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Full-Time

Senior Modeler

Posted on 7/19/2024

Cloud Chamber

Cloud Chamber

51-200 employees

Develops engaging and thoughtful video games

Entertainment
Gaming

Senior, Expert

Montreal, QC, Canada

Hybrid position.

Category
3D Modeling
Art, Graphics & Animation
Required Skills
Unreal Engine
Blender
Adobe Photoshop
Requirements
  • 5+ years of experience creating high-quality 3D architecture, environments, and props for AAA games.
  • At least 1 shipped AAA title as an environment modeler.
  • Experience marrying the spirit of concept art and direction with your own point of view in order to expand on any idea, scene, or asset.
  • Experience with Unreal Engine 4 and/or 5 is preferred.
  • Strong foundation in traditional art with an ability to concept ideas.
  • Solid understanding of how objects and architecture are built in the real world.
  • Highly proficient in 3ds Max, Maya, Blender and Photoshop.
  • Proficient in Z-Brush and Substance Painter.
  • Ability to work with a high degree of self-direction.
  • Highly skilled in hard surface modeling.
  • Interest and dedication to advancing your craft, and eagerness to learn new techniques and software.
  • Strong aesthetic appreciation for composition, proportion, mass, volume, light, lighting and color.
Responsibilities
  • Create visually appealing, 3D models of natural and organic assets (including trees, plants, rocks, terrain) as well as architectural elements based on concept art and/or photo reference while extracting the best / the brightest details and exaggerating those to a point of caricature.
  • Create and compose modular kits and collection sets to form dramatic, believable spaces.
  • Work closely with Art leads to ensure that environments and assets match the quality bar and vision for the game’s direction.
  • Work closely with peers and other departments such as programming to ensure art assets are fully optimized for target platforms while minimizing any impact on artistic integrity.
  • Communicate effectively with team members to ensure consistency in theme, tone, and style.
  • Receive and apply feedback as part of our iterative process.

Cloud Chamber Studios creates engaging and thoughtful video game experiences for a global audience. The studio develops games that entertain while also encouraging players to think critically and engage deeply with the content. Their games are available on various platforms, catering to both casual and hardcore gamers. Revenue comes from game sales, in-game purchases, and potential partnerships or licensing deals. What sets Cloud Chamber apart from competitors is their focus on creativity and player engagement, aiming to establish a unique position in the gaming market.

Company Stage

N/A

Total Funding

N/A

Headquarters

Montreal, Canada

Founded

2019

Growth & Insights
Headcount

6 month growth

0%

1 year growth

0%

2 year growth

-1%
Simplify Jobs

Simplify's Take

What believers are saying

  • The ramp-up in hiring suggests significant progress in development, which could lead to a timely and successful release of BioShock 4.
  • Working on a high-profile project like BioShock 4 offers employees the opportunity to contribute to a beloved and critically acclaimed franchise, enhancing their professional portfolio.

What critics are saying

  • The lack of official details and prolonged development timeline could lead to fan impatience and skepticism, potentially impacting the game's reception.
  • High expectations from fans and the legacy of the BioShock series place immense pressure on Cloud Chamber to deliver a game that meets or exceeds its predecessors, which could be challenging.

What makes Cloud Chamber unique

  • Cloud Chamber is solely focused on developing the next installment of the highly acclaimed BioShock series, unlike other studios that may juggle multiple projects.
  • The studio benefits from the strong legacy and fanbase of the BioShock franchise, providing a built-in audience and heightened anticipation for their upcoming release.

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