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Full-Time

Senior Materials Artist

Posted on 6/12/2024

Cloud Chamber

Cloud Chamber

51-200 employees

Develops engaging and thoughtful video games

Entertainment
Gaming

Senior, Expert

Montreal, QC, Canada

Hybrid position requiring onsite presence in Montréal, Quebec, Canada.

Category
Graphic Design
Art, Graphics & Animation
Required Skills
Zbrush
Requirements
  • 5+ years of experience as a Texture or Environment Artist with at least one shipped AAA game in a Senior role
  • Previous experience with game engines, Unreal a plus
  • Strong knowledge of texturing software, preferably Substance Designer and Painter
  • Ability to create materials in a range of styles - from realistic to hand-painted
  • Familiarity with material layer systems
  • Experience with shader networks and procedural texturing
  • Familiar with Perforce
  • Traditional art skills are a plus
  • Familiar with texture sculpting techniques in Zbrush a plus
Responsibilities
  • Create visually stunning textures and materials for physically-based rendering
  • Work closely with Lead Artists and Art Directors to create textures that fit with the unique style
  • Work with Engineering and Technical Artists to ensure materials are performant
  • Collaborate with 3D artists and designers to understand content needs of the game
  • Define tools and improvements necessary to meet content creator expectations
  • Create 'Hero' assets to set a quality bar for in-house artists and outsourcing
  • Maintain and organize the material library
  • Assist in look development and style exploration
  • Mentor other materials artists

Cloud Chamber Studios creates engaging and thoughtful video game experiences for a global audience. The studio develops games that entertain while also encouraging players to think critically and engage deeply with the content. Their games are available on various platforms, catering to both casual and hardcore gamers. Revenue comes from game sales, in-game purchases, and potential partnerships or licensing deals. What sets Cloud Chamber apart from competitors is their focus on creativity and player engagement, aiming to establish a unique position in the gaming market.

Company Stage

N/A

Total Funding

N/A

Headquarters

Montreal, Canada

Founded

2019

Growth & Insights
Headcount

6 month growth

0%

1 year growth

0%

2 year growth

-1%
Simplify Jobs

Simplify's Take

What believers are saying

  • The ramp-up in hiring suggests significant progress in development, which could lead to a timely and successful release of BioShock 4.
  • Working on a high-profile project like BioShock 4 offers employees the opportunity to contribute to a beloved and critically acclaimed franchise, enhancing their professional portfolio.

What critics are saying

  • The lack of official details and prolonged development timeline could lead to fan impatience and skepticism, potentially impacting the game's reception.
  • High expectations from fans and the legacy of the BioShock series place immense pressure on Cloud Chamber to deliver a game that meets or exceeds its predecessors, which could be challenging.

What makes Cloud Chamber unique

  • Cloud Chamber is solely focused on developing the next installment of the highly acclaimed BioShock series, unlike other studios that may juggle multiple projects.
  • The studio benefits from the strong legacy and fanbase of the BioShock franchise, providing a built-in audience and heightened anticipation for their upcoming release.

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