Full-Time

Adjunct Faculty

Media Arts

Posted on 8/9/2025

Lesley University

Lesley University

No salary listed

Company Does Not Provide H1B Sponsorship

Cambridge, MA, USA

In Person

Category
Art, Graphics & Animation (2)
,
Required Skills
Animation
Requirements
  • Bachelor’s degree in Animation, Film, Game Design, Visual Arts, or related field
  • 2+ years minimum of professional experience working in a related arts field
  • Demonstrated successful experience teaching in the particular discipline at the undergraduate level
  • Experience in studio-based, experiential learning with an emphasis on student engagement
  • Demonstrated advanced studio competencies and fluency in technical, conceptual, medium-specific skills specified by the discipline
  • Experience and commitment to teaching and developing culturally responsive curriculum
  • Portfolio examples of the candidate’s work and/or student work is required. Please provide a combined PDF that is no larger than 5mb, or a link to an online portfolio.
Desired Qualifications
  • MFA or equivalent terminal degree in a related field
  • For Game Design courses, experience with Unreal Engine and Blueprint is necessary for most courses. Experience with software such as ZBrush, Substance Painter, Maya, Blender and related Game Design software are relevant, based on the course syllabus.
  • For Film courses, all faculty should be familiar with Adobe Premiere (or similar NLE) software. Experience with Adobe Audition, DaVinci Resolve and Celtx (or Final Draft) are also valuable. Courses may include on-set skills with Canon or Blackmagic cameras, studio lighting, audio recording. Other courses include editing, post-production and audio post. Familiarity with cinema history, contemporary discourse and production practices are also valuable. Filmmaking requires a range of skills, which can be relevant to the course syllabus. Please list areas of filmmaking where you have expertise, as our courses cover a range of topics.
  • For Animation & VFX courses, experience with ToonBoom, Maya, Blender, and DragonFrame is valuable. Experience with Unreal for virtual cinematography is a bonus. We offer a range of traditional, experimental, digital 2D and 3D animation courses. Familiarity with the history of animation, contemporary discourse and professional practice is valuable. Please list your skills and software expertise, as our courses cover a range of topics.

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