Full-Time

Unannounced Project Game Services Engineering Architect

Bungie

Bungie

1,001-5,000 employees

Develops and publishes celebrated gaming franchises

Consumer Software

$10hourly

Junior, Mid, Senior

Remote

Required Skills
RabbitMQ
SQL
Apache Kafka
Java
C/C++
Requirements
  • Ability to work with a multi-tier, high-scale, high-performance server architectures product that supports a high volume of concurrent users in an object oriented language, such as C#, C++, or Java
  • Use various storage technologies (such as SQL/No-SQL) and data streaming technologies (such as Kafka/RabbitMQ)
  • Be a part of a collaborative culture where everyone is a supported member of the team working towards a common set of goals
  • Communicate with customers of different technical and non-technical backgrounds to help them navigate technology and achieve their goals
Responsibilities
  • Design and build game services technology, starting from the perspective of the player experience
  • Deliver production-quality code, workflows, and tools across multiple tech stacks in C++ and C# codebases
  • Provide technical guidance to teammates and product leadership
Desired Qualifications
  • Interest in or experience with “games as a service” online game development

Bungie stands out as a leading game development company, renowned for creating immersive gaming universes such as Halo and Destiny that foster strong player communities and enduring friendships. Their competitive edge lies in their commitment to crafting hopeful and engaging worlds, a strategy that has consistently resulted in highly-anticipated game releases for nearly three decades. The company's culture encourages creativity and collaboration, fostering an environment where technical innovation thrives, solidifying Bungie's position as an industry leader.

Company Stage

M&A

Total Funding

$105.4M

Headquarters

Bellevue, Washington

Founded

1991

Growth & Insights
Headcount

6 month growth

-6%

1 year growth

1%

2 year growth

27%
INACTIVE