place in Iceland whose street sign Baldur's Gate fans spotted years ago. And if you remember the video Larian Studios released to celebrate the official rollout of the mod tools - where the Wizard of Mod unleashed chaos across the Forgotten Realms with giant rabbits and githyanki human noses, among other things - you'll see plenty of callbacks here too, including a massive rabbit that delivers Scratch. Sometimes Barcus even shows up with it instead of the ball. The Wizard of Mod appears with an octagonal wand and a traffic-cone hat to turn Shadowheart into a tabaxi and dress Karlach up as Let Me Solo Her. Gale tests his mage hand spell on stew ingredients, including a boot - presumably a magical one - then pulls out a Glock. Among Astarion's paintings is a censored, spicy Karlach, plus Larian Studios CEO Swen Vincke and, of course, handsome Astarion. Bless them for still making this kind of playful stuff. Meanwhile, Larian Studios' next game, Divinity, seems to have taken a few lessons from Baldur's Gate 3 and is trying to improve in areas like companions that feel like a natural part of the world and handcrafted loot. Best video game consoles

New Game Network
Jan 19th, 2026
Baldur's Gate 3 Will Not Release on Nintendo Switch 2, Larian Confirms

Baldur's Gate 3 will not release on Nintendo Switch 2, Larian confirms. Larian Studios has confirmed that Baldur's Gate 3 will not be released on Nintendo Switch 2, putting an end to months of speculation surrounding a possible port of the acclaimed role-playing game. The clarification came directly from Larian leadership during a recent Reddit AMA and follows earlier rumors that proved to be inaccurate. In October 2025, reports suggested that Baldur's Gate 3, Larian's Dungeons & Dragons - based RPG, was being considered for Nintendo's upcoming console. The reports sparked interest among players hoping to experience the game on Switch 2, but Larian CEO and Baldur's Gate 3 director Swen Vincke addressed the matter during the AMA, confirming that while the studio wanted to pursue the idea, the decision was not theirs to make. "We would have loved to [bring Baldur's Gate 3 to Switch 2], but [it] wasn't our decision to make," Vincke wrote. The explanation points to the ownership structure behind Baldur's Gate 3. While developed by Larian, the game is based on Dungeons & Dragons, an intellectual property owned by Wizards of the Coast, which in turn is owned by Hasbro. Vincke's comments indicate that approval from that side would have been required for any new platform release. Larian has since parted ways with Wizards of the Coast, which further limits the studio's involvement in Baldur's Gate 3's future. Vincke also revealed during the AMA that Larian once considered developing a smaller project following Baldur's Gate 3, describing it as "another DnD game, but that ship has sailed." This statement confirms that Larian is no longer planning additional Dungeons & Dragons titles. The confirmation arrives shortly after Larian released an upgraded version of Divinity: Original Sin II for PlayStation 5, Xbox Series X|S, and Nintendo Switch 2. Original Sin II originally launched on Nintendo Switch in 2019, making it one of Larian's few titles to appear on a Nintendo platform. Baldur's Gate 3, by contrast, launched on PC, PlayStation 5, and Xbox Series X|S, and never reached any Nintendo console. During The Game Awards, Larian announced that it is now working on a new Divinity game. Vincke has spoken openly about the pressure following Baldur's Gate 3's success, saying, "It's more pressure. The weight of the expectations weighs high. We're trying not to think about it, because we have to make our own thing." The next Divinity title does not currently have a release date. Another question raised during the Reddit AMA asked whether a Nintendo Switch 2 version of Baldur's Gate 3 was technically possible, given the game's scope and size. Vincke reiterated that feasibility was not the issue, responding again, "We would have loved to but it's wasn't our decision to make." By this point, Larian considers its work on Baldur's Gate 3 complete, aside from minor bug fixes, and has no plans for a new platform release. Any future port would require approval from Wizards of the Coast, which declined to comment when asked about the situation. Industry insider NateTheHate stated that as of late last year, a Nintendo version was not in development, writing, "While Larian would love to bring Baldur's Gate 3 to the Switch 2... their relationship with Hasbro/Wizards of the Coast is not healthy." Baldur's Gate 3 remains available on PC, PlayStation 5, and Xbox Series X|S, where it achieved widespread acclaim. At launch, it received a 10/10 review, described as "with crunchy, tactical RPG combat, a memorable story with complex characters, highly polished cinematic presentation, and a world that always rewards exploration and creativity, Baldur's Gate 3 is the new high-water mark for CRPGs." During the same AMA, Vincke also confirmed that Larian will stop using generative AI to create concept art during the development of Divinity, following criticism after earlier confirmation that the technology had been used.

GoNintendo
Jan 9th, 2026
Larian Studios says they "love" Switch 2 and will "certainly consider" bringing the next Divinity game to the platform

Larian Studios says they "love" Switch 2 and will "certainly consider" bringing the next Divinity game to the platform. Just a couple of weeks before 2025 ended, Larian Studios brought Divinity: Original Sin 2 - Definitive Edition to the Switch 2. In this BAFTA-winning story you explore a world that reacts to who you are, and the choices you make. With five races to choose from, and an adventure playable solo or as a party of up to four, lay waste to an oppressive order in a world afraid of magic. Become the God the world so desperately needs. You might know that Larian is currently working on a new Divinity game, although release date and specifics are still quite a ways off. Millions of fans are eager to learn more, and some of them also want to know if there's a chance this latest installment could make its way to Switch 2. Thankfully, it seems like that outcome is very much in the cards. In a Reddit AMA with various members of Larian Studios, the team reveals that they "love" the Switch 2 and "will certainly consider Switch 2 for the next Divinity game." It's not a 100% confirmation, but it's certainly a step in the right direction. Nintendo Co'll just have to keep fingers crossed that the team make it official in the near future!

INACTIVE