Full-Time

Lead Level Artist

Confirmed live in the last 24 hours

Cloud Chamber

Cloud Chamber

51-200 employees

Develops engaging and thoughtful video games

Entertainment
Gaming

Compensation Overview

$115k - $170kAnnually

+ Bonus + Equity Awards

Senior

Remote in USA

This is a fully remote role that may be based anywhere in the United States.

Category
Concept Art
3D Modeling
Art, Graphics & Animation
Required Skills
Adobe Photoshop
Zbrush
Requirements
  • 5 or more years of experience in internal game development with an emphasis on environmental art or level architecture.
  • At least 2 shipped titles, one shipped title in a leadership capacity. Experience with AAA titles preferred.
  • Prior experience leading other artists and managing their goal-setting and performance.
  • Ability to communicate and collaborate across multiple disciplines and locations effectively.
  • Knowledge of current industry standard tools: 3D Studio Max / Maya, ZBrush, Substance, Photoshop, etc.
  • Recent use of industry standard game editors (UE5/UE4 preferable).
  • Experience with industry-standard asset management tools.
  • Ability to inspire and bring out talent in others.
  • Classic drawing or painting techniques with the ability to sketch out ideas on paper.
  • Good sense of spatial composition and proportions.
  • Understanding of basic architecture.
  • Self-driven and a great-team player.
  • Excellent organizational, time management, and communication skills.
  • Work ethic focused on agility, dynamism, and collaboration.
  • Ability to perform multiple tasks, set priorities.
  • Outstanding problem solving abilities and capable of developing or optimizing new or existing pipelines.
  • Must be a team player and willing to incorporate ideas from other team members.
  • Attention to detail.
  • Ability to work with an iterative design process is a must.
Responsibilities
  • Partner with other art Leads to manage, mentor, and inspire a team of world builders/level artists.
  • Work closely with the Art Director, Associate Art Director, and other Leads to ensure artistic unity across the game.
  • Collaborate with Design and Narrative Leads to create immersive and believable environments.
  • Design and work out the details of modular systems of architecture for levels.
  • Provide objective feedback, and establish development schedules.
  • Manage the day-to-day activities of the World Environment Art Team.
  • Mentor and help with career development to assigned team members.
  • Create and manage asset lists in collaboration with internal partner teams.
  • Coordinate workflow, support interdisciplinary communication, and facilitate efficient and effective building of the game world.

Cloud Chamber Studios creates engaging and thoughtful video game experiences for a global audience. The studio develops games that entertain while also encouraging players to think critically and engage deeply with the content. Their games are available on various platforms, catering to both casual and hardcore gamers. Revenue is generated through game sales, in-game purchases, and potential partnerships or licensing deals. What sets Cloud Chamber apart from its competitors is its focus on creativity and player engagement, aiming to establish a unique position in the gaming market.

Company Stage

N/A

Total Funding

N/A

Headquarters

Montreal, Canada

Founded

2019

Growth & Insights
Headcount

6 month growth

2%

1 year growth

2%

2 year growth

2%
Simplify Jobs

Simplify's Take

What believers are saying

  • The ramp-up in hiring suggests significant progress in development, which could lead to a timely and successful release of BioShock 4.
  • Working on a high-profile project like BioShock 4 offers employees the opportunity to contribute to a beloved and critically acclaimed franchise, enhancing their professional portfolio.

What critics are saying

  • The lack of official details and prolonged development timeline could lead to fan impatience and skepticism, potentially impacting the game's reception.
  • High expectations from fans and the legacy of the BioShock series place immense pressure on Cloud Chamber to deliver a game that meets or exceeds its predecessors, which could be challenging.

What makes Cloud Chamber unique

  • Cloud Chamber is solely focused on developing the next installment of the highly acclaimed BioShock series, unlike other studios that may juggle multiple projects.
  • The studio benefits from the strong legacy and fanbase of the BioShock franchise, providing a built-in audience and heightened anticipation for their upcoming release.

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