Senior Systems Designer
Confirmed live in the last 24 hours
31st Union

51-200 employees

We Are Gamemakers.
Company Overview
Established in 2019, 31st Union is a San Francisco Bay Area studio formed with a common purpose of crafting highly engaging entertainment and a commitment to putting fans first. We are an association of diverse game makers driven by a passion for our art and inspired by a culture of inclusivity to build games that thrill players everywhere. We cherish our studio independence and autonomy, and value the collaborative support of our publisher 2K and parent company Take-Two Interactive, one of the world’s leading interactive entertainment companies.

Company Stage

N/A

Total Funding

N/A

Founded

2019

Headquarters

San Mateo, California

Growth & Insights
Headcount

6 month growth

5%

1 year growth

30%

2 year growth

27%
Locations
San Mateo, CA, USA
Experience Level
Entry
Junior
Mid
Senior
Expert
Desired Skills
Data Analysis
Lua
UI/UX Design
Unity
CategoriesNew
Software Engineering
Requirements
  • Design, pitch, & hone ideas from concept stage forward. Examine desired player experience goals and introduce systems that help fulfill that experience
  • Gather feedback from a variety of sources to determine the best steps forward
  • Collaborate deeply with other disciplines. This role will touch on everything from animation to UI to sound and VFX, as well as working closely with core engineering teams
  • Contribute to design discussions for all areas of design across the entire game
  • Provide feedback on works in progress across all areas of the game based on daily playtesting
  • Drive conversations and structure of a large feature with an emphasis on accessibility, intuitive usability, and multi-platform interaction
  • Daily hands-on engine work to bring ideas to life
  • Strong passion for online multiplayer action games or user-generated content toolsets
  • Experience with modern game engines (Unreal, Unity, etc.)
  • Experience with designing and building functional gameplay systems in a visual scripting tool (ala Unreal Blueprint) and/or code or code-style scripting languages (C/C++, Lua, etc)
  • Strong understanding of systematic design and ability to conceive and create complex but efficient systems in service of an amazing game experience
  • Able to analyze and solve complex technical and design problems
  • Ability to learn and ramp up on new tools and processes quickly
  • Experience programming, both code & visual scripting (C++, C#, etc. | Blueprint, Kismet, etc.)
  • Experience in UI/UX implementation
  • A passion for diversity & representation in games & game development
  • A self-starter who can align with the team's goals but isn't hesitant to create solutions on their own
  • Comfortable with rapid iteration based off feedback from many sources: peer review, data analytics, player surveys, etc. Capable of filtering large volumes of feedback into concrete and actionable improvements
  • Ability to iterate & collaborate under deadlines & production constraints