Full-Time

Combat Designer

Gameplay

Cloud Chamber

Cloud Chamber

51-200 employees

Develops and sells narrative-focused video games

No salary listed

Montreal, QC, Canada

In Person

Category
Creative Production

Get referred to Cloud Chamber

See people who can refer or advise you

Requirements
  • Knowledge of current game trends in technology.
  • Experience working with a variety of established game toolsets.
  • Understanding of game mechanics, combat systems, and artificial intelligence non-player character design.
  • Familiarity with game development tools, pipelines, standards, and workflows.
  • Experience working in a collaborative environment with cross-disciplinary groups.
  • Solid presentation skills.
  • Current knowledge of the gaming industry development landscape, technology, and tools.
  • Understanding of how artificial intelligence, tactical space, and player verbs combine in scripted and unscripted settings.
  • Knowledge of behavior trees in Unreal Engine 5.
  • Knowledge of industry-standard artificial intelligence, progression systems, and player mechanics features.
  • For candidates located in Quebec, professional proficiency in both French and English is required, including English proficiency for collaboration with United States teams and international partners and for specialized technical documentation.
Responsibilities
  • Partner with and support a team of designers to implement combat gameplay content in an immersive sandbox world.
  • Maintain best practices and support workflows that promote consistency and deliverability of game content within the team.
  • Participate in cross-pollination of ideas and sharing of knowledge among content creators.
  • Help build and refine combat-system development and the gameplay framework for encounters.
  • Collaborate with other developers to build an accessible and satisfying first-person-shooter combat paradigm that supports player expression and experimentation within a highly reactive world.
  • Design encounters that accommodate various playstyles and can be resolved through player ingenuity.
  • Work constructively across design, art, engineering, animation, and audio teams to realize creative ambitions.
  • Stay current on technological advancements and identify solutions to overcome developmental obstacles.

Cloud Chamber Studios makes video games. It develops and sells games for a global audience, across different platforms, and may include in-game purchases and licensing partnerships as part of its revenue model. The company designs, builds, and publishes interactive games that aim to entertain while engaging players and prompting thought. Its monetization comes from game sales, optional in-game purchases, and licensing deals with partners. The studio differentiates itself by prioritizing creativity and meaningful player engagement to carve out a distinct niche in a competitive market. The overall goal is to create thoughtful, entertaining experiences that reach players worldwide and grow a recognizable position in the gaming industry.

Company Size

51-200

Company Stage

N/A

Total Funding

N/A

Headquarters

Montreal, Canada

Founded

2019

Get referred to Cloud Chamber

See people who can refer or advise you

Simplify Jobs

Simplify's Take

What believers are saying

  • 2K said the core gameplay elements are exciting, preserving publisher commitment.
  • Fergusson's August 2025 appointment signals a serious turnaround push, not abandonment.
  • BioShock remains a beloved franchise, supporting sales upside if quality finally lands.

What critics are saying

  • 2K cut over 80 staff in August 2025, nearly one-third of Cloud Chamber.
  • BioShock 4 missed 2026-2027 targets after August 2025 review failures and rework.
  • If BioShock 4 slips again in 2027, Cloud Chamber's entire studio case weakens.

What makes Cloud Chamber unique

  • Cloud Chamber is 2K's dedicated BioShock studio, not a generic contract shop.
  • Rod Fergusson returned in August 2025, bringing BioShock Infinite rescue experience.
  • The studio owns a premium, franchise-level mandate tied to Netflix extensions.

Help us improve and share your feedback! Did you find this helpful?

Benefits

Health Insurance

Dental Insurance

Vision Insurance

Life Insurance

401(k) Retirement Plan

Paid Holidays

Paid Vacation

Paid Sick Leave

Remote Work Options

Company News

This Week in Videogames
Aug 21st, 2025
Bioshock Developer Cloud Chamber Lays Off Over 80 Workers

Bioshock developer Cloud Chamber lays off over 80 workers.

GameRant
Jul 13th, 2024
Rumor: BioShock 4 Image Leaks Online

Cloud Chamber has ramped up its hiring lately, indicating that development on BioShock 4 is heating up, which is an encouraging sign for fans of the franchise.

EarlyGame
May 23rd, 2022
Cloudchamberstudios is developing BioShock 4

Publisher 2k Games and studio Cloud Chamber are already working hard on BioShock 4, but they still haven't revealed any official details.

ClutchPoints
Dec 2nd, 2021
Cloud Chamber is developing Bioshock game on Jan 1st 19'.

2K Games announced way back in 2019 that an internal studio, Cloud Chamber, is working on a new Bioshock game.