R&D Engineer
Posted on 2/19/2022
PlayStation Global

5,001-10,000 employees

Online multiplayer gaming and digital media delivery service
Company Overview
Playstation's mission is to deliver new joy, excitement and awe to everyone. The company builds software and hardware for gaming consoles and content.
Remote • United States
Experience Level
  • Of 7years R&D experience in Visual Effects, Animation, and/or Game industries
  • Strength in C++ programming, Python, Object Oriented Design, Maya
  • Understanding of facial (facial anatomy a plus) and human performance capture process, tools and pipelines
  • Experience in Unreal and/or other proprietary engines
  • High level of problem-solving
  • Strong math and algorithm design skills
  • Advanced verbal and written communication skills
  • Bachelor's degree in related field
  • Develop functional prototypes to advance production technology and tools for human performance capture i.e. character creation, motion capture, software development, facial tracking and solving for top tier animation as well as onset real-time
  • Will collaborate with Sony R&D, Sony Advanced Technology Group, Visual Art Engineering, and Visual Arts Character team
  • Will take prototypes from Sony R&D groups and make them into production ready tools
  • Recommend improvements to existing technology
  • Test and maintain tools to ensure strong functionality and optimization
  • Effectively communicate across multiple teams to include; R&D, Engineering, Art, Mocap, Scanning, & Animation
  • Create clear technical documentation and develop functioning prototypes that are using Visual Arts Engineering standards
  • Demonstrate high quality results using examples of real world production data