Character Artist: Materials and Customisation
Posted on 2/7/2024
Rockstar Games

5,001-10,000 employees

Creates and publishes critically-acclaimed video games
Company Overview
Rockstar Games stands out as a leading game development company, renowned for its high-quality and content-rich games such as Grand Theft Auto and Red Dead. The company fosters a culture of passion and commitment, offering its employees the opportunity to work on creatively rewarding and challenging projects alongside some of the industry's most talented individuals. With a competitive salary, comprehensive benefits package, and a commitment to equality, Rockstar Games provides a supportive and rewarding environment for its employees.
Gaming

Company Stage

N/A

Total Funding

$5M

Founded

1998

Headquarters

New York, New York

Growth & Insights
Headcount

6 month growth

9%

1 year growth

19%

2 year growth

39%
Locations
Edinburgh, UK
Experience Level
Entry
Junior
Mid
Senior
Expert
CategoriesNew
Art, Graphics & Animation
Requirements
  • 3+ years of development experience, having shipped AAA console titles as part of a character art team
  • Extensive experience and understanding of material pipelines, including material generation using Substance Designer and Substance Painter
  • A deep knowledge of the utilisation of tiled texture inputs to achieve high resolution assets at runtime
  • Experience in creating and organising the art and assets that facilitate the asset creation and subsequent customisation of characters in editor tools
  • Full understanding of all current generation production workflows as they pertain to character art asset production - including an understanding of PBR/Lighting pipelines, shader tools and technical shader approaches
  • Ability to work with bespoke engine toolsets, defined asset workflows, and contribute to overall character department goals and working practices
Responsibilities
  • Work within the Character Art asset creation pipeline for all our global titles
  • Work with Art Direction and Leadership Team to achieve creative and production goals whilst working under your own initiative
  • Work with the Character and Technical Art teams to create balanced, pragmatic and timely solutions to all related technical and aesthetic issues
Desired Qualifications
  • A keen understanding of the human body and facial anatomy; creature anatomy; asset form, structure and silhouette in respect of economical and appropriate modelling for game target assets and polycounts
  • A keen interest and passion for clothing, worn accessories and garment construction detailing; as they relate explicitly to specific real-world references and concepts, mood boards and directed styling cues
  • An inherent appreciation and understanding of fashion and street style, and era-specific culture as they relate to costuming and dressing
  • Excellent problem-solving skills. Ability to work in a self-directed manner and to make timely, well-reasoned decisions
  • Great interpersonal skills. Must be able to work closely in a team setting and with other dependent departments