Full-Time

Senior Level Artist

Cloud Chamber

Cloud Chamber

51-200 employees

Develops and sells narrative-focused video games

No salary listed

Montreal, QC, Canada

Hybrid

For Quebec candidates: requires professional proficiency in French and English.

Bachelor's

Category
Art, Graphics & Animation
Required Skills
Unreal Engine

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Requirements
  • Experience shipping at least one 3D AAA title in first-person shooter or third-person perspective using Unreal Engine 4 or Unreal Engine 5
  • Professional experience working with Unreal Engine 5
  • Experience working within cross-discipline strike teams on collaborative assignments effectively and constructively
  • Bachelor’s Degree in Art, or equivalent work experience
  • Superior eye for composition, contrast, color, and detail
  • Proficient in the creation of modular kits and proxy models for high-quality, stylized environments
  • Solid understanding of form, shape, structure, and silhouette as it relates to world building
  • Solid understanding of architectural structure, spatial design, industrial design, and the details necessary for crafting the building blocks of believable environments
  • Experience creating and maintaining asset libraries, organized by theme and function
  • For candidates located in Quebec, professional proficiency in both French and English
Responsibilities
  • Collaborate closely with the Level Design, Modeling, Narrative, Concept, Combat, and Cinematic teams
  • Create believable, functional, and visually strong environments from scratch
  • Gather references, concept art, and translate Art Direction into clear and repeatable architectural and world construction rules, communicating and championing those rules to peers both in and out of the Art Department
  • Iterate on layouts using blocking to support and enhance combat and level design requirements, scene composition, and general world logic
  • Create and compose modular kits and collection sets to form optimized yet dramatic and detailed spaces
  • Assume full long term creative, technical, and production ownership over your levels. Contribute to the artistic vision of your space, ensure that dependencies are properly communicated, and your work is technically compliant according to best practices established by the Tech Art and Core Tech teams
  • Participate in look development, creating visual benchmark environments and level layouts to present to your team and develop processes in which to replicate those successes
  • Communicate effectively with team members, production, and management to ensure that project goals and deadlines are met
  • Work with Leads to develop world building and modeling processes, alignment decks, documentation and tutorials, and ensure that quality is maintained for environment art
  • Receive, give, and apply feedback effectively while maintaining a constructive, team centric attitude
Desired Qualifications
  • Experience with materials and shaders, knowing what is needed and where to use them for difficult visual targets is a plus
  • An interest in relevant adjacent disciplines such as architecture, urban design, interior design, photography, film, lighting, and drawing is beneficial
  • Professional proficiency in both French and English for candidates located in Quebec is required

Cloud Chamber Studios makes video games. It develops and sells games for a global audience, across different platforms, and may include in-game purchases and licensing partnerships as part of its revenue model. The company designs, builds, and publishes interactive games that aim to entertain while engaging players and prompting thought. Its monetization comes from game sales, optional in-game purchases, and licensing deals with partners. The studio differentiates itself by prioritizing creativity and meaningful player engagement to carve out a distinct niche in a competitive market. The overall goal is to create thoughtful, entertaining experiences that reach players worldwide and grow a recognizable position in the gaming industry.

Company Size

51-200

Company Stage

N/A

Total Funding

N/A

Headquarters

Montreal, Canada

Founded

2019

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Simplify Jobs

Simplify's Take

What believers are saying

  • 2K said the core gameplay elements are exciting, preserving publisher commitment.
  • Fergusson's August 2025 appointment signals a serious turnaround push, not abandonment.
  • BioShock remains a beloved franchise, supporting sales upside if quality finally lands.

What critics are saying

  • 2K cut over 80 staff in August 2025, nearly one-third of Cloud Chamber.
  • BioShock 4 missed 2026-2027 targets after August 2025 review failures and rework.
  • If BioShock 4 slips again in 2027, Cloud Chamber's entire studio case weakens.

What makes Cloud Chamber unique

  • Cloud Chamber is 2K's dedicated BioShock studio, not a generic contract shop.
  • Rod Fergusson returned in August 2025, bringing BioShock Infinite rescue experience.
  • The studio owns a premium, franchise-level mandate tied to Netflix extensions.

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Benefits

Health Insurance

Dental Insurance

Vision Insurance

Life Insurance

401(k) Retirement Plan

Paid Holidays

Paid Vacation

Paid Sick Leave

Remote Work Options

Company News

This Week in Videogames
Aug 21st, 2025
Bioshock Developer Cloud Chamber Lays Off Over 80 Workers

Bioshock developer Cloud Chamber lays off over 80 workers.

GameRant
Jul 13th, 2024
Rumor: BioShock 4 Image Leaks Online

Cloud Chamber has ramped up its hiring lately, indicating that development on BioShock 4 is heating up, which is an encouraging sign for fans of the franchise.

EarlyGame
May 23rd, 2022
Cloudchamberstudios is developing BioShock 4

Publisher 2k Games and studio Cloud Chamber are already working hard on BioShock 4, but they still haven't revealed any official details.

ClutchPoints
Dec 2nd, 2021
Cloud Chamber is developing Bioshock game on Jan 1st 19'.

2K Games announced way back in 2019 that an internal studio, Cloud Chamber, is working on a new Bioshock game.