Full-Time

Principal Technical Artist

UI

Posted on 8/23/2025

Ubisoft

Ubisoft

10,001+ employees

Global video game developer and publisher

No salary listed

Montreal, QC, Canada

In Person

Category
UI/UX & Design (1)
Required Skills
UI/UX Design
Unreal Engine
Adobe Creative Suite
C#
Requirements
  • Several years of experience in similar technical roles in the video game industry, ideally within AAA productions.
  • Expertise in UI/UX, shader creation and optimization, pipelines, and advanced technical artistic solutions.
  • Mastery of C#, design tools like Adobe Creative Suite, and proven familiarity with game engines such as Snowdrop or Unreal Engine.
  • A strong understanding of dynamic UI systems (e.g., inventories, live-service interactive interfaces).
  • The ability to define artistic and technical guidelines while fostering seamless collaboration across departments.
  • Experience addressing next-gen console performance challenges.
  • A passion for sharing your knowledge to improve workflows within multidisciplinary and multicultural teams.
Responsibilities
  • Develop and implement cutting-edge technical and artistic UI solutions, including custom shaders and advanced visual effects.
  • Establish clear and efficient pipelines while building and maintaining UI libraries optimized for pod-based team autonomy.
  • Prototype features in collaboration with UI artists to reflect their creative intentions.
  • Test and establish benchmarks for UI assets through rigorous research and iterative testing.
  • Integrate, debug, and optimize UI elements within the Snowdrop engine, setting performance best practices.
  • Collaborate with cross-disciplinary teams to balance aesthetic quality with functional performance.
  • Stay informed about UI best practices, tools, and trends to provide teams with modern and scalable solutions.
  • Research, develop, and implement experimental solutions, helping to define new industry standards.
  • Maintain a player-first approach throughout the project, optimizing the user experience with smooth and dynamic interfaces.

Ubisoft is a global developer and publisher of interactive entertainment, creating, marketing, and selling video games for consoles, PCs, and mobile devices. Its products run as traditional paid games, in-game purchases, and subscription services, and are supported by major franchises such as Assassin’s Creed, Far Cry, and Rainbow Six. Games are built to run across platforms with optional in-game purchases and ongoing services, and Ubisoft also develops its own tech, like Ubisoft Scalar, to streamline game development and enhance player experiences. The company differentiates itself through its large portfolio of enduring franchises, its in-house technology investments, and its active support for esports, community building, accessibility, and inclusion. Ubisoft’s goal is to deliver engaging interactive experiences at scale, grow its global gaming ecosystem, and maintain leadership in game development and publishing while expanding services and accessibility for a wide audience.

Company Size

10,001+

Company Stage

IPO

Headquarters

Montreuil, France

Founded

1986

Simplify Jobs

Simplify's Take

What believers are saying

  • €500 million cumulative cost reductions since 2022 improve margins and fund high-potential franchises.
  • Barclays' 5.45% stake signals institutional confidence in turnaround and potential strategic partnerships.
  • Cloud streaming rights for Call of Duty upon Microsoft-Activision deal completion unlock subscription revenue.

What critics are saying

  • Tencent's €1.16B investment erodes Guillemot family control through co-CEO structure by June 2026.
  • Cancelled Tom Clancy titles and Red Storm layoffs eliminate 20-30% of franchise revenue within 12 months.
  • Just Dance+ price increases drive 40% subscriber churn, destroying recurring revenue stream by Q4 2026.

What makes Ubisoft unique

  • Iconic franchises like Assassin's Creed, Far Cry, and Rainbow Six command loyal global audiences.
  • Tencent partnership and Vantage Studios structure accelerates Asian market expansion and franchise development.
  • Creative Houses model with industry veterans addresses mobile gaming's $80 billion market opportunity.

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Benefits

Flexible Work Hours

Company News

Yahoo Finance
Mar 20th, 2026
Ubisoft cuts 105 jobs at Tom Clancy studio Red Storm after canceling games

Ubisoft has laid off 105 workers from Red Storm Entertainment, redirecting remaining staff away from game development to support roles on the Snowdrop engine, IT and customer relations. The cuts were confirmed by a source at Ubisoft to GamesIndustry.biz. Founded in 1996 and acquired by Ubisoft in 2000, Red Storm previously developed Tom Clancy's Rainbow Six and Ghost Recon titles. The studio's recent projects, including a Splinter Cell VR game and The Division Heartland, were both cancelled. The layoffs form part of Ubisoft's €200 million savings plan announced in January alongside a major restructuring. The publisher has cancelled six games, including a Prince of Persia: The Sands of Time remake, and implemented voluntary redundancy initiatives across its studios following poor performance of recent titles.

Yahoo Finance
Mar 17th, 2026
Ubisoft names new leaders for Creative Houses operating model transformation

Ubisoft has appointed new leadership to advance its Creative Houses operating model as part of its ongoing transformation. Julien Bares will join as General Manager of Creative Houses 3 and 5, overseeing high-intensity live experiences and casual mobile games respectively. Thomas Andrén has been named General Manager of the Creative Network, which will provide production and creative expertise supporting the Creative Houses. The new structure organises teams into five Creative Houses aligned around brands sharing similar player experiences. Bares, who previously served as Head of Development at Tencent Games Global, brings over 25 years of industry experience and will start on 23 March. Andrén, formerly at Massive Entertainment, will assume his role on 1 April whilst serving as interim Managing Director at Massive Entertainment.

Yahoo Finance
Jan 31st, 2026
Beyond Good & Evil 2 unaffected by Ubisoft reorganisation, creative director confirms

Beyond Good & Evil 2 creative director Fawzi Mesmar has confirmed the long-in-development game remains unaffected by Ubisoft's recent reorganisation, which resulted in project cancellations, studio closures and layoffs, including 200 proposed job cuts at the Paris headquarters. Writing on LinkedIn, Mesmar said his team and the project were unaffected by changes that saw Ubisoft split into five "Creative Houses". Beyond Good & Evil 2 was placed in Creative House 4, focused on narrative-driven and fantasy franchises alongside Anno, Rayman and Prince of Persia. The game, which began development in 2007, was re-announced in 2017 with ambitious features including space flight and multiple solar systems. Mesmar expressed sadness over cancelled projects affecting colleagues but said the team remains "committed and focused on delivering a remarkable game".

Yahoo Finance
Jan 28th, 2026
Ubisoft raises Just Dance+ prices amid layoffs and six game cancellations

Ubisoft has increased subscription prices for Just Dance+, the three-year-old service for its 17-year-old franchise, weeks after cancelling six games and announcing a voluntary redundancy programme. One-month passes now cost $4.99, up from $3.99, whilst annual subscriptions rise to $29.99 from $24.99. The company attributed the price increase to evolving music licensing agreements, stating these conditions "directly affect what we can keep, renew, or add to the catalogue". Ubisoft said adjustments were necessary to ensure the service's long-term growth. The decision follows recent studio closures and the reported delay of an unannounced Assassin's Creed: Black Flag remake. Ubisoft has also committed to implementing "player-facing Generative AI" despite ongoing restructuring challenges.

Yahoo Finance
Jan 27th, 2026
Ubisoft seeks 200 voluntary departures at Paris HQ to avoid standard redundancies

Ubisoft is seeking to eliminate 200 positions at its Paris headquarters through a Rupture Conventionnelle Collective, a French voluntary mutual termination agreement that enables job cuts without standard redundancies. The move affects nearly 20% of the roughly 1,100 employees at the Paris offices. The agreement requires collective negotiation with employee representatives and validation by French authorities. It includes specific commitments on maximum job cuts, support for displaced workers and termination pay. However, questions remain about what happens if insufficient employees volunteer. A similar programme at Ubisoft Massive recently failed to attract enough volunteers, forcing the company to impose conventional layoffs affecting 55 positions before closing Ubisoft Stockholm entirely. The proposal follows last week's restructuring announcement, which included game cancellations, delays and warnings of selective studio closures.

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