Full-Time

Senior Level Designer

Cloud Chamber

Cloud Chamber

51-200 employees

Develops and sells narrative-focused video games

No salary listed

Montreal, QC, Canada

Hybrid

Hybrid role; requires on-site presence in Montreal, Quebec.

Category
Art, Graphics & Animation (1)

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Requirements
  • Shipped at least one AAA title as a designer
  • 5+ years professional experience in video game design
  • Self-motivated with an eye for solution-based problem solving
  • Able to collaborate well across time zones in a global, multi-site organization
  • Able to work well independently, in small pods, and in larger collaborative teams
  • Able to succinctly and effectively document your work
  • Excellent communications skills
  • Ability to prioritize tasks and handle opposing priorities
Responsibilities
  • Use Blueprint scripting to create gameplay content.
  • Design and block out world geometry.
  • Collaborate closely with world architects on layout, and other teams as needed, to implement the creative vision of the project.
  • Take the initiative on solving difficult or novel cross-disciplinary sequences or sections of content, and see them through from initial conception to completion.
  • Work with multi-disciplinary strike teams to improve the game in various focus areas (combat, AI, progression, exploration, narrative, etc).
  • Apply your years of experience and knowledge to mentor junior designers and encourage them to grow their skills.
  • Design and implement other scripted and systemic content throughout the game world.
Desired Qualifications
  • Previous experience with Unreal is a plus.
  • A reliable, positive force multiplier, actively seeking opportunities to integrate work across disciplines and contribute to a healthy, supportive team environment.
  • A solid communicator with excellent written and verbal communication skills, with the ability to articulate complex ideas clearly, package information for diverse audiences, and deliver difficult feedback with empathy and professionalism.
  • Experienced in working in cross-disciplinary teams with strong communication skills.
  • Persistent and self-motivated with a proactive mindset.
  • Able to maintain effectiveness and quality under pressure, ambiguity, and fast-changing priorities.
  • An active listener able to build and maintain trust-based relationships across all levels of the organization, understand differing perspectives, and navigate organizational complexity with tact and emotional intelligence.
  • Highly open to feedback and direction, possessing a desire to learn new skills, and capable of producing quick, quality revisions based on new insights or constraints.
  • A strong ownership of tasks, striving to drive work forward autonomously while maintaining a critical eye for detail and organization, ensuring high standards of quality.
  • Dedicated to upholding Cloud Chamber's core values, contributing to a positive and respectful company culture while striving for excellence in all endeavors.

Cloud Chamber Studios makes video games. It develops and sells games for a global audience, across different platforms, and may include in-game purchases and licensing partnerships as part of its revenue model. The company designs, builds, and publishes interactive games that aim to entertain while engaging players and prompting thought. Its monetization comes from game sales, optional in-game purchases, and licensing deals with partners. The studio differentiates itself by prioritizing creativity and meaningful player engagement to carve out a distinct niche in a competitive market. The overall goal is to create thoughtful, entertaining experiences that reach players worldwide and grow a recognizable position in the gaming industry.

Company Size

51-200

Company Stage

N/A

Total Funding

N/A

Headquarters

Montreal, Canada

Founded

2019

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Simplify Jobs

Simplify's Take

What believers are saying

  • 2K said the core gameplay elements are exciting, preserving publisher commitment.
  • Fergusson's August 2025 appointment signals a serious turnaround push, not abandonment.
  • BioShock remains a beloved franchise, supporting sales upside if quality finally lands.

What critics are saying

  • 2K cut over 80 staff in August 2025, nearly one-third of Cloud Chamber.
  • BioShock 4 missed 2026-2027 targets after August 2025 review failures and rework.
  • If BioShock 4 slips again in 2027, Cloud Chamber's entire studio case weakens.

What makes Cloud Chamber unique

  • Cloud Chamber is 2K's dedicated BioShock studio, not a generic contract shop.
  • Rod Fergusson returned in August 2025, bringing BioShock Infinite rescue experience.
  • The studio owns a premium, franchise-level mandate tied to Netflix extensions.

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Benefits

Health Insurance

Dental Insurance

Vision Insurance

Life Insurance

401(k) Retirement Plan

Paid Holidays

Paid Vacation

Paid Sick Leave

Remote Work Options

Company News

This Week in Videogames
Aug 21st, 2025
Bioshock Developer Cloud Chamber Lays Off Over 80 Workers

Bioshock developer Cloud Chamber lays off over 80 workers.

GameRant
Jul 13th, 2024
Rumor: BioShock 4 Image Leaks Online

Cloud Chamber has ramped up its hiring lately, indicating that development on BioShock 4 is heating up, which is an encouraging sign for fans of the franchise.

EarlyGame
May 23rd, 2022
Cloudchamberstudios is developing BioShock 4

Publisher 2k Games and studio Cloud Chamber are already working hard on BioShock 4, but they still haven't revealed any official details.

ClutchPoints
Dec 2nd, 2021
Cloud Chamber is developing Bioshock game on Jan 1st 19'.

2K Games announced way back in 2019 that an internal studio, Cloud Chamber, is working on a new Bioshock game.