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Senior Audio Designer

Posted on 7/5/2024



1,001-5,000 employees

Global games services with localization, QA, support

Data & Analytics


London, UK

Graphic & Motion Design
Product & UX/UI Design
UI/UX & Design
Required Skills
  • Experience in game/film sound design, ideally in AAA game titles
  • Wide experience of implementing sound into games using various game development tools, pipelines, and technology
  • Strong communication skills
  • Experience in supporting and mentoring team members
  • High level of proficiency with audio software (e.g., Cubase, Pro Tools, Reaper, Soundly) and audio middleware
  • Broad experience with abstract sound design, cinematic SFX, and immersive character sound (dialogues and foley)
  • Solid recording skills for SFX and Foley in studio and external environments
  • Able to work closely with other disciplines in the development team to improve workflows and achieve the vision for the game
  • Develop audio styles and themes that enhance the narrative and emotional impact of the project
  • Own and deliver to large areas of the project’s audio experience with minimal direction
  • Create and implement original sound effects, ambience, and audio assets that align with the client’s vision
  • Record, edit, and mix audio content to ensure high-quality sound production
  • Design dynamic mixing hierarchies and audio systems
  • Work closely with management to help define and realize the project audio direction
  • Lead and mentor sound designers, providing guidance and feedback to develop their skills and ensure consistency in audio quality
  • Collaborate with music composers to integrate music with sound effects seamlessly
  • Implement sound assets in audio middleware such as Wwise, FMOD, and game engines like Unreal, Unity
  • Ensure audio assets are optimized for various platforms and delivery formats
  • Troubleshoot and resolve audio-related issues during the production process
  • Manage audio schedules and deadlines to ensure timely delivery of audio assets
  • Maintain clear documentation of audio processes and assets for future reference
  • Design and edit sound assets for use in games and trailers, in respect to the style and project’s creative direction
  • Working collaboratively, attending meetings with the team and external partners

PTW is a global games services company offering quality assurance, localization, player support, art production, game development, and audio production services, with a focus on native linguistic expertise for localization and a commitment to excellence in audio production. Their technologies include in-house art production, game development, quality assurance testing, player support, and audio production leveraging a global workforce.

Company Stage


Total Funding



Marina del Rey, California



Growth & Insights

6 month growth


1 year growth


2 year growth