LightSpeed LA is seeking a talented Lead Engine Systems Engineer to join our teams in sunny Irvine California. The ideal candidate will have a strong passion for games and enable content creators to deliver the most polished experience for our players. Join our team of industry veterans and help us build a team and culture of respect that pushes boundaries while having lots of fun.
Work with and lead a core technology engineering team to develop key engine systems and focus on performance and optimization
Work with design and production and engineering leadership to manage schedules and backlog
Implement, debug and optimize engine systems in C/C++ and other languages
Help establish budgets for engine systems and pipeline tools to validate them
Author lean, high-performance, maintainable code
Cultivate strong cross-disciplinary working relationships based on honesty and transparency among various departments within the studio
Provide technical leadership across multiple engine systems and features
Mentor, develop, and learn from engineering colleagues
Be a leadership resource for engineers across the entire engine team
Help build and maintain an open and energetic team culture
Conduct regular one-on-one meetings with team members to provide guidance, feedback, and support their professional development
Participate in the recruitment and onboarding of new team members, ensuring a highly skilled team that aligns with project requirements
Facilitate team-building activities to promote a positive and collaborative working environment
Refactor existing systems and tools to handle large worlds with dynamic content
Utilize profiling tools to identify CPU and GPU performance issues
Evolve iteratively existing systems into state of the art solutions
A passion and enthusiasm for playing and developing exceptional games.
Experience bringing multiple large-scale game titles to completion on PC and consoles
7+ years of professional game programming experience
At least 1 shipped/published AAA title
Experience using profiling tools to identify CPU performance issues
Excellent understanding of PC and console hardware bottlenecks and optimization strategies
Experience with game console hardware
Deep understanding of multithreaded programming
Experience managing direct reports
Experience performing in a senior or principal software engineering role or equivalent
Ability to collaborate with other engineers, designers, artists and other game developers
Ability to work well in a fluid, changing environment as creative challenges evolve
Deep knowledge of engine systems involving physics, streaming, audio and other engine systems
Expert in C++, debugging, and 3D mathematics
Enjoy working closely with creative and technical team members
Value lean, simple, efficient, well-tested code
Strong written and verbal communication skills
Experience working either AAA proprietary engines or third party engines like Unreal and Unity
Understanding of game asset pipelines
CaliforniaThe base pay range for this position in the state(s) above is $122,400 to $255,600 per year. Actual pay is based on market location and may vary depending on job-related knowledge, skills, and experience. A sign on payment, relocation package, and restricted stock units may be provided as part of the compensation package, as well as other medical, financial, and/or other benefits, dependent on the specific position offered.