Full-Time

Site Reliability Engineer

AI Applications

Ubisoft

Ubisoft

10,001+ employees

Global video game developer and publisher

No salary listed

Paris, France

In Person

Must work on-site at the Saint-Mandé office; office location: Saint Mandé, Metro line 1, Saint Mandé station.

Category
DevOps & Infrastructure (1)
Required Skills
Kubernetes
Rust
Python
Computer Networking
Infrastructure as Code (IaC)
Docker
Microservices
Observability
REST APIs
DevOps

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Requirements
  • Proven experience in SRE, platform engineering, backend engineering, or infrastructure roles in compute-intensive, data-intensive, or distributed environments.
  • Strong understanding of reliability engineering practices, including SLOs, error budgets, observability, capacity planning, incident management, and post-incident analysis.
  • Strong programming skills in Python and practical experience with Rust, or a willingness to work deeply with Rust-based services.
  • Hands-on experience with cloud platforms, Docker, Kubernetes, and production-grade service operations.
  • Experience building and maintaining CI/CD pipelines, preferably with GitLab, and working with infrastructure as code.
  • Solid understanding of distributed systems, microservices, APIs, networking fundamentals, and production debugging.
  • Ability to move quickly in a fast-changing AI ecosystem while applying the rigor, discipline, and risk awareness expected from an SRE.
  • Clear communication skills and the ability to collaborate across engineering, data, ML, security, and product teams.
Responsibilities
  • Operate and improve the reliability, scalability, and performance of the AI platform, including the AI Gateway, MCP servers, LLM serving, retrieval services, and related platform components.
  • Define and maintain SLOs, SLIs, and error budgets to guide reliability decisions and balance delivery speed with platform stability.
  • Build strong observability across infrastructure, services, and AI-specific signals, such as latency, token throughput, model/provider errors, cost, saturation, and quality indicators.
  • Improve the performance, efficiency, and cost profile of model and API serving across cloud, containerized, and high-throughput environments.
  • Design graceful degradation, fallback, and failover strategies, including model, provider, and region-level resilience patterns.
  • Maintain safe, repeatable deployment practices using GitLab CI/CD, infrastructure as code, automated testing, and progressive delivery where appropriate.
  • Lead or contribute to incident response, post-incident reviews, capacity planning, and reliability improvements.
  • Partner closely with software engineers, data scientists, ML engineers, security teams, and product stakeholders to productionize AI services responsibly.
  • Help establish operational standards, runbooks, dashboards, and best practices for AI application reliability.
Desired Qualifications
  • Experience operating AI infrastructure, such as AI gateways, MCP servers, LLM serving stacks, model routers, or provider abstraction layers.
  • Familiarity with RAG and agentic architectures, including embeddings, vector databases, hybrid search, query processing, tool use, and agent orchestration.
  • Experience with GPU-backed inference, high-throughput serving, batching, caching, autoscaling, or model performance optimization.
  • Experience with serverless, event-driven systems, queues, streaming platforms, or asynchronous processing.
  • Familiarity with AI safety, governance, auditability, data privacy, or secure-by-design platform practices.
  • Open-source contributions, technical writing, talks, or publications in relevant engineering, reliability, or AI infrastructure fields.

Ubisoft is a global developer and publisher of interactive entertainment, creating, marketing, and selling video games for consoles, PCs, and mobile devices. Its products run as traditional paid games, in-game purchases, and subscription services, and are supported by major franchises such as Assassin’s Creed, Far Cry, and Rainbow Six. Games are built to run across platforms with optional in-game purchases and ongoing services, and Ubisoft also develops its own tech, like Ubisoft Scalar, to streamline game development and enhance player experiences. The company differentiates itself through its large portfolio of enduring franchises, its in-house technology investments, and its active support for esports, community building, accessibility, and inclusion. Ubisoft’s goal is to deliver engaging interactive experiences at scale, grow its global gaming ecosystem, and maintain leadership in game development and publishing while expanding services and accessibility for a wide audience.

Company Size

10,001+

Company Stage

IPO

Headquarters

Montreuil, France

Founded

1986

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Simplify Jobs

Simplify's Take

What believers are saying

  • Black Flag Resynced hit 84 Metacritic and became Ubisoft’s fastest-selling Assassin’s Creed launch.
  • Creative House 2 hired Christoph Hartmann on July 2, 2026, strengthening management depth.
  • Ubisoft still targets new Assassin’s Creed, Far Cry, and Ghost Recon releases by March 2029.

What critics are saying

  • Ubisoft cut 380 jobs on June 10, 2026, after six restructuring rounds this year.
  • Winnipeg, Belgrade, and Red Storm closures hollowed out support capacity and internal continuity.
  • A weak 2026-27 release slate and €500 million cash burn threaten solvency.

What makes Ubisoft unique

  • Assassin’s Creed Black Flag Resynced sold 3.5 million copies in 14 days.
  • Ubisoft still controls Tom Clancy, Assassin’s Creed, Far Cry, and Rainbow Six franchises.
  • Creative House model and Vantage Studios concentrate specialist teams around durable player experiences.

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Benefits

Flexible Work Hours

Growth & Insights and Company News

Headcount

6 month growth

↓ -1%

1 year growth

↓ -1%

2 year growth

↓ -1%
Yahoo Finance
Jul 23rd, 2026
Ubisoft Q1 net bookings at $289M, new Assassin's Creed sells 3.5M copies in 14 days

Ubisoft reported first-quarter net bookings of €256 million for fiscal year 2026-27, down 9% year-on-year but slightly above guidance. The decline reflects a high comparison base from Assassin's Creed Shadows' March 2025 release. The quarter saw record performance from Invincible: Guarding the Globe, whilst Rainbow Six Siege performed in line with expectations. Assassin's Creed Black Flag Resynced launched in July, achieving an 84 rating on OpenCritic and Metacritic. The game sold 3.5 million copies within its first 14 days, exceeding annual expectations. Ubisoft appointed industry veteran Christoph Hartmann as general manager of Creative House 2. The company closed its Winnipeg and Belgrade studios, made targeted changes to global publishing, and restructured its Barcelona studio. The company confirmed its fiscal year 2026-27 and mid-term outlook.

Yahoo Finance
Jul 2nd, 2026
Ubisoft hires ex-Amazon Games chief Christoph Hartmann to lead Creative House 2, overseeing Tom Clancy franchises

Ubisoft has appointed former Amazon Games chief Christoph Hartmann as general manager of Creative House 2, overseeing franchises including "Tom Clancy's The Division", "Ghost Recon" and "Splinter Cell". The division will also include "March of Giants", which Ubisoft acquired from Amazon in December. Hartmann brings over 20 years of industry experience. He recently served as vice president of Amazon Games before leaving earlier this year. Prior to Amazon, he spent two decades at Take-Two Interactive, co-founding 2K Games and leading development of franchises including "Borderlands", "BioShock" and "NBA 2K". Ubisoft CEO Yves Guillemot said Hartmann's experience across development and publishing makes him well-suited to elevate the company's teams and deepen connections with players.

Yahoo Finance
Jul 1st, 2026
Amazon Games VP Christoph Hartmann joins Ubisoft to lead Tom Clancy franchise division

Ubisoft has appointed Christoph Hartmann, Amazon Games vice president, to lead its Creative House 2 division, which oversees the Tom Clancy franchise including titles such as "Splinter Cell" and "The Division". Hartmann brings significant industry experience, having co-founded and led 2K, owned by Take-Two Interactive. During his tenure there, he oversaw major franchises including Borderlands, BioShock and Civilization. The appointment signals Ubisoft's continued investment in its Tom Clancy properties as the French video games company seeks experienced leadership for one of its key creative divisions.

Yahoo Finance
Jun 11th, 2026
Ubisoft closes Winnipeg and Belgrade studios, cutting 380 jobs in restructuring

Ubisoft is closing two studios, Winnipeg and Belgrade, as part of ongoing restructuring that has cut approximately 380 jobs. Ubisoft Winnipeg, opened in 2018 with around 100 employees, worked on the company's Anvil and Snowdrop engines and contributed to titles including Ghost Recon Wildlands and Skull and Bones. The Belgrade studio, established a decade ago, supported projects from Steep to Skull and Bones. The closures follow extensive cuts across Ubisoft's Global Publishing division. The company's workforce has shrunk from over 20,000 employees in 2023 to approximately 15,000. This year alone, Ubisoft has shuttered studios in Halifax and Stockholm, reduced staff at Red Storm Entertainment, and cancelled six games including the Prince of Persia: Sands of Time remake.

Yahoo Finance
May 22nd, 2026
Ubisoft reports $1.7B net bookings down 17% amid restructuring, cuts 1,200 jobs and $132M in costs

Ubisoft Entertainment reported full-year net bookings of €1.525 billion, down 17% year-on-year, primarily due to a softer new release schedule. Non-IFRS EBIT reached €1.040 billion, meeting guidance, while free cash flow consumption was €443 million, within the target range. The gaming company reduced its fixed cost base by €118 million and headcount by approximately 1,200 employees to 16,590. Net debt improved to €187 million from €885 million a year earlier, with cash holdings of around €1.35 billion. For fiscal 2027, Ubisoft expects single-digit percentage decline in net bookings and high single-digit negative operating margin. The company discontinued seven projects and delayed six others whilst leveraging AI to enhance game development efficiency.