Systems Designer
Posted on 2/5/2024
Cloud Chamber
Novato, CA, USA
Experience Level
Desired Skills
Unreal Engine
Art, Graphics & Animation
  • 3+ years professional experience in video game design
  • Experience with AAA projects as a systems designer
  • Ability to work in a collaborative, multi-site team setting
  • Deep understanding of systemic game design, interactive narrative, and immersive first-person techniques
  • Extensive and current knowledge of the gaming industry development landscape, technology and tools
  • Create and fine-tune gameplay mechanics and moment to moment systemic experiences
  • Work with the Leads, Design Director, and the design team to pitch and develop gameplay systems and implement the vision for the game
  • Communicate progress, workflows, and availability of systems to content developers
  • Maintain and tune assigned systems through to project completion
  • Create detailed and easy to follow design documentation
  • Collaborate across development sites in Novato and Montreal on a day-to-day basis
  • Expand and build on the ideas of player expression and emergent design experiences
  • Use your creativity to complete design goals and solve design challenges that push our games forward
  • Participate in brainstorm sessions, refine, and complete ideas within a schedule
  • Collaborate with cross disciplinary teams to complete design implementation and problem solving
Desired Qualifications
  • Unreal engine experience preferred, but not required
  • Curious and excited about game design theory and pushing the medium forward