Principal Environment Artist
Confirmed live in the last 24 hours
1047 Games

51-200 employees

Video game developer studio
Company Overview
1047 Games is on a mission to build the next great AAA studio to create a new generation of amazing experiences. Bucking convention and driven by a passion to create the ultimate gaming experience, Ian Proulx and Nicholas Bagamian founded 1047 Games in 2017 in their Stanford dorm room. Their love for arena shooters of the past drove them to create Splitgate, a unique sci-fi first-person shooter that adds portal guns to upend the genre.
Consumer Software

Company Stage


Total Funding





Zephyr Cove, Nevada

Growth & Insights

6 month growth


1 year growth


2 year growth

Experience Level
Desired Skills
Content & Writing
Art, Graphics & Animation
Social Media
  • A passionate artist: You love to take on difficult, seemingly impossible problems and dig in to find creative ways to solve them
  • A hard worker: You love to put in the extra effort, because you enjoy your work and know the impact of finishing the tasks at hand
  • Passion for gaming: You can recognize what separates exceptional games from the average ones. You understand the mindset of gamers which enables you to create and implement features that will further benefit the game
  • 8+ years of experience working in the video game industry and at least two shipped AAA titles
  • Expertise with hardsurface modeling
  • Proficiency with at least two leading DCC packages
  • Familiarity with Blender (proficiency desired)
  • Good knowledge of composition, color theory and lighting
  • Knowledge of physically based rendering (PBR)
  • Creativity and an excellent eye for detail
  • Strong problem-solving skills
  • Ability to prioritize and multitask
  • Self-planning and organization
  • Excellent communication and teamwork skills
  • Fluent English
  • Lead environment content creation and provide support to less experienced members of the team
  • Help maintain consistency with modeling standards and best practices alongside environment leads
  • Lead content development on hero assets and key areas on levels
  • Work closely with environment concept artists (and art director) and level designers to balance between gameplay and visual targets
  • Work closely with animation, lighting, audio, and vfx teams to ensure levels are polished in all aspects
  • Help ensure visual cohesion and quality of levels is consistently implemented and performant
  • Work with producers to breakdown work and provide realistic estimates
  • Lead level art reviews and provide timely feedback
  • Develop new production techniques and explore new technology
  • Help establish and maintain best practices, quality bar, pipelines, tools, and processes for the team
  • Ensure map assets are built efficiently to a high technical standard
  • Identify risks, production issues, dependencies, and scoping concerns
Desired Qualifications
  • Experience with procedural content creation packages (Substance, Houdini, World Machine) is a plus
  • Basic knowledge about Level Design is a plus