Weapon Artist
Posted on 7/19/2023
1047 Games

51-200 employees

Video game developer studio
Company Overview
1047 Games is on a mission to build the next great AAA studio to create a new generation of amazing experiences. Bucking convention and driven by a passion to create the ultimate gaming experience, Ian Proulx and Nicholas Bagamian founded 1047 Games in 2017 in their Stanford dorm room. Their love for arena shooters of the past drove them to create Splitgate, a unique sci-fi first-person shooter that adds portal guns to upend the genre.
Experience Level
Desired Skills
Adobe Photoshop
Unreal Engine
Art, Graphics & Animation
  • A passionate artist: You love to take on difficult, seemingly impossible problems and dig in to find creative ways to solve them
  • A hard worker: You love to put in the extra effort, because you enjoy your work and know the impact of finishing the tasks at hand
  • Passion for gaming: You can recognize what separates exceptional games from the average ones. You understand the mindset of gamers which enables you to create and implement features that will further benefit the game
  • 5+ years game development experience, creating real-time weapons using Maya, Zbrush, Substance Painter, Photoshop (or equivalent DCC packages)
  • Experience working on a AAA First Person Shooter
  • Actively worked on and shipped at least one AAA title
  • A strong understanding of hard surface modeling techniques and processes, color theory, form and silhouette
  • A proven portfolio of weapon modeling and material execution that showcases an understanding of form, detail and personalization
  • Proven Unreal Engine 4/5 knowledge in actual game development
  • Demonstrated proficiency in current modeling techniques and PBR workflows
  • Excellent communicator who can take feedback and direction well and is willing to learn and teach others
  • Collaborative, self-motivated, and effective time-management skills
  • Ability to create and texture a 3D model from an image or description
  • Strong time management skills and excels at working within deadlines
  • Thrives in a creative and collaborative team environment
  • Strong understanding of lighting, color and scene composition
  • Strong communication and organizational skills
  • Strong foundation in traditional arts across concept, illustration and color theory
  • Proficiency in Substance Painter
  • Understanding of rigging, animation and performance needs
  • 2+ AAA games shipped
  • Sculpt detailed high-poly models with creativity and detailed nuance in mind
  • Create low-poly meshes and pipelines for internal/external execution
  • Create amazing textures and materials
  • Collaborate with Engineers to optimize runtime performance without sacrificing artistic integrity
  • Work closely with concept artists, tech artists, engineers, animators, game designers to build, detail, iterate and execute final game assets