Full-Time

Matchmove / Layout Artist

Confirmed live in the last 24 hours

The Walt Disney Company

The Walt Disney Company

10,001+ employees

Leading producers & providers of entertainment and information

Compensation Overview

CA$73.8k - CA$94.5kAnnually

Mid, Senior

Vancouver, BC, Canada

Hybrid role requiring 2-3 days onsite at a Company designated location.

Category
3D Modeling
Visual Effects (VFX)
Art, Graphics & Animation
Required Skills
Linux/Unix
Requirements
  • At least three years of relevant professional VFX experience and at least a college level diploma or higher in computer graphics, fine arts, design, photography, or related field; OR at least five years of relevant professional VFX experience in lieu of education
  • Proven track record of delivering high end VFX across a range of feature film and/or episodic television genres
  • Ability to reproduce exact camera moves within a computer environment
  • Understanding of photography and the effects of different lenses on perspectives
  • Good written and oral communication skills including significant interpersonal skills
  • Excellent problem solving skills including the ability to work under tight deadlines
  • Advanced knowledge of Linux, Maya, 3dEqualizer (or other tracking software)
  • Willingness to learn new tools, proven ability to be detail-oriented and to work efficiently within a production environment
  • Location and/or Stage experience including matchmove set ups; data wrangling; hdr/digimatte/texture/photography; lidar scanning; lens grid filming; on-stage (real-time) camera capture/assistance
  • Knowledge of Nuke and Unreal is a plus.
Responsibilities
  • Perform matchmoving duties such as camera tracking, character matching (matchanim), solving lens distortion, deformation matching of surfaces, solving native stereo plates
  • Multi-plate splicing and stitching, adding creative plate post-moves, creative stereo (i.e. Technical layout)
  • Photomodel, perform environment/scene setup verifying correct assets are being used, edit ranges are correct, and generating initial data for downstream artists including animation/TDs/comp, lidar processing, set dressing (i.e. Scene setup)
  • Create creative camera work for non-plate shots and camera takeover shots; originate entirely CG camera animation (i.e. CG camera work)
  • Solve facial animation from face cams (i.e. face-capture)
  • Under the direction of the project Supervisors, setup the technical and aesthetic approaches of the matchmove work for a shot, sequence, or an entire aspect of a show
  • Convert background plates to various formats to use with specific software to create digital motion files that match the plate photography; animate any live action character or relative object in the scene
  • Model the set geometry used to create the matchmove and environment for Animators and Technical Directors
  • Light, render and composite files with the background to judge the move
The Walt Disney Company

The Walt Disney Company

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Company Stage

N/A

Total Funding

N/A

Headquarters

N/A

Founded

1923