Full-Time

Game Services Engineering Architect

Central Tech

Posted on 7/3/2025

Bungie

Bungie

1,001-5,000 employees

Develops and supports online multiplayer games

Compensation Overview

$189k - $223k/yr

Bellevue, WA, USA

Hybrid

Remote work allowed in Bungie-approved locations; residency within 45 days if not located in an approved state.

Category
Software Engineering (1)
Required Skills
RabbitMQ
gRPC
NoSQL
SQL
Apache Kafka
Java
Docker
C#
REST APIs
C/C++
Requirements
  • Proven professional experience as a software engineer working with a multi-tier server architecture product that supports a high volume of concurrent users
  • Experience with high-scale, high-performance service development in C#, C++, Java, or another object-oriented language
  • Experience using various storage technologies (such as SQL/No-SQL) and data streaming technologies (such as Kafka/RabbitMQ)
  • Works well in a collaborative culture where everyone is a supported member of the team working towards a common set of goals.
  • Ability to communicate with customers of different technical and non-technical backgrounds to help them navigate technology and achieve their goals
Responsibilities
  • Ability to design and build game services technology, starting from the perspective of the player experience
  • Ability to deliver production-quality code, workflows, and tools across multiple tech stacks in C++ and C# codebases
  • Ability to provide technical guidance to teammates and product leadership
  • On call rotation participation required
Desired Qualifications
  • Experience with a variety of current game engines building for many platforms (PC, Console, Mobile)
  • Experience with “games as a service” online game development

Bungie is a video game developer that creates and maintains online action games and franchises, notably Destiny and Halo. Its main work is building games and keeping them fresh through expansions, updates, and in-game purchases, while also running bungie.net as a hub for news, player stats, forums, and support. The company’s games are designed to be played across Xbox, PlayStation, and PC, with ongoing content like seasonal events and clan features that keep communities engaged. Revenue comes from selling games, downloadable content (DLC), and microtransactions within its titles. Bungie differentiates itself with long-running live-service games, strong player communities, and regular, structured updates that add new content. Its goal is to deliver immersive, continuously evolving multiplayer experiences that maintain an active global player base.

Company Size

1,001-5,000

Company Stage

Acquired

Total Funding

$3.7B

Headquarters

Bellevue, Washington

Founded

1991

Simplify Jobs

Simplify's Take

What believers are saying

  • Sony projects Bungie impairment losses drop by fiscal 2026.
  • Destiny 2's The Final Shape expansion earned rave reviews in June 2024.
  • Bungie refocuses solely on Destiny and Marathon post-layoffs.

What critics are saying

  • Marathon loses players to Destiny 2 levels despite 82 Metacritic.
  • Destiny 2 post-Final Shape churn accelerates without new roadmap.
  • Sony integrates 155 Bungie roles eroding studio independence.

What makes Bungie unique

  • Bungie pioneered persistent shared worlds in Destiny since 2014.
  • Bungie.net integrates stats, forums, and clans for Destiny players.
  • Bungie revives Marathon trilogy on Steam leveraging 1990s legacy.

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Benefits

Health Insurance

Remote Work Options

401(k) Company Match

Flexible Work Hours

Parental Leave

Growth & Insights and Company News

Headcount

6 month growth

0%

1 year growth

0%

2 year growth

0%
Yahoo Finance
Mar 25th, 2026
Marathon earns $50M against $200M+ budget despite positive reviews

Bungie's extraction shooter Marathon has generated approximately $50-55 million in sales since launch, according to analytics firm Alinea, figures that sources confirmed are close to actual numbers. The game cost between $200-300 million to develop over five years. Despite an 89% positive rating on Steam, where 70% of players are based, Marathon's 88,000 concurrent peak represents a significant shortfall. Only 20% of players are on PlayStation. The game has sold roughly 1.2 million copies, far below successful launches like Helldivers 2's 12 million in 12 weeks or ARC Raiders' 14 million in four months. Whilst many players have invested 50-100 hours in the two weeks since launch, daily active users dropped 20% weekend-to-weekend. The game faces ongoing costs as a live service requiring continuous content development.

VentureBeat
Jun 17th, 2025
Bungie Delays Marathon Indefinitely To Rework Most Of Its Content

Bungie announced today that it is delaying upcoming shooter Marathon from its September 23 release date, with no new date announced. The development team revealed in a blog post that it has taken this step after player feedback from the game’s alpha test. The company says it will update fans with a new release date in the fall.“Through every comment and real-time conversation on social media and Discord, your voice has been strong and clear,” read the post. “We’ve taken this to heart, and we know we need more time to craft Marathon into the game that truly reflects your passion. After much discussion within our Dev team, we’ve made the decision to delay the September 23rd release.”During the now-indefinite delay period, the dev team plans to make major changes to the game and gameplay, including:. “More challenging and engaging AI encountersMaking combat more tense and strategicMore narrative and environmental storytelling to discover and interact withA darker tone that delivers on the themes of the original trilogyAdding more social experiences”

TechCrunch
Aug 15th, 2024
A Comprehensive List Of 2024 Tech Layoffs

The tech layoff wave is still going strong in 2024. Following significant workforce reductions in 2022 and 2023, this year has already seen 60,000 job cuts across 254 companies, according to independent layoffs tracker Layoffs.fyi. Companies like Tesla, Amazon, Google, TikTok, Snap and Microsoft have conducted sizable layoffs in the first months of 2024. Smaller-sized startups have also seen a fair amount of cuts, and in some cases, have shut down operations altogether.By tracking these layoffs, we’re able to understand the impact on innovation across companies large and small. We’re also able to see the potential impact of businesses embracing AI and automation for jobs that had previously been considered safe. It also serves as a reminder of the human impact of layoffs and what could be at stake in regards to increased innovation.Below you’ll find a comprehensive list of all the known layoffs in tech that have occurred in 2024, to be updated regularly

PlayStation LifeStyle
Aug 1st, 2024
PlayStation's $3.6B Bungie Deal Scrutinized

PlayStation’s $3.6 billion acquisition of Bungie is under scrutiny amid a second round of mass layoffs at the studio. The PlayStation community is questioning the value of the acquisition, especially as Sony's live service projects have largely underperformed. Reports suggest Sony gave Bungie an ultimatum to stop financial losses before the layoffs. Bungie admitted Destiny 2 is underperforming, and PlayStation Studios boss Hermen Hulst is reportedly taking charge of the studio.

VentureBeat
Jul 31st, 2024
Bungie Lays Off 220 People Amidst Shift To ‘New Path’

GamesBeat is excited to partner with Lil Snack to have customized games just for our audience! We know as gamers ourselves, this is an exciting way to engage through play with the GamesBeat content you have already come to love. Start playing games here. Bungie announced today that it’s laying off more of its employees — specifically, it’s laying off 220 people, or about 17% of its workforce. In addition, it’s also integrating 155 roles into Sony Interactive Entertainment. The developer previously laid off around 100 people in October 2023. As part of the announcement, Bungie also revealed it was working on a new game

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