Full-Time

Senior Program Manager Games

Mob Entertainment

Mob Entertainment

51-200 employees

Animation and games studio producing originals

Compensation Overview

$100k - $130k/yr

Remote in USA

Remote

Remote role; preference for US time zones.

Category
Business & Strategy (1)
Required Skills
JIRA
Confluence

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Requirements
  • 7-10 years of experience in program management, chief of staff, business operations, or a similar role combining executive support with operational ownership, with a track record of operating at this level rather than growing into it on the job.
  • Demonstrated record of exercising independent judgment on behalf of an executive, including declining or redirecting requests from senior stakeholders without requiring case-by-case sign-off.
  • Demonstrated experience supporting a senior executive (VP level or above) in a fast-moving operating environment.
  • Excellent written and verbal communication. Able to take a complex, multi-source situation and distill it into a one-page summary that a busy executive can act on.
  • Strong organizational instincts. You build systems for tracking work without being told to.
  • Comfort with ambiguity. You can take a vague ask, scope it, and come back with a draft.
  • Comfortable challenging senior leaders constructively. You will sometimes need to push back on the GM's calendar, scope of asks, or framing.
  • Proficient with the modern operating toolkit, including Confluence, Jira, Slack, Google Workspace, and project tracking tools, as well as comfort working with AI tools.
Responsibilities
  • Own the GM's recurring meeting cadence across the Games Division, including leadership syncs, milestone reviews, greenlight reviews, Brand Stewardship Committee touchpoints, and one-on-ones with department leads.
  • Build and maintain agendas for every GM-led meeting. Confirm objectives, attendees, pre-reads, and decision points before the meeting starts.
  • Run meetings on the GM's behalf when appropriate, particularly recurring operational meetings where the GM's presence is not required.
  • Capture decisions, action items, and owners in every GM-attended meeting. Publish notes promptly and track items to closure.
  • Protect the GM’s calendar. Decline or redirect meetings that do not require the GM. Consolidate duplicative meetings. Build in focus time for strategic work. Own and enforce the division’s existing meeting-discipline standards and the associated KPIs.
  • Build and maintain a single source of truth for division status. Pull weekly inputs from Production, Engineering, Art, Game Direction, Marketing/Publishing, QA, Product, and Player Experience into a consolidated dashboard or status document.
  • Translate raw status updates into clear, concise, decision-ready summaries for the GM and, when appropriate, for the CEO, CCO, and CFO.
  • Maintain the division's OKR tracking. Update key results weekly, flag at-risk objectives, and prepare quarterly OKR review materials.
  • Own the division's contribution to QBRs, leadership offsites, and board-level reporting. Coordinate inputs from department leads, edit for clarity, and deliver finished materials on schedule.
  • Build briefing packs for the GM ahead of executive meetings, partner meetings, and external commitments.
  • Maintain a running log of open decisions awaiting the GM. For each, document context, options, recommendations from department leads, and the recommended timeline for resolution.
  • Track every action item assigned in GM-led meetings. Follow up with owners, escalate when items slip, and close the loop with the GM on completion.
  • Maintain a division-level risk register. Surface emerging risks to the GM with enough lead time to act.
  • Coordinate cross-functional follow-ups when a single decision touches multiple departments. Ensure handoffs are clean and nothing stalls in transition.
  • Take on discrete operating projects at the GM’s direction, such as drafting division memos, organizing greenlight committee materials, or assembling supporting materials for hiring plans and org design work the GM is leading. This role executes and project-manages these efforts; it does not originate strategy, headcount, or org design decisions.
  • Prepare the GM for external meetings (partners, platform holders, vendors) with briefing materials, prior context, and recommended outcomes.
  • Coordinate division-wide initiatives that do not have a clear functional owner, such as governance rollouts, decision rights documentation, or new operating processes.
  • Partner with the Chief of Staff (Executive Office) to align Games Division activities with broader company priorities.
  • Continuously improve how the division operates. Identify recurring inefficiencies in meetings, reporting, or decision-making and propose fixes.
  • Maintain Confluence documentation for the GM's office, including operating cadence, decision rights, and process documentation.
  • Partner with Production, Engineering, and other department leads to ensure their tracking and reporting feeds cleanly into the division-level view.
Desired Qualifications
  • Experience in video games, interactive entertainment, film/TV production, or another creative-development industry where multidisciplinary teams ship complex products on long timelines.
  • Familiarity with game development production processes (milestones, gates, greenlight reviews, post-launch live operations).
  • Experience working with remote and distributed teams across time zones.
  • Background working in or around C-level offices or in a Chief of Staff capacity.

Mob Entertainment is a creative studio that makes original animation and video games for a global audience. Its products are stories told through animated content and interactive games, delivered via various channels, with revenue coming from direct sales, licensing, and partnerships. The company develops and distributes its own content, exploring new media to reach more fans and turn its brand into a familiar part of daily life. What sets Mob Entertainment apart is its focus on international storytelling that spans media formats, its use of licensing and partnerships to extend reach, and a commitment to engaging audiences with reflective, across-the-board storytelling rather than relying on a single format. The goal is to continually grow its audience and influence by expanding into new media, collaborations, and formats while keeping content accessible and enthusiastically received around the world.

Company Size

51-200

Company Stage

N/A

Total Funding

N/A

Headquarters

St. Louis, Missouri

Founded

2015

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Simplify Jobs

Simplify's Take

What believers are saying

  • PlaytimeCo.Store launched March 16, 2026, creating direct-to-fan recurring merchandise revenue.
  • Mob shipped Poppy Playtime characters into Minecraft on October 14, 2025.
  • Chapter 5 drove franchise-best sales and Twitch viewership at launch.

What critics are saying

  • Mob's January 2025 Google lawsuit keeps counterfeit Poppy Playtime apps in the spotlight.
  • Mobile knockoffs and trademark leaks dilute Poppy Playtime, especially during 2026 console rollouts.
  • One franchise failure kills Mob Entertainment; Poppy Playtime still funds the studio.

What makes Mob Entertainment unique

  • Poppy Playtime combines episodic horror, mascot characters, and puzzle design across games and merchandise.
  • Chapter 5 launched February 18, 2026, and topped Steam Global Top Sellers.
  • Mob Entertainment secured Legendary Entertainment for a Poppy Playtime film adaptation.

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Benefits

Remote Work Options

Company News

Brands Untapped
Jul 23rd, 2026
Spiralcute welcomes Liesa Dornan as VP Business Development - UK, Europe & Middle East.

Spiralcute welcomes Liesa Dornan as VP Business Development - UK, Europe & Middle East. by Billy Langsworthy Published 23.07.26 "I am excited to get started working on the wonderful Spiralcute brands," said Liesa Dornan. Spiralcute has appointed Liesa Dornan to the role of VP Business Development - UK, Europe & Middle East. Reporting to Kate Schlomann, EVP Business Development & Operations, Liesa will lead the licensing and consumer products business across the EMEA region, working closely with Spiralcute's network of agents and consultants across the territory. She will be responsible for driving regional revenue growth, expanding market presence, securing strategic licensing partnerships, and maximising franchise value across Spiralcute's portfolio of entertainment and consumer brands. Liesa joins Spiralcute from Mob Entertainment, where she was Head of International Licensing. Prior to that she spent almost six years at Retail Monster Ltd as VP International Licensing and Brand Management, following four years as Director of European Retail at Universal and two-and-a-half years at The Walt Disney Company, where she was EMEA Franchise Manager. "We are delighted to welcome Liesa to the Spiralcute family," said Kate Schlomann, EVP Business Development & Operations at Spiralcute International. "A dynamic and passionate addition to our team, her wealth of business experience, innovation and in-depth knowledge of these regions will be invaluable as we continue to expand worldwide." Liesa Dornan added: "I am excited to get started working on the wonderful Spiralcute brands. They have such warmth, charm and creativity and I'm really looking forward to working with our existing and new partners across the UK and EMEA to help build them into long-lasting global franchises."

Haroop
Jun 1st, 2026
Poppy Playtime 5 gets a release date and a new name: Poppy Playtime: Chapter 5 - Broken Things.

Poppy Playtime 5 gets a release date and a new name: Poppy Playtime: Chapter 5 - Broken Things. Jun 08,2026 Author: Ellie Hroop finally have a release date for Poppy Playtime: Chapter 5 - February 18, 2026. The game also has a subtitle, giving the full official title: Poppy Playtime: Chapter 5 - Broken Things. Based on the latest trailer, the name couldn't be more fitting. Yikes. With just a month left, developer Mod Entertainment has unveiled a new cinematic teaser that draws Hroop even closer to the terrifying - and terrifyingly massive - Experiment 1006, known to fans as The Prototype. Although Poppy Playtime is available on many platforms, this new episode is launching exclusively on PC for now, with the team confirming that "a full console release will follow in the months ahead." "Deep within the vacant halls of the Playtime Co. lab, The Prototype stalks its unfinished work... the tattered, lifeless remains of toys that once were," the developer teases. "Broken things." The episodic game launched all the way back in 2021, and the most recent chapter, Poppy Playtime: Chapter 4, arrived at the end of January 2025 - meaning Hroop has waited a long time to discover what happened after Chapter 4's events. With the studio promising "stomach-churning terror" in this "chilling new layer," it's sure to be worth the wait. Chapter 5 will put you face-to-face with the "deadly puppetmaster behind the horrifying events of Playtime Co.'s dark past," challenge you with puzzles and obstacles, and task you with "traversing this new realm of shadows in a fight for survival (and the truth)." And of course, the beloved Huggy Wuggy is back. In news that won't shock any horror mascot fan, developer Mob Entertainment has teamed up with Legendary Entertainment to develop a film based on its toy-factory horror hit. This is just the latest in a long line of horror games getting adapted, following titles like Five Nights at Freddy's, Until Dawn, Dredge, Martha Is Dead, and the genre-defining Phasmophobia.

GoNintendo
Mar 16th, 2026
Poppy Playtime Online Merchandise Store Opens

Poppy Playtime online merchandise store opens. Scary good deals 16 March 2026 Mob Entertainment, the powerhouse behind the viral indie horror phenomenon Poppy Playtime, has officially launched a new online store dedicated to Poppy Playtime merchandise. The new storefront, PlaytimeCo.Store, gives fans around the world a centralized destination to purchase officially licensed collectibles, apparel, and exclusive items inspired by the hit horror game franchise. Launching with the new storefront is a line of exclusive Poppy Playtime: Chapter 5, including plushies and a wide range of apparel. "The launch of Chapter 5 felt like a perfect moment to refresh our merchandise offering and give our fans even more ways to connect with Poppy Playtime," said Benjamin Weaver, Senior Manager, Commerce, Mob Entertainment. "Our fans have been incredibly passionate about the series and vocal about the kinds of collectibles they'd like to see, and this new store allows us to offer high-quality options that celebrate that enthusiasm." Designed with the global community in mind, the store enables fans anywhere in the world to easily browse and purchase official merchandise, ensuring that fans everywhere can access authentic products directly from the creators behind Poppy Playtime. The storefront will also serve as a hub for future merchandise drops, exclusive releases, and limited collectibles, giving fans the chance to secure special items tied to new experiences, characters, and major franchise milestones. Fans can explore the new official Poppy Playtime online store and discover the latest merchandise available now: https://playtimeco.store Since its debut, Poppy Playtime has grown into a global phenomenon, attracting millions of players and viewers with its unique blend of horror, episodic storytelling, and iconic mascot characters. Launched on February 18, 2026, Poppy Playtime: Chapter 5 has quickly become the highest-performing launch in the franchise's history, soaring to the #1 spot on Steam's Global Top Sellers chart and holding the position for more than 24 hours following release. Day-one sales shattered previous chapter records by thousands, while also claiming the #1 most-watched game spot on Twitch. The launch of the new online store reflects Mob Entertainment's continued commitment to expanding the franchise and creating new ways for fans to engage with the world of Playtime Co.

Netto's Game Room
Feb 4th, 2026
Poppy Playtime: Chapter 5 - SALVATION Trailer

Poppy Playtime: Chapter 5 - SALVATION trailer. Mob Entertainment has released a new trailer for the upcoming Poppy Playtime: Chapter 5 titled SALVATION. Poppy Playtime: Chapter 5 is now available to wishlist on Steam and Epic Games Store, and will launch on February 18, 2026. FREEDOM! FREEDOM! FREEDOM! They may wish for it. And I may allow them to believe they have it. Nettosgameroom must. Obey. These "doctors" So helpful they were, in the end. There when I needed them. It's time now, to make this permanent. This freedom. This...Salvation. About: In Poppy Playtime: Chapter 5, players must prepare to face off against the deadly puppetmaster behind the horrifying events of Playtime Co. Solve devious puzzles and overcome dangerous obstacles as the true rotten heart at the center of Playtime Co. draws nearer. Traverse this new realm of shadows in a fight for survival (and the truth) with Playtime's security system, Huggy Wuggy, in hot pursuit and separated from your only allies. Will you finally end this nightmare, or fall victim to the puppet master's twisted madness? Features: * Stomach-churning terrors await you in this new section of the factory as you uncover the dark works hidden within The Prototype's stomping grounds. * In this chilling new layer of the Playtime facility, you will encounter the tortured denizens living in the darkness. They may aid you in your quest to defeat The Prototype, but can they be trusted? * Solve devious puzzles and overcome dangerous environmental obstacles with the power of new GrabPack tools and functionality. * As you reach the true rotten heart at the center of Playtime, discover some of the company's gravest sins. Gallery:

Netto's Game Room
Jan 21st, 2026
Poppy Playtime: Chapter 5 - The MY NAME IS CATNAP Trailer

Poppy Playtime: Chapter 5 - the MY NAME IS CATNAP trailer. Mob Entertainment has released a new trailer for the upcoming Poppy Playtime: Chapter 5 titled MY NAME IS CATNAP. Poppy Playtime: Chapter 5 is now available to wishlist on Steam and Epic Games Store, and will launch on February 18, 2026. Incident report: November 22nd, 1990 incident report [restricted_conditioning_1990] EXPERIMENT #1188 "CATNAP" From the beginning, it was clear 1188 would need extensive treatment. What is your name? What is your experiment number? Can you tell me who you are? Total treatment time: 49 days. Treatment outcome: successful. - M | Y | N | AM | Ë | Í | S | T | HE | Ȍ | D | OR | E -. In Poppy Playtime: Chapter 5, players must prepare to face off against the deadly puppetmaster behind the horrifying events of Playtime Co. Solve devious puzzles and overcome dangerous obstacles as the true rotten heart at the center of Playtime Co. draws nearer. Traverse this new realm of shadows in a fight for survival (and the truth) with Playtime's security system, Huggy Wuggy, in hot pursuit and separated from your only allies. Will you finally end this nightmare, or fall victim to the puppet master's twisted madness? Features: * Stomach-churning terrors await you in this new section of the factory as you uncover the dark works hidden within The Prototype's stomping grounds. * In this chilling new layer of the Playtime facility, you will encounter the tortured denizens living in the darkness. They may aid you in your quest to defeat The Prototype, but can they be trusted? * Solve devious puzzles and overcome dangerous environmental obstacles with the power of new GrabPack tools and functionality. * As you reach the true rotten heart at the center of Playtime, discover some of the company's gravest sins. Ben is the founder of Netto's Game Room and is an avid video game player who enjoys sharing his passion with the world.