Full-Time

Lead Environment Artist

Confirmed live in the last 24 hours

Double Eleven

Double Eleven

201-500 employees

Independent game publisher and developer

No salary listed

Senior

No H1B Sponsorship

Durham, UK

Hybrid working option available (up to 2 days working from home per week).

Category
3D Modeling
Art, Graphics & Animation
Required Skills
Agile
Adobe Photoshop
Zbrush
JIRA
Requirements
  • Has proven game cycle experience as a Senior or Lead Environment Artist
  • Shipped at least one title as a Senior or Lead Environment Artist
  • Experience in working with 3rd Party project
  • Advanced understanding of 3D packages, Photoshop, Substance Designer/Painter, and Zbrush
  • Passion for 3D environment art, set dressing, lighting, and texturing
  • Demonstrates excellent foundational skills, including composition, design, structure, silhouette, and colour theory
  • Excellent understanding of the environment art pipeline, dependencies, and overall scope of the project
  • Demonstrates an ability to work with detailed concept art or reference art materials
  • Excellent leadership and mentoring abilities, as well as interpersonal skills
  • Organised and practices good time management skills
  • Finds creative solutions for technically challenging tasks
  • Experienced in managing direct reports
  • Experienced working in an Agile workflow
Responsibilities
  • Work directly with Art Director and Production in coordinating art resources, schedules and priorities based on project needs
  • Provide direction to environment artists for aesthetic and technical considerations
  • Will need to fully understand and work around existing art pipelines
  • Be hands on with the art team producing benchmark assets to style and brief of project
  • Required to help lead the production and creation of art assets for the projects
  • Able to communicate and deliver assets cooperatively and independently within a 3rd Party production environment
  • Has expertise with PBR, lighting, rendering, and material authoring
  • Collaborate with Production to prioritize work, identify issues in JIRA, and escalate them to production, ensuring tasks have sufficient information
  • Reviews work for quality and carries out various supervisory responsibilities
  • Proactive in finding answers and able to clearly communicate issues and direction to the team
  • Capable of owning development of, and delivering, content while leading by example
  • Ensure the team maintains high-quality artistic results and milestone delivery, while encouraging effective communication and professionalism
  • Receives and provides critique in a professional manner
  • Able to manage and mentor career development of 3D Artists at various skill levels
  • Leading a team of talented artists
Desired Qualifications
  • All relevant qualifications considered

Double Eleven is a prominent independent game publisher and developer based in the UK. The company is known for its collaborations with major gaming franchises, including working on titles like Minecraft Dungeons, Prison Architect, and Fallout 76. Their approach to game development emphasizes strong relationships with other developers, recognizing the effort that goes into creating games. A key aspect of their business model is 'porting,' which involves adapting games for different platforms, providing a steady revenue stream that supports their team and their families. Double Eleven aims to create high-quality games while maintaining a healthy work-life balance for its employees, challenging traditional norms in the gaming industry.

Company Size

201-500

Company Stage

N/A

Total Funding

N/A

Headquarters

Manchester, United Kingdom

Founded

2009

Simplify Jobs

Simplify's Take

What believers are saying

  • Growing demand for cross-platform gaming aligns with Double Eleven's porting expertise.
  • Cloud gaming trends open new audience opportunities for Double Eleven's accessible games.
  • New Middlesbrough HQ supports sustainability, aligning with industry eco-friendly trends.

What critics are saying

  • Loss of Paradox Interactive partnership may impact Double Eleven's revenue and reputation.
  • Blindfire faces competition in the saturated multiplayer shooter market.
  • New HQ could increase operational costs, affecting financial stability.

What makes Double Eleven unique

  • Double Eleven excels in porting games across multiple platforms, enhancing accessibility.
  • The company collaborates with top IPs like Minecraft Dungeons and Fallout 76.
  • Double Eleven prioritizes work-life balance, challenging conventional game development norms.

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Benefits

Flexible Work Hours

Hybrid Work Options

Unlimited Paid Time Off

Paid Vacation

Potential for annual performance bonus

Employee Referral Bonus

Cycle to Work scheme

Vitality Private Healthcare

Mental Health Support

Professional Development Budget

Conference Attendance Budget

Family-friendly leave available

Free parking

Wellness Program

Company News

GameRant
Mar 18th, 2025
Rust: Console Edition is Getting a Big Upgrade

Double Eleven has given players a first look at Rust: Console Edition's major next-gen upgrade.

Gematsu
Oct 17th, 2024
Double Eleven announces multiplayer first-person shooter Blindfire for PS5, Xbox Series, and PC

Double Eleven has announced Blindfire, a multiplayer first-person shooter that takes place in the dark.

RDR2
Oct 10th, 2024
Rockstar Reveals More Details About Red Dead Redemption PC Port Ahead of October 29 Release

Rockstar collaborated with Double Eleven to create a version tailored specifically for the PC gaming experience, which boasts a range of enhancements and features that take full advantage of modern hardware capabilities.

MP1st
Oct 4th, 2024
Rust Update 2.03 Adds Important Hotfix This October 4

Double Eleven has released Rust update 2.03 for the console versions of the game.

WorthPlaying
May 13th, 2024
'Prison Architect 2' Developer Double Eleven Parting Ways With Paradox Interactive, Kokku Takes Over Duties

Double Eleven has been with us since the console port, led the development of the game on all platforms, and has been working on Prison Architect 2 over the last few years.