Technical Artist: Animation
Confirmed live in the last 24 hours
Creates and publishes critically-acclaimed video games
Company Overview
Rockstar Games stands out as a leading game development company, renowned for its high-quality and content-rich games such as Grand Theft Auto and Red Dead. The company fosters a culture of passion and commitment, offering its employees the opportunity to work on creatively rewarding and challenging projects alongside some of the industry's most talented individuals. With a competitive salary, comprehensive benefits package, and a commitment to equality, Rockstar Games provides a supportive and rewarding environment for its employees.
Gaming
Company Stage
N/A
Total Funding
$5M
Founded
1998
Headquarters
New York, New York
Growth & Insights
Headcount
6 month growth
↑ 6%1 year growth
↑ 14%2 year growth
↑ 29%Locations
Oakville, ON, Canada
Experience Level
Entry
Junior
Mid
Senior
Expert
Desired Skills
Animation
UI/UX Design
Communications
CategoriesNew
Art, Graphics & Animation
Requirements
- Collaborate with tech art team(s) to build, maintain, and improve tools across multiple pipelines
- Interact closely with gameplay, cinematic, and facial animation teams to support all efforts
- Support rigging and animation pipelines, including ongoing investigation to improve facial rig and animation solving solutions
- Work alongside animation programmers on developing and improving runtime solutions
- Continually innovate while solving technical problems throughout all phases of production
- Experience using 3D DCC software (Motionbuilder and/or Maya preferred)
- Strong programming skills in Python
- Familiarity with coding UI using PySide/Qt
- Experience creating tools for animators
- Enthusiasm for R&D/future tech development
- Strong communication, self-management, and organizational skills
- Effective time management skills to meet deadlines
- Experience with facial animation, facial motion capture, and/or facial tracking
- Experience using source control software (such as Perforce or Git)
- Solid foundation in math (specifically 3D math)
- Strong knowledge of character setup and good rigging standards
- C#/C++ programming skills
- Experience using MongoDB/SQL
Responsibilities
- Work closely with animators, automation, and other TAs to create tools and improve pipelines
- Help develop and build on the facial animation and recognition pipeline
- Manage facial pipeline and be heavily involved in working with face assets from motion capture
- Develop automated solutions to help process large amounts of animation data more efficiently
- Create production tools to support new pipelines and future tech
- Write documentation for pipelines/tools created
- Stay current with and research new technology solutions
Desired Qualifications
- points for having a solid foundation in math as well as experience working with a facial motion capture pipeline