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Environmental Artist
Confirmed live in the last 24 hours
New York, NY, USA
Experience Level
Desired Skills
  • 3+ year experience modeling environments for Console or Mobile games using Maya or similar software
  • 3+ years developing workflows, tools, lighting, high and low poly modeling, texture painting, material setup, UV layout, and asset optimization for modern game engine. Demonstrated ability to create clean and efficient models with exact details for ingame usage
  • Strong portfolio/case studies that illustrate thought process and demonstrates how you've delivered environmental art for film, AAA or Mobile titles
  • Ability to work collaboratively, manage multiple deadlines, and develop with an understanding of the relationships between different disciplines (Animation, Art, Engineering, Production)
  • Realtime game experience including lighting with Unity3D
  • Knowledge of python/mel scripting or C#
  • Knowledge of Unity Shader development including Amplify, Shader Graph, or similar
  • Curiosity about the future, a passion for sports, and an understanding of baseball
  • Portfolio demonstrating relevant artistic skills
  • Model, UV, and texture environmental art towards established Art Direction, but with an emphasis on realism
  • Prepare 3d models for delivery in a variety of formats including high quality broadcast, AAA console, and mobile. Ensure that 3d assets are performant on target platforms and meet established framerate, memory footprint, or visual style
  • Work closely with Producers, Directors, and environmental art team to deliver final products against scope and estimates
  • Research and contribute to the production pipeline, process, and workflow with an eye towards new technology that improve quality and decrease iteration time
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