Technical Artist: Animation
Confirmed live in the last 24 hours
Rockstar Games

5,001-10,000 employees

Creates and publishes critically-acclaimed video games
Company Overview
Rockstar Games stands out as a leading game development company, renowned for its high-quality and content-rich games such as Grand Theft Auto and Red Dead. The company fosters a culture of passion and commitment, offering its employees the opportunity to work on creatively rewarding and challenging projects alongside some of the industry's most talented individuals. With a competitive salary, comprehensive benefits package, and a commitment to equality, Rockstar Games provides a supportive and rewarding environment for its employees.
Gaming

Company Stage

N/A

Total Funding

$5M

Founded

1998

Headquarters

New York, New York

Growth & Insights
Headcount

6 month growth

6%

1 year growth

14%

2 year growth

29%
Locations
Oakville, ON, Canada
Experience Level
Entry
Junior
Mid
Senior
Expert
Desired Skills
Animation
UI/UX Design
Communications
CategoriesNew
Art, Graphics & Animation
Requirements
  • Collaborate with tech art team(s) to build, maintain, and improve tools across multiple pipelines
  • Interact closely with gameplay, cinematic, and facial animation teams to support all efforts
  • Support rigging and animation pipelines, including ongoing investigation to improve facial rig and animation solving solutions
  • Work alongside animation programmers on developing and improving runtime solutions
  • Continually innovate while solving technical problems throughout all phases of production
  • Experience using 3D DCC software (Motionbuilder and/or Maya preferred)
  • Strong programming skills in Python
  • Familiarity with coding UI using PySide/Qt
  • Experience creating tools for animators
  • Enthusiasm for R&D/future tech development
  • Strong communication, self-management, and organizational skills
  • Effective time management skills to meet deadlines
  • Experience with facial animation, facial motion capture, and/or facial tracking
  • Experience using source control software (such as Perforce or Git)
  • Solid foundation in math (specifically 3D math)
  • Strong knowledge of character setup and good rigging standards
  • C#/C++ programming skills
  • Experience using MongoDB/SQL
Responsibilities
  • Work closely with animators, automation, and other TAs to create tools and improve pipelines
  • Help develop and build on the facial animation and recognition pipeline
  • Manage facial pipeline and be heavily involved in working with face assets from motion capture
  • Develop automated solutions to help process large amounts of animation data more efficiently
  • Create production tools to support new pipelines and future tech
  • Write documentation for pipelines/tools created
  • Stay current with and research new technology solutions
Desired Qualifications
  • points for having a solid foundation in math as well as experience working with a facial motion capture pipeline